Automobilista v1.5.0 Update Released

Automobilista v1.5.0 Update Released

Reiza Studios has released Update v1.5.0 for their Automobilista racing title, containing a nice list of new features and a brand new track and layout. 

This final major update brings us to what Reiza calls the definitive version of Automobilista. From now on the development team will start to focus on an exciting new challenge. However, Reiza Studios will continue to support Automobilista with new DLC content and official competitions throughout 2018.

The Automobilista v1.5.0 update introduces the anticipated new official multiplayer ranking system named Race Rank. The aim of the leaderboard is not only to drivers from the fastest downwards but also give prominence to those who race recently to keep people actively racing. A full weekly schedule will begin on 1/1/2018 and will be posted both here on the forums as well as virtualxperience.net.

On the content side, V1.5.0 features the new Buskerud Kart track which comes with 2 layouts and a brand new 11km layout for the existing Mendig Langschliefe track. Besides the usual fixes and tweaks, the update also contains updated AI code, Revised rules settings, User Interface updates, Limited tire sets, Audio updates and more.

To celebrate AMS v1.5 release, the Automobilista Holiday Bundle is on promo for a limited time. You can save 74% of the normal cost purchasing the Automobilista Special Holiday Bundle on Steam, or get the Automobilista “Season Pass” including all DLC’s  at a 50% discount price.


Changelog for v1.4.93 -> v1.5.0:

New Content

  • Added Buskerud Kart track (2 layouts)
  • Added Mendig Langschliefe layout

General

  • Added support for Ranked Servers: Lobby shows Ranked Servers average entrants ranking. Added player’s server rank in monitor view (Only Reiza Official Servers will be ranked at this stage)
  • Added “TIRE SETS” option to limit number of available tire sets over the race weekend (range 1-10 or unlimited as before)
  • Added “RETURN TO PITS” option to RULES settings (options are Instant, Car must be stopped and Car towed to garage with semi-realistic or realistic timings)
  • Fixed various issues with Steam Achievements
  • Disabled Pause While Zero Players server setting, as it is required for servers to announce on Steam
  • Added Game tag to results file with property “Automobilista”
  • Added Steam ID and Race Rank to player entries in Results files
  • Added Game Version and Profile in use to title bar on Dedicated Server
  • Increased frequency to smooth player´s steering wheel animation during replays (should no longer look jerky)
  • Fixed Spotter announcing last lap one lap too early if you were a leader in a timed race
  • Fixed Steam info not being parsed correctly when dedi is hosting without steam client logged in

User Interface

  • Redesigned Monitor UI screen
  • Added Escape Menu Confirmation option to Display settings
  • Fixed multi-join screen sometimes showing wrong track map
  • Added RaceRank leaderboard to Profile page
  • Auto select users time on TT Leaderboards
  • Refactored internet connection type settings
  • Garage UI now shows fuel by decimal point when step is less than 1.0
  • Optimized UI files, removing unused files and entries

AI

  • Tweaked AI suspension rates to smooth ride over curbs a bit
  • New AI code which uses actual car width to calculate road width

Audio

  • Enhanced surface sounds positioning
  • Fixed various little sound replay bugs
  • Lowered spotter default volume to 75%
  • Replay surface sounds are now positioned (both pre 1.49 and new replays)
  • Remote vehicles now also have tire sounds (although highly approximated)
  • Tweaked dirt residue sound calculation (should hear it more often)
  • Audio now is smoothly faded in / out when pausing/resuming game
  • Added additional audio output configurations: Surround Headphones 5.1, Surround Headphones 7.1, Surround Speakers 7.1
  • Added “Trackside Camera Audio Directionality” into PLR file for stereo configurations (with it non-zero, sounds in the back will be less loud then ones in front of camera)
  • Fixed RPM limiter sound not being played
  • Added new crowd samples (club, national in addition to old Grand Prix type)

Content fixes & Updates

  • New TV helicopter camera sample
  • Removed helicopter sound from ambient audio sample
  • Added audio environment settings to all circuits
  • Updated TV cameras for F-Ultimate, F-Extreme, F-Reiza
  • Updated Headlight textures in various cars
  • Fixed rear view mirror resolution inconsistencies
  • Granja: Revised AI paths in all layouts
  • Boxer: Increased brake torque & adjusted front tire load sensitivity; Updated series skin set
  • F-Trainer: Updated series skin set
  • Karts: Adjusted fuel scale to allow 0.1L increments (needs Garage UI code tweak); Further adjusted AI, adjusted front tire load sensitivity; Removed redundant / inaccurate feeler values; Reduced tire wear for all compounds; tweaked AI to reduce issues with rolling over curbs; Added more suitable standard tire management / start skill multipliers
  • AJR: Adjusted AJR RealFeel setting to reduce default FFB clipping; Fixed loop on high rpm in Honda Turbo
  • F3: Fixed double arms in F309; Updated external sounds & fixed missing onboard pit limiter sound
  • Caterham: Fixed double arms in various models
  • F-Reiza: Updated LCD display
  • Ultima: Fixed unbalance front brake torque in road versions
  • TC: Classics: Corrected some pitch errors in external sounds

General Notes

Logitech G29 / G920 users: Support for auto rotation is on a dedicated Beta Branch labeled LogitechG29. Further instructions as to how to switch to a beta branch here. If you have a bug to report please use the new bug report thread (make sure to check the opening post first).

If you experience any issues running the game following the update, it´s worth running a Steam Integrity Check to make sure all files have been added/updated correctly.

  Official Webpage – www.reizastudios.com