Reiza Studios has deployed the Automobilista 2 V1.3.5.0 Release Candidate as a Steam beta branch for those interested in testing the new update before its official release in the coming days.
Quote: From this build onwards, AMS2 users have the two following beta branches available:
ReleaseCandidate:
This is the latest release candidate, currently, V1.3.5.0 build 1980. To access this build, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select the “ReleaseCandidate” branch for the dropdown menu. This branch will be disabled after the official public release and return you to the default AMS2 branch, if you then want to opt-in for the beta in the next update you just need to repeat this process.
PreviousBuild:
This option allows users to revert back to the previous release version in case they encounter any issues with a new update, or want to compare changes if they are interested in doing so. To access it, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select “PreviousBuild” branch from the dropdown menu. To revert to the current build, just repeat the process and select “None” from the dropdown menu.
Important information for the new ERS model
The creation of the new Formula Ultimate Gen2 had led to a complete overhaul of the ERS model (short for Energy Recovery System). The ERS consists of an electric motor connected to the drivetrain (MGU-K) that is also able to recover kinetic energy, an electric motor connected to the turbine shaft (MGU-H) that limits turbo lag and recovers energy from excess turbo RPM, and an energy store (ES) which is designed to hold 4MJ of charge.
ERS deployment has some restrictions – first, there may not be more than 4MJ of energy transferred from energy storage (the energy bar) to the electric motor (MGU-K) per lap. This is offset by any energy harvested from the turbo (MGU-H) when deploying because that energy is used directly and doesn’t count against the 4MJ limit. As a rule of thumb on tracks with long straights such as Monza approximately 40% of energy deployed comes from the MGU-H and as a result, the total amount of energy deployed is well over 4MJ. Finally, because the MGU-K isn’t allowed to put down more than 120kW of power at any given moment, the 4MJ of per lap allowance lasts for 33 seconds with 100% deployment – or well over that with direct MGU-H energy added.
If you ever wonder why some tracks eat energy like crazy and others don’t seem to deplete the energy bar, it’s because of these parameters and the fact that less time spent on full throttle and more time spent braking into corners – which is also an important source of energy – shifts the charge balance heavily. Interlagos is a good example of such a track. Even though you have a lot more energy in storage to release, there simply isn’t enough straight track and time to spend deploying at 100%.
Our revised system now works through driver-selectable ERS deployment modes. These are:
- Off – no deployment at all. Not used in race mode.
- Build – recharge energy storage as quickly as possible while retaining some deployment so as to not bog down in race situations. This automatically raises deployment to near balanced as a state of charge (SoC) nears 100%. Not used in qualifying.
- Balanced – monitors SoC at the end of each lap or when you switch to this mode. As a rule of thumb, it aims to maintain 80% SoC. If it doesn’t hit this target, it self-adjusts deployment. This is most like the legacy model except it deploys at slower speeds and throughout the lap.
- Attack – deployment suited to catch up to the car ahead in order to get within the DRS time difference and slipstream. Not designed to last for multiple laps without SoC dropping to 0% nor does it monitor itself. Not used in qualifying.
- Qual – full deployment amount and little reduction through mapping with the only compromise being that it has to remain within the regulated per lap 4MJ energy release from storage (as in SoC) to the power unit. So there will be some per track mapping, in the long run, to optimize deployment so you won’t hit the limit on the final straight at some energy-hungry tracks such as Monza. Not used in race mode.
Our ERS deployment mapping system consists of a single RPM map (% at RPM) and a gear map (% in gear) for each mode. Each deployment mode has a base deployment amount. And as mentioned the build and balanced modes self-adjust the amount. This amount is mapped to a final deployment amount through the RPM and gear maps.
The aim of deployment mapping is to maintain drivability, boost corner exits and optimize energy use. For example, the 8th gear is SoC neutral in balanced mode meaning it adds the same amount of charge through MGU-H harvesting as it uses, if not slightly more in some cases. Meanwhile 4th through 7th deploy most to get up to speed quickly.
Automobilista 2 is currently available via Steam for €36,99. The Automobilista 2 + 2020-2021 Season Pass Bundle is currently available for €114,28€.
