It has been silent at the Kunos Simulazioni front for the last two weeks. We can only guess the Assetto Corsa developers are enjoying some summer days of.
However, when the banner of the official Assetto Corsa Facebook page changes, it usually provides us with a new screenshot of the project.
This time the $1.3 million Pagani Huayra standing doors open, in the showroom garage.
Assetto Corsa is being designed to provide a very realistic driving experience, with single player and multiplayer options, officially licensed cars and tracks developed using Laser scan technology and the highest level of accuracy possible in reproducing real world motor racing environments. Also, Assetto Corsa will allow for considerable customization and modification, in order to satisfy the expectations of professional sim racers, gamers who prefer to approach the driving experience more progressively, and hobbyists who just like to collect lots of cars and tracks.
Assetto Corsa takes advantage of the experience acquired by the Kunos Simulazioni team with the development of netKar PRO and Ferrari Virtual Academy, both titles being notable as two of the best in the genre for their advanced physics model and vehicle dynamics. Our R&D office, located just inside the international racing circuit of Vallelunga, allows the team to develop the game with the cooperation of real-world racing drivers and racing teams.
The Assetto Corsa physics engine is all new, using practical knowledge acquired from working closely with the elite of motorsport in order to engineer the best possible accuracy of physics and tactility of feeling. A physics engine like this begs to be used with officially licensed content: As such, Assetto Corsa will include renditions of international circuits, global car brands, racing prototypes, historic cars, single seaters and some of the most iconic cars ever built, providing a complete, and exciting, racing experience!
Official Webpage – http://www.assettocorsa.net |