Automobilista 2 – Update V1.6.4.2 Deployed

Automobilista 2
Automobilista 2 - Update V1.6.4.2 Deployed

Reiza Studios released Update V1.6.4.2 for Automobilista 2 introducing the Super Trophy Trucks with the new Adrenaline Pt2 DLC alongside several other fixes and improvements.

As mentioned, the Super Trophy Trucks and the 12 dedicated STT layouts are part of the Adrenaline Pt2 DLC, which will be available via Steam. (Not yet listed at the time of writing)

The Adrenaline Pt2 DLC will be available for purchase, but as is customary it will remain free for all users over the next couple of days.

Note: As part of a series of optimization measures taken for this update, the physics engine now runs on four CPU threads by default instead of the previous default of two; this however might not be a net positive for users running substantially older systems, if that is your case you may revert to the old standard by running the command line -pthreads 2

Check out the full Changelog below.

Changelog V1.6.3.6 -> V1.6.4.2

CONTENT

  • Added Super Trophy Truck series & 12 dedicated STT layouts (part of Adrenaline Pt2 DLC)

GENERAL

  • Added 48-max grid size support for Championship mode (requires minimum 12GB RAM)
  • Fixed issue where requesting a pitstop via the ICM menu would fail in some cases
  • Revised LiveTrack rubber laydown to better reflect current tire load and slip and reduce differences between player and AI vehicles
  • Replaced all instant DQs from formation lap and rolling start infringements with drive-through penalties
  • Removed start light countdown in rolling starts to make green light less predictable (lights now go from all red directly to green)
  • Corrected penalties being awarded while the AI is in control of player car during rolling start, formation laps, and in auto rolling start modes
  • Fixed issue where fuel wouldn’t be added to the player vehicle during a pitstop when the rules allowed refuel and the player had a fuel value set in the strategy
  • Fixed particles producing jagged edges around geometry when using lower particle detail settings
  • Performance optimization on CPU-render logic related to environment maps.
  • FFB loop optimization pass
  • Physics now defaults to running in 4 CPU threads instead of the previous 2

UI & HUD

  • Separated ‘Suspension’ from ‘Mechanical’ and added a new ‘Aero+Suspension’ option for pit strategy repair shortcuts of ICM menu to allow repair without the lengthy cost of brake/engine replacement
  • Fixed non-karting presets incorrectly listing kart layouts; Excluded Oval / Dirt / Kart layouts from listing in ARC Camaro & F-Inter presets

PHYSICS

  • Minor tire tread adjustments to LMDh/GTP, LMP2 (both gens), DPi, P1 (both gens), P2, P3, P4, GTE, GT3 (both gens), GT Open, GT4, G55 Supercup, Porsche Cup, Lamborghini Super Trofeo, Copa Montana, Hypercars, Supercars, Caterham 620R, Superlight, Supersport, ARC Camaro
  • Further adjustments to the slick compounds´ sensitivity to the wet surface
  • Slightly increased default rear wing setting for various GT3 cars, Ginetta G55 (all variants),
  • GT3 Gen2: Further BoP pass to V10 powered models; Corrected error in Lamborghini Low Downforce variant giving it an extra 4% power
  • Montana: Fixed excessive engine sensitivity to frontal damage
  • Mercedes EVO2 DTM Gr.A: Corrected error in rear left tire pressure setting
  • Lotus 23: Reduced rear brake cooling
  • Audi R8 GT4: Revised FFB

AI

  • Adjusted AI behaviour so that if it runs into another car and is held up in the first or second sector of a hotlap in practice or qualifying, it may either re-engage outlap behavior to open a gap for another hot lap or return to pits (if late into its stint)
  • Adjusted logic which AI drivers follow when leaving pits in practice & qualifying to minimise issues with intense traffic early on the sessions
  • Added AI Wet Skill Scalar and AI Mistake Multiplier options to championship overview screen
  • General calibration passes to AI performance losses with cold tires, particularly under cold environment temperatures
  • Calibrated AI simulated session times for F-USA Gen1 & Gen2 (all variants)
  • ARC Camaro: AI calibration pass; further adjustment to prevent AI cars from rolling when hitting high curbs
  • Brabham BT46: Adjusted AI undertrayd physics to mitigate lower performance vs player in this car
  • F-USA (All Gens): Calibrated AI simulated session times
  • AI calibration pass for Super V8, Copa Montana, GT4

AUDIO

  • Changed “Opponent Samples” option to “Sound Detail” as it now also affects environmental effects
  • Fixed trackside and chase cam engine sound pitch for Stock Car Brazil 2019 and Metalmoro AJR Chevrolet V8

TRACKS

  • Imola: Fixed player auto pitstop function not disabling after leaving the pitlane; Rebuilt the pitbox and garage layout

VEHICLES

  • Updated pit limiter display: BMW M4 GT3, Corvette Z06.R, Mclaren GT3 Evo, Lambo GT3 Evo2, Porsche 992 GT3R; BMW M Hybrid, Porsche 963; Porsche GTE
  • BMW M4 GT4: Fixed calipers and chassis vertex AO issue
  • Porsche 963: added colored pit lights
  • Oreca 07: Fixed wrong interior light mapping
  • Corvette C3 RC: Fixed paint mapping
  • Swift 009C: Adjusted driver gear change animation
  • Lola T98: Adjusted engine 3d mesh pivot; Adjusted suspension 3d mesh position in showroom mode


Automobilista 2 is currently available via Steam at a price reduction, for €11,09. The Automobilista 2 + 2020-2021 Season Pass Bundle is available for €83,87.

Official Webpage – www.game-automobilista2.com


Reiza Studios