Finally, after a long testing process, SCS Software are ready to release the Euro Truck Simulator 2 patch to bring the title to version 1.4.
Update your copy of the game to version 1.4.1!
Download the patch below:
Use Torrent: get the game fast, save server bandwidth!
Fast download links
Local link (slow)
What’s new in this update:
VEHICLES
- All new truck Iveco Stralis Hi-Way with tuning upgrades
- Volvo: Fixed position of lights on the front grill, animations fixes, dashboard fixes, added oil indicator
- DAF: fixed speed gauge display in UK trucks, fixed exhaust
- Majestic: Fixed disappearing of the doorsteps
- Renault: Fixed blinkers
- Man: Fixed material issues
- Fixed wrong lod on flat bed trailer
- Overweight trailer: Fixed position of wheel and mudguards
- Cistern trailer: Fixed position of wheel and mudguards
- Log trailer: Added front white lights
- Fix shadow casters for some upgrades
- AI cars: the lamps are visible from greater distance at night
- Fixed shader issues with auxilary lights for all trucks
SIMULATON
- Reworked force feedback feature
- Engine torque simulation improvements. Idle throttle and clutch changes.
- Many new physical properties added to the simulation model. All dashboard gauges are simulation based now
- Vehicle telemetry information is available to third-party applications using a first version of ETS2 Telemetry SDK. Pilot testing with kind help of www.fanaleds.com
- There is config variable in console “g_pedal_clutch_range”, that can tweak clutch pedal active area length. Range is 0.1 to 1.0 (default value is 1.0)
- Fuel consumption during engine idle fixed
GAMEPLAY
- Redesigned Job Market’s job listing to be able scroll through all jobs
- The speed limiter can be now disabled in Options screen.
- Added Advisor warning messages related to retarder, parking brake and air pressure warnings are not shown when gear is set to neutral.
- Added new optional control scheme where steering, accelerator and brakes can all be controlled by mouse
- Ferry route length displayed in the job selection.
- Loan installments are properly rounded up and displayed, improved timing of loan payments
- Upgrade shop does not automatically discard everything with change of cabin/chassis. Only non-compatible accessories are removed
- There is config variable in console “g_income_factor”, that can lower job income of you and your drivers for more challenge. Range is 0.0 to 1.0 (default value is 1.0)
- World map can be closed by same key that opens it (default key M)
MAP
- Fixed navigation lines on UK variant roundabout
- Hundreds map fixes, tweaking and prettyfications
- A2 highway completed (as in real life 2 lane highway) including tollgates
- New road leading south from Szczecin in Poland
- Fix – added some no-weather areas placed under some bridges to avoid rain appearing there
- Wrongly set border between France and Belgium fixed
- Grass, terrains and rocks intersecting walls of some tunnels fixed
- Tons of other minor map fixes
MODELS
- Prefabs tweaking (improved AI flow somewhat, major AI rewrite is coming later)
- Less steep quarry prefab to lessen weaker engine trucks having problems when going uphill
- New small tollgates in Poland on A2 road
- Fixed animations of various pedestrians
CODE
- Asynchronous loading smoothes speed of resource loading resources, reducing overall lag and “spikes” for more even framerate
- It is possible to skip the intro animation using a -nointro parameter
- Fixed garage name in player truck relocation UI
- Rain probability in both corner values ensures infinite weather duration
- Weather can change after time fast forward
- The save slot selection is shown after profile selection if there was problem with automatic load
- There is config variable in console “s_rumble_enabled”, that can enable/disable sound of rumble stripes on the roads
- Increased range of non-linerity slider in controller option screen
- Fix potential crash related to recent Nvidia Optimus drivers changes
- Added more job-start autosaves
- Improved robustness to mod removals
- Improved behavior of input wizard
- Improved efficiency of memory pool usage
- Renamed game.log and game.crash files to game.log.txt and game.crash.txt
- Improved behavior of non-widescreen resolutions while driving
- Experimental support for triple-monitors. Controlled by r_multimon_mode cvar (0-disabled, 1-wide fov with ui on central monitor, 2 – three separate views). In the three-view mode it is possible to compensate for bezels using r_multimon_border_fov_* cvars
- The game will reset jobs whenever it detects certain changes in data
- Added Georgian language to the game
SOUND
- Money sound played only on important events
- Air brake sound fixed
STEAM
- Game will pause when Steam overlay appears
- Steam notifications are positioned on the opposite side of the screen than Route Advisor
MODDING
- New sector based map format which supports simultaneous modifications by more than one user and local extensions as long they operate in separate sectors.
- Many definition lists (e.g. types of AI trucks) can be now simultaneously extended by more than one mod.
- As result of multiple changes it is now possible to have more than one reverse speed in modded trucks.
|