Reiza Studios released update V1.3.6.1 for its Automobilista 2 racing simulator.
The new update is largely focused on bug fixing, maintaining older content, and extending recent physics developments to a wider range of cars.
The GTE, GT3, GT4, GT1, Porsche Cup, Stock Car 2019, Super V8, DPi, and P1 classes now join the F-Ultimates & Stock Cars from 2020 onwards in the list of series to receive the latest extensive tire carcass and driveline developments. These are significant improvements, the nature of which we will expand further on in our upcoming May Development Update.
AMS2 users have the two following beta branches available:
ReleaseCandidate:
This is the latest release candidate, currently, V1.3.6.1 build 1996. To access this build, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select the “ReleaseCandidate” branch for the dropdown menu. This branch will be disabled after the official public release and return you to the default AMS2 branch, if you then want to opt-in for the beta in the next update you just need to repeat this process.
PreviousBuild:
This option allows users to revert back to the previous V1.3.5.2 in case they encounter any issues with a new update, or want to compare changes if they are interested in doing so. To access it, right-click Automobilista 2 on your Steam Library, go into Properties -> Beta tab, and select “PreviousBuild” branch from the dropdown menu. To revert to the current build, just repeat the process and select “None” from the dropdown menu.
Check out the full changelog below for all the details.
Automobilista 2 is currently available via Steam for €36,99. The Automobilista 2 + 2020-2021 Season Pass Bundle is currently available for €114,28€.
Official Webpage – www.game-automobilista2.com
Changelog V1.3.6.1
V1.3.5.2 -> V1.3.6.0 CHANGELOG
GENERAL
- Fixed an issue that would lead to incorrect session times being applied to non-race sessions on championship load
- Fixed incorrect pit window opening lap in custom championships and ensured minimum session scaling accounts for mandatory pit setting
- Fixed number step issue when changing race 1 session start time in a custom championship
- Added ‘Static Wheel’ option to Cockpit Driver/Wheel setting and prevented wheel ever being displayed when ‘Off’ selected.
- FFB profile slots are now reset on every return to pits.
- Clutch damage is now repaired when engine damage is repaired
- Fixed some cases where clutch could incorrectly receive damaged when auto-clutch is enabled
- Added mandatory FFB “fade-in” on session start / out of pits now applied always after unpausing the game.
- Fixed an issue that could leave F-Ultimates in a broken state after viewing the instant replay
- Corrected 2022 Stock Car Pro Series Championship calendar
- Updated shared memory project header to V12 – Adds clutch state and ERS deployment mode info
UI & HUD
- Added Filter functionality to the multiplayer browser
- Updated Imola & Galeao track maps to reflect the latest changes
- Onboard TC/ABS adjustment input messages are no longer displayed when those systems are unavailable
- changed the text of the four options of the ‘Display Cockpit Wheel/Driver’ setting to less confusing names
PHYSICS
- Further tire carcass & tread adjutments for GTE / GT3 / GT4 / GT1 / DPi / P1 / F-Ultimate Gen1 / Gen2
- Revised all slicks tread sensitivity to wet surface
- Super V8: Revised tire model, suspension, inertia, included real-life setup options for springs, ride height, camber, rear wing, tire pressures, engine inertia, and added flexible axles; Added 3.27:1 final drive ratio for Bathurst; Slightly raised rear roll center adjusted spring rate range to match RL car springs and options
- Adjusted heating and inertia slightly in the 80s and 90s Formula clutch, and Super V8
- Copa Truck: Revised driveline elasticity
- Reduced flash heating in basic/road & carbon clutches
- Cadillac DPi: Removed application of slow-to-fast dampers. Remodeled 3rd element. Adjusted suspension travel to add bumpstop functionality (main and 3rd element). Balanced aero/ride height to remove squatting. Adjusted tire pressures to suit new carcass model. Remodeled damping and springs (ready for beta)
- Revised drafting & dirty air effect model
- Fixed atmospheric wind not being applied to some aerodynamic surfaces
- Added Non-linear clutch wear effect on performance
- Clutch damage is no longer scaled with the damage scale setting
- Added clutch damage, revised torque capacity, and revised clutch inertia to all cars (except TSI Cup, ARC Camaro)
- Added flexible axles and revised overall elasticity for GTE, GT3, and GT4 Stock Car Brasil 2019-2022, Copa Montana, P2, Ultima Race, F-Ultimates, Corvette C3, Corvette C3R, Stock car Omega, Group A, BMW 2002 Turbo
- Globally revised draft/dirt air properties for all high-performance cars
- Added clutch damage, revised torque capacity, and revised clutch inertia to all cars (except TSI Cup, ARC Camaro)
- Added flexible axles and revised overall elasticity for GTE, GT3 and GT4 Stock Car Brasil 2019-2022, Copa Montana, P2, Ultima Race, F-Ultimates, Corvette C3, Corvette C3R, Stock car Omega, Group A, BMW 2002 Turbo, Porsche Cup
