Forza Motorsport 7 – April Update Available
A few days ago, Turn10 Studios released the April Update for their Forza Motorsport 7 racing title. The latest update features a new Spotlight car, revised Forza Race Regulations, audio improvements, and a list of smaller tweaks and improvements.
For more details regarding the smaller fixes check out the April 2019 Release Notes below.
Spotlight Car: 2018 McLaren Senna Hypercar
Ayrton Senna was one of the greatest McLaren drivers of all time. To honor his accomplishments on the race track, McLaren has built the ultimate track car. Just because the Senna is street legal by no means implies it belongs among civilized vehicles. The Senna has the largest power-to-weight ratio and is one of the lightest and most driver-focused cars McLaren has ever built. Simply put, it is the new benchmark for the manufacturer that brought the world the mold-breaking F1 and P1.
If the Senna body appears fragmented, it is due to the deliberate purpose of every panel. “Form follows function” is the McLaren mantra that delivers an end result that is not only stunning in appearance but one that delivers uncompromised downforce and aerodynamics, all the while reducing weight and increasing performance. One crack of the Iconel and titanium exhaust will tell you McLaren has created a legend worthy of its legendary namesake.
Forza Race Regulations – April
Last month we introduced the first version of Forza Race Regulations (FRR) to Forza Motorsport 7 with the release of a private beta hopper, available only to Turn 10 staff and invited Forza players. While the team at Turn 10 has been collecting feedback from the private beta, they’ve also been continuing to work on new FRR features. With the April update, FRR will see several improvements from what was playable in March. Along with updated and improved UI (see below for more details), penalties will now affect a player’s final race results on the post-race leaderboard. Note that, as of the April update, a player’s final position on the leaderboard in an FRR-enabled hopper will not affect their grid placement at the start of the next race. Look for that to come in a future FRR update.
Among the UI updates to Forza Race Regulations, players will notice that we have removed the “Under Investigation” language and provided a better understanding of when a penalty has been applied or not after leaving the track. In the post-race screen, the number of penalties each player has received is now noted, as well as the total penalty time. Because penalties will now affect final race positions, the leaderboard will also show positions changed due to penalty time in the post-race leaderboard screen.
In addition to the player facing updates to FRR above, Turn 10 continues to make behind-the-scenes improvements to the system. Notable for April is the ability to make lobby rule-set configurable on the server side, instead of requiring a full update. This change will allow the team to be nimbler in setting up FRR lobby rules in the future as we continue to test and develop the FRR feature set.
For players looking to try out Forza Race Regulations for themselves, a public beta hopper is on its way in April. Stay tuned to Forza social channels, as well as the Week in Review here on FM.net, for more details on the public beta hopper in the weeks ahead. Once the new public beta hopper is available, we will be creating a dedicated thread on the Forza Forums for players who want to provide specific feedback for the Turn 10 team. Look for that link once the public beta hopper is live.
Audio Improvements
This month’s update brings with it some car engine audio improvements in the game. These changes have come about based on feedback from the Forza community and they affect numerous cars in the game. Notably, the team has reworked some V12 engine audio using new source material to provide better definition between manufacturers, including Ferrari, Lamborghini, and Aston Martin V12 engines. The team has also made engine audio updates to fix bugs or introduce new source material for several models, including Mazda 2-rotor engines, and various Porsche and Nissan models.
