Assetto Corsa – Dev07 Video – Pagani Huayra @ Circuito del Mugello.

 

Kunos Simulazioni posted a new small preview video showing the Pagani Huayra in action at Circuito del Mugello.
Please note that the Gameplay video is captured on an iPad, and is not this is not a promotional video or channel related to Kunos Simulazioni or Assetto Corsa.

The video is just to be intended as a first look about gameplay, dynamic car behaviour, general appearance, and so on, even if the game is still in development.

Content:

  • Pagani Huayra @ Circuito del Mugello
  • Time of the day: 17:00
  • Game mode: free practice
  • Driving assists: disabled
  • Game device: Logitech G27 wheel, Fanatec Clubsport Pedals

Technical details:

  • 16 telemetry channels control the aero flaps of the Pagani Huayra. We simulate all of them, as well as individually aero on each flap, plus of course diffuser and rest of body. Car on video is on “street” hypercar tyres, pratically semislicks with a bit more tread.
  • 3rd gear makes over 200km/h and can be a little bit tricky when the rear end breaks lose out of the corners.

Hardware configuration:

  • Intel Quad Core
  • 4 GB Ram
  • GeForce GTX 560

Ingame graphics detail level: high (2560×1440, Anisotropic filtering 8, 4xAA, 4xFXAA, car reflections: mid, shadow map: mid, faces per frame: 4, 3x motion blur) 

Assetto Corsa is being designed to provide a very realistic driving experience, with single player and multiplayer options, officially licensed cars and tracks developed using Laser scan technology, and the highest level of accuracy possible in reproducing real world motor racing environments. Also, Assetto Corsa will allow for considerable customisation and modification, in order to satisfy the expectations of professional simracers, gamers who prefer to approach the driving experience more progressively, and hobbyists who just like to collect lots of cars and tracks.

Assetto Corsa takes advantage of the experience acquired by the Kunos Simulazioni team with the development of netKar PRO and Ferrari Virtual Academy, both titles being notable as two of the best in the genre for their advanced physics model and vehicle dynamics. Our R&D office, located just inside the international racing circuit of Vallelunga, allows the team to develop the game with the cooperation of real world racing drivers and racing teams.

The Assetto Corsa physics engine is all new, using practical knowledge acquired from working closely with the elite of motorsport in order to engineer the best possible accuracy of physics and tactility of feeling. A physics engine like this begs to be used with officially licensed content: As such, Assetto Corsa will include renditions of international circuits, global car brands, racing prototypes, historic cars, single seaters and some of the most iconic cars ever built, providing a complete, and exciting,racing experience!

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Official Webpage – http://www.assettocorsa.net