- Revised engine inertia for Porsche Cup, Cadillac DPI, Ultima Race, GT1, Stock Car Brasil 2019-2022, Copa Montana
- F-Ultimate (both gens) Adjusted body drag coefficients for more accurate top speeds & overall performance; Revised throttle map, fuel consumption and engine inertia; corrected fuel tank size, increased downshift blip to help drivability; Revised ERS mapping; increased contrast between attack and qual mode; Monza and Spa energy saving to stay within per lap discharge allowed; ERS torque is now applied to the beginning of driveline instead of wheels
- Revised default setups & minor physics adjustments for Metalmoro AJR, Ginetta G58, Porsche Cup, Stock Car 2019, BMW M4, BMW M8, Corvette C8R, Cadillac DPi, Porsche Cayman GT4 Cayman to better suit latest carcass revisions (setup reset required)
AI
- Fixed an issue where Custom AI Driver track specific overrides would only apply to a single model within a class
- Increased likelihood of AI mistakes in qualifying hotlaps
- Added dedicated driver names for F-3, F-V10 Gen1, F-Retro Gen1
- Stock Car 2019: Corrected Diego Nunes driver name
- Imola: Updated AI lines & corridors
- Toned down AI performance with slicks in the wet to match the latest physics revisions for player slicks on a wet surface
- Reduced AI rolling resistance in F-Ultimate (both gens), GT3
AUDIO
- Porsche Cup: Updated onboard sounds
- F-Retro G3 TE: Assigned proper interior AI sound; increased volume of turbo whine
TRACKS
- Galeao: Fixed lap not counted when pitting; Added dynamic brake markers, cones, and pit signs; Corrected Max AI participants to 31
- Laguna Seca: Improved rolling starts
- Campo Grande: LOD fixes
- Oulton Park: Minor LOD fixes
- Jacarepagua: Adjusted garage positions for larger vehicles clipping pitwall on Oval and SCB layouts
- Donington: Added variable crowd attendance per session; LOD fixes in GP layout
- Imola: Reduced track cut limits on concrete runoffs; Minor graphical tweaks; fixed inaccurate latitude and longitude of Imola (was pointing to the Imola city and not to the Imola racetrack) Updated DRS and S2 trigger points
- Santa Cruz: LOD fixes
- Spa-Francorchamps: Fixed a hole in an interior garage wall; Minor LOD fixes
- Updated trackside cameras for all Hockenheim Historic tracks
VEHICLES
- TC Classic / Hot Cars: Added sponsors to all Passat, Puma GTE, Puma GTB & Fusca liveries
- Puma GTB: Added dirt map; Adjusted lights materials and textures; Adjusted lights uv maps; Added the cockpit gauge lights; Adjusted the shift gaiter rigging; Adjusted cockpit vibrating mirrors parameters; Adjusted collision (detachable/wobbling hood)
- Copa Truck: Added dirt map to Mercedes, VW & MAN models
- Puma GTE: Added dirt map
- Puma P052: Added dirt map
- F-Classic G1M2: Added dirt map; adjusted carbon material UV maps ch3 (dirt) on LOD A and cockpit; Redone the suspension animations adding visual camber; Fixed the RR axle mesh skin
Changelog V1.3.6.1
GENERAL
- Corrected Stock Car Pro 2022 championship schedule as per the latest adjustments
UI & HUD
- Updated Steering Lock help text
- Cleaned up empty rows from vehicle assignments list
- Fixed FFB graph anchor on telemetry HUD
PHYSICS
- Adjusted GT1 soft, F-Ultimate Gen2 medium, and hard tread coefficients to atone for performance gains from carcass revisions
- Minor adjustments to Cadillac DPi, GT1, and P1 driveline elasticity
- Revised front wing/splitter draft effects for generally higher downforce loss behind another car
- Further revisions to tread sensitivity to wet surface in high-performance slick tires
- Minor adjustments to Super V8 & Ginetta G58 FFB parameters
- Revised engine heating, cooling & wear rates for Stock Car Opalas, Omega, Corvette C3 & C3-R, Camaro SS, F-V10 Gen1 & Gen2, F-V12, F-Classic Gen3, F-Trainer, Puma P052, Sigma P1 & Ginetta G58
- F-Ultimate (both gens): Slightly increased rear wing drag from incremental settings
- Super V8: Further revisions to engine inertia, fuel consumption, and fuel mix settings
- F-V12: Fixed fuel tank size
- F-Classic Gen1: Revised fuel consumption
- F-Trainer: Updated clutch type
- Mclaren 720s: Adjusted default coast ramp diff & preload values
AUDIO
- Fixed relative sound effects volume going out of balance for low master volume settings
- Porsche Cup: Further adjusted interior sound, added low-RPM gearshift clunk in contrast to more aggressive “at speed sound; Fixed loss of engine sound below ~1500 RPM on the throttle, adjusted upshift volume on higher revs, updated RPM Limiter sound, fixed missing AI sounds
- F-Reiza: Adjusted gearshift sound for all views
- Revised road noise volume for several cars
AI
- Added F-Retro Gen2 & Gen 3 custom AI driver entries
- Donington: Updated AI lines for both GP & National layouts
TRACKS
- Donington: Re-exported curb bollards to fix excessive damage caused to cars by hitting them
VEHICLES
- Porsche Cup: Updated Liveries
- F-3: Added dirt map to F301 & F309
- F-V10 Gen 1: Added dirt map
- Copa Montana: Fixed livery override for windscreen