Official Webpage – www.game-automobilista2.com
Changelog:
Content:
Tracks
- Added Galeão Airport Temporary Race Track
Vehicles
- Added Stock Car Pro Series 2022 Season
- Added Formula Ultimate Gen2
General:
- Corrected nationality flags for all default AI drivers + added new Sprint Race, F-USA, Super V8 entries fixing missing entries; revised performance levels of all AI drivers for all classes
- Fixed Lola 95i models being named without engine distinction & leading to mixed custom AI drivers
- UI safety rating data is now updated after the rules download is complete
UI & HUD:
- Added ICM option to modify ERS deployment mode
- Added option to configure how/when ICM menu position will reset on exit
- Added filter controls to photo screen and enabled photo tools in the vehicle showroom
- Fixed sound playing when opening the ICM menu
- Fixed missing environment data on championship event results screen
- Added F-USA Gen1 to formula class filter
- Livery name adjustments for Copa Classic B & FL for vehicle selection screen
FFB:
- Adjusted oversteer/countersteer damping compensation
- Minor FFB adjustments to F-Retros Gen1 & F-Ultimate
Physics:
- Added ERS deployment system with RPM and gear deployment maps
- Revised turbo model of F-Ultimate engines for slightly faster turbo spin-up & adjusted wastegate harvesting to suit
- Revised tires for Stock Car Corolla & Cruze 20/21/22 models & F-Ultimate, focused especially on stiffening tire carcass with more accurate damping rates
- Revised default setups for Stock Car 20/21/22 to suit the latest tire developments
- F-Ultimate Gen1: Slightly adjusted brake torque
- F-Retro Gen1: Revised brake torque, revised default setup (setup reset recommended)
- Formula Trainer (both models): Revised brake torque, revised default setup (setup reset recommended); updated gearing
- F-Ultimate Revised turbo with smoother spool up for better driveability
AI:
- Added forced and unforced mistake logic for AI drivers
Audio:
- Revised F-Ultimate V6 Hybrid turbo sounds
- Added beep DRS & shift protection notification events
- Reverted brake squeal mixer fader reduction back to the old value
Tracks:
- Road America: Fixed a bug in RA (Bend) pit lane path; Reduced ai collisions at T5 during race starts
- Snetterton: LOD pass; Added variable crowd attendance per session Optimized pastoral fences; Fix lod on a7 building internal walls
- Azure Circuit 2021: Enabled option for rolling starts
- Jacarepagua Historic: Added variable crowd attendance per session; Updated HUD track map
- Interlagos (all layouts): Added variable crowd attendance per session; Updated HUD track map
- Hockenheim Historic 1977: Added variable crowd attendance per session; Adjusted HUD track map zoom level; Fine-tune AI fastline and corridors; Better rolling start AI behavior; Reduced high-frequency road noise physics; Object LOD fixes.
- Hockenheim Historic 1988: Added variable crowd attendance per session; Adjusted HUD track map zoom level; Fine-tuned AI fastline and corridors; Better rolling start AI behavior; Reduced high-frequency road noise physics; Object LOD fixes
- Spa-Francorchamps 2020: Minor LOD adjustments
- Silverstone 1975: Increased AI garage depth; Fastline and corridors fine-tuning for no-chicane layout
- Brands Hatch: Corrected a transparency sorting issue in foggy conditions (paddock handrail material)
Vehicles:
- F-V12: Added driver animations; Adjusted cockpit view. Fixed front wing UV mapping
- F-Trainer (both models): Fixed the driver shifting animation; Added vibrating mirrors on the cockpit; Adjusted the cockpit view; Detached the gear shifter in the cockpit; Fixed the suspension geometry in the cockpit view.
- F-USA Gen1: Various livery updates
- F-Vee: Revised Driver animations; Detached the cockpit gear shifter; Adjusted the cockpit view
- Brabham BT44: Adjusted the driver feet position.
- Chevette: Revised driver animations; Detached the cockpit gear shifter
- Fusca (all models): Revised driver animations; Added vibrating mirror in the cockpit; Fixed the cockpit center mirror uvmap; Reduced the steering wheel radius and the driver seat to accommodate the driver; Detached the cockpit gear shifter
- Gol (all models): Revised driver animations; detached the cockpit gear shifter
- Uno (all models): Revised driver animations; detached the cockpit gear shifter
- Passat (all models): Revised driver animations; detached the cockpit gear shifter
- Puma GTB: Revised driver animations; detached the cockpit gear shifter.
- Puma GTE: Fixed the driver gear shifting animation
- Copa Montana: Added driver animations; Detached the cockpit gear shifter; Fixed the cockpit center mirror; Remodeled the seat to fit the driver.
- Super V8: Revised Driver animations; Fixed the damage models on lods B/C/D; Detached the cockpit gear shifter; Adjusted the cockpit view
- Puma P052: Revised driver animations; detached and relocated the cockpit gear shifter.
- Ginetta G40 (both models): Fixed the driver gear shift animation
- Ginetta G55 (both models): Fixed the driver gear shift animation
- F-USA Gen 1 Fixed Reynard 95i rim color overrides
- F-Ultimate (both gens): Added DRS lights
- Kart Shifter & Superkart: Completely redone the driver animations; Adjusted some visual gear shifter parameters.
- Opala: Fixed gauges textures & steering wheel axis issues
- Sigma P1: Added 3 new liveries