Eurotruck Simulator 2 – SCS is testing a new update patch.

 

SCS has been working hard on an update patch for their Eurotruck Simulator 2.
They reached a marker that turns it into a testable build, so we might see the update soon.

 

SCS Quote:

Finally, after long time, we have a new testable build.

Patch from 1.3.38

We did several significant changes so unfortunately it did take long time to get things back to a usable state. It is possible that there are
still some bugs related to them. Note that profiles and saves written by this build can not be loaded by older version so you should keep a
backup copy of them in case there is some problem or if you want to switch to the previous version.

The first major change is change of the map format from single file to set of sectors. This change allows several people to simultaneously work
in distinct parts of the map and might allow coexistence of mods which independently extend various distinct parts of the map. We also changed
format of several definition files to improve coexistence of some types of mods. Existing maps in older formats need to be loaded in the editor
and re-saved before they can be used.

The second major change is addition of asynchronous loading.
Significant portion of the data is now loaded asynchronously to avoid temporary pauses during the game. Note that currently there are still
things, mostly related to AI traffic, which do not support the asynchronous loading so the pauses might still happen.

As side effect of work on multi-monitor support (still experimental), the non-ui portions of the game now do not use letterboxing for
non-widescreen resolutions and instead they expand the vertical FOV.
Note that the advisor/on-hud mirrors are currently still positioned on theirs letterboxed positions.

Known issues:

  •  Some new texts are still in english and the build was currently not updated from GetLoc.
  •  The map contains parts which will connect to DLC. They are currently not marked as unreachable so they are visible in the map and it is not possible to get 100% exploration of the map.
  •  Signs in new parts of the map are not finished yet.
  •  When loading older save, the console will contain error messages about various quarry objects. This is expected.

Changelog :

  •  Improved resistance to missing data to some degree
  •  It is possible to change length of transition area for clutch pedal using g_pedal_clutch_range cvar
  •  The engine now consumes fuel when left idle.
  •  Various fixes and improvements of truck dashboard indicators and backlight intensity
  •  Various physics tweaks + even stronger clutch
  •  Support for output of truck telemetry information for use by third-parties (still work in progress)
  •  Force feedback parameters were extracted to definition file so they can be tweaked by mods
  •  Fixed AI curves on UK bus stops
  •  Added rumble-stripes to some prefabs
  •  Fixed electro poll in the Sawmill
  •  Fixed floating lines in recruitment agency
  •  Tweaked “give road” sign
  •  Fixed hole in forest mountain
  •  Fixed missing light above 3rd door in garage
  •  Magnum: Adjusted paintjobs, narrowed fenders
  •  Fixed various bus stations
  •  Fixed pavement in Bremen
  •  Fixed alpha sorting for tunnel signs
  •  Added stop lines to various prefabs
  •  Fixed direction of arrows on roundabout signs
  •  Adjusted curves on some crossroads to prevent AI crashes
  •  Fixed shadows of some accessories
  •  Fixed intensity of small light accessory
  •  Fixed positions of accessories on frontgrills
  •  Volvo: Fixed interior animations
  •  Scania: Paintjob fixes

 

 

Check out http://www.eurotrucksimulator2.com