Unlocking Exclusive Cars
As of Tuesday’s update, we’re unlocking the majority of previously locked “exclusive” cars in Forza Motorsport 7, allowing players to purchase these cars as they would any other car in the game. Here’s the list of cars being unlocked:
- 1995 BMW 850CSi Forza Edition
- 1991 BMW M3 Forza Edition
- 2016 Cadillac ATS-V Forza Edition
- 2012 Cadillac Escalade ESV Forza Edition
- 1957 Chevrolet Bel Air Forza Edition
- 1970 Chevrolet Chevelle Super Sport 454 Forza Edition
- 1964 Chevrolet Impala Super Sport 409 Forza Edition
- 1988 Chevrolet Monte Carlo Super Sport Forza Edition
- 2014 Chevrolet Super Sport Forza Edition
- 1969 Dodge Charger Daytona HEMI Forza Edition
- 2013 Dodge Dart GT Forza Edition
- 2012 Ferrari 599XX Evoluzione
- 1956 Ford F-100 Forza Edition
- 2017 Ford F-150 Raptor Forza Edition
- 2017 Ford F-150 Raptor Project Scorpio Edition
- 1981 Ford Fiesta XR2 Forza Edition
- 1995 Ford Mustang Boss 302 Forza Edition
- 1993 Ford SVT Cobra R Forza Edition
- 2014 Ford FPV Limited Edition Pursuit Ute Forza Edition
- 1946 Ford Super Deluxe Woody Wagon Forza Edition
- 1977 Holden Torana A9X Forza Edition
- 1997 Honda Civic Type R Forza Edition
- 2016 Honda Civic Type R Forza Edition
- 1993 Jaguar XJ220 Forza Edition
- 1999 Lamborghini Diablo GTR
- 2016 Mazda MX-5 Forza Edition
- 2013 Mercedes-Benz A 45 AMG Forza Edition
- 2016 Mercedes-Benz C 63 AMG S Coupe Forza Edition
- 2012 Mercedes-Benz C 63 AMG Coupé Black Series Forza Edition
- 1965 MINI Cooper S Forza Edition
- 2012 MINI John Cooper Works GP Forza Edition
- 1987 Pontiac Firebird Trans Am GTA Forza Edition
- 1980 SUBARU BRAT GL Forza Edition
- 1998 SUBARU Impreza 22B STi Forza Edition
- 1998 TVR Cerbera Speed 12
The only cars that will remain locked in Forza Motorsport 7 will be the pre-order cars and any cars that are part of the Forza Driver’s Cup career reward structure.
Elsewhere in the update, players will now able to jump to manufacturer in the car select screen, allowing them to more easily find the cars they’re looking for. We’ve also fixed issues and made improvements to several tracks in the game, specifically Brands Hatch, Daytona, and Rio.
Forza Monthly | April
We’ll be running through the highlights of the Forza Motorsport 7 April 2019 update in our next edition of “Forza Monthly” which will air at 11 a.m. Pacific on Monday, April 15. In addition to discussion of the April update for Forza Motorsport 7 and more news from around the world of Forza, we’ll also be joined by Formula Drift driver Vaughn Gittin Jr., who will be making his debut appearance on the show. It’s all happening on the Forza Mixer, Twitch, and YouTube channels on April 15, so don’t miss it!
Changelog:
General
- Fixed an issue where the Logitech G920 wheel would pull left when the center spring and damper settings were set to 0.
- Fixed an issue with the Logitech G920 wheel where the wheel would rotate and lock to full left during the “3-2-1” race countdown sequence.
- Fixed an issue where players would encounter “soft lock” after completing an Autocross Rivals event and then attempt to continue past the event result screen.
- Fixed an issue where leaderboard times from Class-based Rivals events were pulling data from non-Rivals event leaderboards, thus projecting inaccurate ghost car laps for players.
- Added a “Don’t Show Message Again” option for the car-specific wheel tuning tutorial flyout.
- Removed duplicate cars from appearing in Replays when racing against no Drivatars in Free Play.
Tracks
- Fixed an issue on Rio reverse ribbons where an invisible collision would cause the player to crash when driving close or rubbing against the barrier.
- Fixed an issue on Daytona where part of the track environment is missing when in tuning and upgrade menus.
- Fixed an issue where dirty lap indicator would not show on the mini-scoreboard in the Public Multiplayer Open Track Day Meetup hopper.
- Fixed an issue where Brands Hatch pit exit would jostle the player’s car upon exiting and before player gained control of the vehicle.
Forza Race Regulations
- With the Public Beta hopper (coming soon in Forza Motorsport 7) players’ accrued FRR penalties will now affect their final race placement in a race. (Note that these FRR penalties will not affect a player’s starting grid position in the subsequent race. This functionality will appear in a future FRR update).
Audio
- We have made several audio improvements with the April 2019 update based on community feedback. Some highlights:
- Reworked some V12 engine audio files
- Individual engine audio updates for several other cars to fix bugs or use new source material, including for the Mazda 2-rotor engines, as well as various Porsche and Nissan engine updates.
Official Webpage – www.forzamotorsport.net |