Automobilista – Early 2017 Development Update

AMS 2017_fictional_WIP

Automobilista – Early 2017 Development Update

Reiza Studios Renato Simioni has published the first Development Update of 2017 for their Automobilista racing simulator.

After a small December holiday, the AMS development team continued their work and are now ready to share with us some new info and previews of what is to come to AMS in the near future. First of all, Renato introduces some of the upcoming new features in V1.3 such as visible and dynamic track dust, offline marblesimproved audio, and updated car physics.

There is also some very exciting new content coming in the form of the Aussie Racing Car Camaro wich will be released as a free add-on. V1.3 will also bring us part-2 of the “Legendary Tracks” DLC series featuring the Australian Adelaide street circuit. There will be two versions of the track available. The 1988 historic layout and the modern version along with its Supertruck variant.

Last but not least, the Development Update also teases us with a screenshot of a mystery fictional Formula car model. No further info regarding the car is shared at this time.

For more details, check out the full development blog post below.


AMS Early 2017 development blog post

Automobilista going up to v1.5

We´re approaching the final stretch of Automobilista development, with only a few more months now planned until AMS reaches its definitive state, at which point we´ll switch focus 100% to the future.

The pace of development is not slowing down – quite the contrary in fact. There are a number of nice improvements, big and small which we´ve been laying down the foundation for and will be pushing to deliver over these remaining months. Such is the extent of these developments, that the full sum of them is going to add up to what we´re calling Automobilista v1.5

We´ll be pushing to provide a full overview of these developments along with confirmation of remaining DLCs by our next development update. For now, here´s the stuff on the immediate horizon.

Upcoming V1.3.0 Release

Our next major milestone is v1.3.0 which we´re pushing to release before the end of this month, packing a lot of good stuff. Here´s a breakdown of the most substantial improvements:

On the audio front, having decided he wasn´t happy being just an ace audio engineer, Domagoj Lovric began exploring the codebase for possible short-term improvements to add some extra depth to the audio experience in AMS. One of these improvements will be the implementation of reverb audio, the initial version of which will already be present in v1.3.0, with much more to come.

Alex Sawczuk has also somehow managed to find a window in his fairly hectic track production schedule to squeeze some fresh shader improvements and adding support for visible & dynamic track dust. Although the effects of which already present in AMS along with offline marbles, there wasn´t yet a visible dust layer over the track surface. This has now been implemented.

Here is a comparison from v1.3.0 in various track states and also one from the current v1.2.1:

 

AMS track condition

 

The difference looks subtle on screenshots but it adds some noticeable extra depth and life to the track surface while driving in-game. Some of the tracks have already been updated to use these developments so Season Pass owners will be able to check them out in the upcoming beta release expected for tomorrow morning, with most of the other tracks expected to be updated as we progress.

Several car physics have also received some updates for v1.30 as both @Niels Heusinkveld and myself continue to chase for improvements. One car in particular has received special attention as Niels has given the Boxer Cup physics a complete overhaul, with revised aerodynamics, chassis, and the addition of helper springs to the suspension, which substantially improves handling over curbs. The initial version of these revised physics is also coming up with the next Beta update.

One major new feature previously confirmed in our end of the year Dev Update was the Custom Season Tool – unfortunately it´s looking unlikely we´ll manage to complete the full feature in time for v1.3.0, but a number of associated new options & features should hopefully already be in, such as the option to enable a mid-race full course yellow as per the rules in the Formula Truck series, and ability to customize the number of opponent cars from each class in a multiclass event.

You may check a complete list of all the additions, improvements & fixes since the last v1.2.1 release up to the latest Beta in the changelog attatched.

We also have a new car coming up in the next release with the frisky Aussie Racing Car Camaro – further good news is that unlike originally predicted, this will be released as a free car to the base game and not as a DLC.

Here´s a preview of the 3D model which @Sandro Kholodkevich is exporting to the game as we speak:

 

AMS_Camaro_Ingame

 

Work on physics and audio has also been going on in parallel – count on this little motorcycle engine-powered bugger to be a big bucket of fun to drive 🙂

Legendary Tracks Pt2 – ADELAIDE

V1.30 will also see the release of part 2 of our “Legendary Tracks” DLC series – the famous Adelaide street circuit is coming up in two versions: the longer historical layout of 1988 which hosted the Australian GP from 1985 to 1995, the new modern version along with its Supertruck variant.

Below you can check some WIP previews of this great track – I mentioned in the previous update how demanding street tracks are for the track team, with all the buildings and surroundings which have to be modeled in minute detail as you can see here:

 

AMS_Adelaide_4

AMS_Adelaide_2  AMS_Adelaide_1

 

The more advanced modern version should be hitting AMS Beta tomorrow, with the historical version is not far behind and expected to be available in the Beta at some point next week.

Both versions are extremely fun, flowing drives which will serve well pretty much any car in Automobilista, while also providing plenty of opportunity for close racing. We´ve been enjoying some great battles during our internal tests as can be seen in this short video showing a couple of laps of myself hunting down @Alex Sawczuk with F-Retros around the modern track

 

Virtual Xperience developments

Dave Stephenson has also been hard at work developing our Virtual Xperience portal, and we´ve got a substantial update coming up along with the release of AMS v1.3.0.

Users will be able to login into VX using their Steam Account – this opens up opportunities to give a more personalized experience in the various areas of VX. In the first instance, the settings page accessible from the top navigation bar provides the much-requested ability to override your display name and country flag, overriding the settings collected from Steam.

From this customizable user profile, other users will be able to check out your leaderboard results. Expect this profile to be beefed up with some more interesting info in the future.

 

Automobilista 2017

 

The new Community section will also be available in the next update, providing a one-stop-shop to find communities and leagues serving users of Automobilista and other Reiza titles based on regions served, languages used or days they host races. The league finder in this section will also provide a similar service for leagues so users may find leagues that based on race days, event frequency, or your favorite series.

Community leaders and league admin are invited to submit their information to the directory following the instructions in this topic – every league admin who submits a valid entry will be gifted 2 promo Steam keys for AMS to be given away for his participants.

With these and some other substantial improvements coming up, VX will soon be playing a bigger role in fulfilling the experience with AMS, including hosting some prize awarding competitions. Watch this space!

  Official Webpage – www.reizastudios.com