gtag('config', 'UA-27852028-1');

EuroTruck Simulator 2 – Update Patch V1.4 Released.

Finally, after a long testing process, SCS Software are ready to release the Euro Truck Simulator 2 patch to bring the title to version 1.4.

Update your copy of the game to version 1.4.1!

Download the patch below:

Use Torrent: get the game fast, save server bandwidth!

Fast download links

Local link (slow)

 

What’s new in this update:

 

VEHICLES

  • All new truck Iveco Stralis Hi-Way with tuning upgrades
  • Volvo: Fixed position of lights on the front grill, animations fixes, dashboard fixes, added oil indicator
  • DAF: fixed speed gauge display in UK trucks, fixed exhaust
  • Majestic: Fixed disappearing of the doorsteps
  • Renault: Fixed blinkers
  • Man: Fixed material issues
  • Fixed wrong lod on flat bed trailer
  • Overweight trailer: Fixed position of wheel and mudguards
  • Cistern trailer: Fixed position of wheel and mudguards
  • Log trailer: Added front white lights
  • Fix shadow casters for some upgrades
  • AI cars: the lamps are visible from greater distance at night
  • Fixed shader issues with auxilary lights for all trucks

 

SIMULATON

  • Reworked force feedback feature
  • Engine torque simulation improvements. Idle throttle and clutch changes.
  • Many new physical properties added to the simulation model. All dashboard gauges are simulation based now
  • Vehicle telemetry information is available to third-party applications using a first version of ETS2 Telemetry SDK. Pilot testing with kind help of www.fanaleds.com
  • There is config variable in console “g_pedal_clutch_range”, that can tweak clutch pedal active area length. Range is 0.1 to 1.0 (default value is 1.0)
  • Fuel consumption during engine idle fixed

 

GAMEPLAY

  • Redesigned Job Market’s job listing to be able scroll through all jobs
  • The speed limiter can be now disabled in Options screen.
  • Added Advisor warning messages related to retarder, parking brake and air pressure warnings are not shown when gear is set to neutral.
  • Added new optional control scheme where steering, accelerator and brakes can all be controlled by mouse
  • Ferry route length displayed in the job selection.
  • Loan installments are properly rounded up and displayed, improved timing of loan payments
  • Upgrade shop does not automatically discard everything with change of cabin/chassis. Only non-compatible accessories are removed
  • There is config variable in console “g_income_factor”, that can lower job income of you and your drivers for more challenge. Range is 0.0 to 1.0 (default value is 1.0)
  • World map can be closed by same key that opens it (default key M)

 

MAP

  • Fixed navigation lines on UK variant roundabout
  • Hundreds map fixes, tweaking and prettyfications
  • A2 highway completed (as in real life 2 lane highway) including tollgates
  • New road leading south from Szczecin in Poland
  • Fix – added some no-weather areas placed under some bridges to avoid rain appearing there
  • Wrongly set border between France and Belgium fixed
  • Grass, terrains and rocks intersecting walls of some tunnels fixed
  • Tons of other minor map fixes

 

MODELS

  • Prefabs tweaking (improved AI flow somewhat, major AI rewrite is coming later)
  • Less steep quarry prefab to lessen weaker engine trucks having problems when going uphill
  • New small tollgates in Poland on A2 road
  • Fixed animations of various pedestrians

 

CODE

  • Asynchronous loading smoothes speed of resource loading resources, reducing overall lag and “spikes” for more even framerate
  • It is possible to skip the intro animation using a -nointro parameter
  • Fixed garage name in player truck relocation UI
  • Rain probability in both corner values ensures infinite weather duration
  • Weather can change after time fast forward
  • The save slot selection is shown after profile selection if there was problem with automatic load
  • There is config variable in console “s_rumble_enabled”, that can enable/disable sound of rumble stripes on the roads
  • Increased range of non-linerity slider in controller option screen
  • Fix potential crash related to recent Nvidia Optimus drivers changes
  • Added more job-start autosaves
  • Improved robustness to mod removals
  • Improved behavior of input wizard
  • Improved efficiency of memory pool usage
  • Renamed game.log and game.crash files to game.log.txt and game.crash.txt
  • Improved behavior of non-widescreen resolutions while driving
  • Experimental support for triple-monitors. Controlled by r_multimon_mode cvar (0-disabled, 1-wide fov with ui on central monitor, 2 – three separate views). In the three-view mode it is possible to compensate for bezels using r_multimon_border_fov_* cvars
  • The game will reset jobs whenever it detects certain changes in data
  • Added Georgian language to the game

 

SOUND

  • Money sound played only on important events
  • Air brake sound fixed

 

STEAM

  • Game will pause when Steam overlay appears
  • Steam notifications are positioned on the opposite side of the screen than Route Advisor

 

MODDING

  • New sector based map format which supports simultaneous modifications by more than one user and local extensions as long they operate in separate sectors.
  • Many definition lists (e.g. types of AI trucks) can be now simultaneously extended by more than one mod.
  • As result of multiple changes it is now possible to have more than one reverse speed in modded trucks.

 

Check out http://www.eurotrucksimulator2.com