gtag('config', 'UA-27852028-1');

iRacing – 2024 Season 1 Patch 1 Deployed

IRacing – 2023 Season 4 Patch 4 Deployed
iRacing Screenshot by Damien Behnke

iRacing has deployed Patch 1 for the 2024 Season 1 Build release of its racing simulation platform. As usual, this new Patch includes a number of fixes and improvements for the latest major Release.

Check out the full changelog below for more details.

Credit: Featured iRacing Screenshot by Damien Behnke.


Official Webpage – www.iRacing.com


2024 Season 1 Patch 1 Changelog:

iRACING:

Paint Shop

  • A new sponsor, Coach Dave Delta, is now available in the Paint Shop!

SIMULATION:

Cars

  • Fixed an issue where many external shift lights were not working correctly.

AI Racing

  • AI Drivers have received some specialized driver training relating to speed calculations for corners and chicanes to prevent crashing and spinning out. AKA: Use the brake!

New Damage Model

  • Fixed an issue where some vehicles could get into a state with a negative mass value for their chassis while crashing.

Graphics

  • Made changes to VRAM accounting for some objects to more accurately estimate the required memory budget for the Simulation. 

Audio

  • Improved the audio levels for 3D curb rumble sounds.

Spotter – Foreign Language

  • The Italian Macro Arcidiacono Spotter Pack has been updated.
  • – – Grazie, Marco!
  • The Italian Renzo Olivieri Spotter Pack has been updated.
  • – – Grazie, Renzo!

CARS:

<Car Class> GTP

  • Renamed setups to make them more clear.

Audi R8 LMS EVO II GT3

  • The center trunk light has been adjusted to perform as a rain light instead of a brake light.
  • Fixed an issue where the cockpit lighting could appear to flicker violently when dynamic cubemaps were in use.
  • Fixed an issue with some driver animation paddle shift timing.

For the New Damage Model, fixed an issue where wheels could re-attach incorrectly when Fast Repairs were used.

Dallara F3

  • iRacing setup for Autodromo Internazionale del Mugello has been updated.

Dallara iR-01

  • iRacing setup for Daytona International Speedway – Road Course has been updated.

Dallara IR18

  • iRacing setup for Texas Motor Speedway – Oval has been updated.

Dirt Street Stock

  • For the New Damage Model, fixed an issue where aerodynamic downforce was increasing as vehicle damage increased.

Indy Pro 2000 PM-18

  • iRacing setups have been updated.

Lamborghini Huracán GT3 EVO

For the New Damage Model, fixed an issue where wheels could re-attach incorrectly when Fast Repairs were used.

Lotus 49

  • The New Damage Model is now enabled for this vehicle!

Lotus 79

  • The New Damage Model is now enabled for this vehicle!

Lucas Oil Off Road Pro 2

  • Fixed an issue where the right-rear fender could appear detached from the vehicle at certain camera distances.

Lucas Oil Off Road Pro 4

  • Fix an issue that prevented the digital dash from functioning when using NDM.

Modified – SK / NASCAR Whelen Tour Modified

  • (Modified – SK) – For the New Damage Model, a tuning pass has been completed which improves bumpers for improved bumping and should reduce the frequency of 4x contacts.

Super Formula SF23

  • (BOTH) iRacing setups for Autodromo Internazionale del Mugello have been updated.

[Legacy] NASCAR Cup Chevrolet Impala COT – 2009

  • For the New Damage Model, tuned the engine to receive less damage when the car frame is heavily impacted.
  • For the New Damage Model, fixed an issue where aerodynamic downforce was increasing as vehicle damage increased.

[Legacy] NASCAR Cup Chevrolet SS – 2013

  • For the New Damage Model, fixed an issue where the nose of this car could appear to face the wrong way at certain camera distances.
  • For the New Damage Model, fixed an issue where aerodynamic downforce was increasing as vehicle damage increased.

[Legacy] NASCAR Cup Ford Fusion – 2016

  • For the New Damage Model, fixed an issue where aerodynamic downforce was increasing as vehicle damage increased.

TRACKS:

Autodromo Internazionale del Mugello 

  • Barney, Legendary Flagman, has been summoned to this track!
  • Tirewalls, tire stacks, catch fences, and outer walls have been optimized for improved rendering performance.
  • Track camera set has been improved.
  • Catch fences and outer fencing have been updated.
  • Additional speakers and security cameras have been deployed around the track.
  • A select set of tree models have been updated for improved rendering performance.
  • All trees have been optimized to consume a lower memory size.
  • Water drains have been added to some of the track surfaces.
  • Fixed an issue where some terrain was intersecting with the tunnels.
  • Fixed some obvious visual popping that could occur with structures around the Start/Finish line and pit entry ARMCO based on camera distances.

Okayama International Circuit

  • Trees have been optimized for performance improvements.
  • Tirewalls, tire stacks, catch fences, and outer walls have been optimized for improved rendering performance.
  • A variety of tarmac edge textures have been updated, and grass detail textures have been optimized for improved rendering performance.
  • Visitor cars in the parking lots will now be correctly removed at lower graphics settings.
  • Fixed a variety of issues with incorrect off-track surface types.
  • Fixed a feature where Barney, Legendary Flagman, would divinely levitate instead of using a worldly flagstand, when it was inadvertently hidden from view at lower graphics display settings.
  • Fixed a track edge surface issue that could cause the Simulator to crash at night.
  • Patched a small hole in the terrain near a Start/Finish wall.

Slinger Speedway

  • (Figure Eight) The number of grid spots has been set to 50.
  • Caution lights and scoreboards are now plugged in and functional.
  • Some missing catch fences, outer fencing, and gates have been added.
  • A full artwork fixing pass has been completed including ambient occlusion maps, UV texture mapping, terrain alignment, and grounding assets.
  • A complete artwork optimization pass has been completed on environment objects which includes a texture memory update to reduce oversized textures.
  • Catchfence appearance has been adjusted for improved rendering performance.
  • Environment and asset lightmaps have been regenerated based on the latest updates and optimization.
  • Some tree trimming has been completed.
  • Fixed a gap in the world between the close terrain and the far terrain.
  • Fixed an issue with track camera angles.