GRID – Season 3 Content Arrives On April 15th

GRID – Season 3 Content – Track Day Hypercars

Following on from the Hot Hatchbacks of Season 1 and the Track Day Supercars of Season 2, Codemasters is getting ready to release the Season 3 content for their GRID racing game for the Xbox One, PlayStation 4, and PC on the 15th of April.

To get the fans excited, they published a new video trailer showcasing the Track Day Hypercars pack DLC which is featuring 6 new cars and the Suzuka Circuit.

GRID is available via Steam for €39,99. The GRID Ultimate version has a €54,99 price tag.


Ferrari FXX-K Evo  Koenigsegg Jesko

Koenigsegg Agera RS  Bugatti Veyron 16.4 Super Sport

Included Cars:

The Season 3 Track Day Hypercars pack includes 4 Hypercars and 2  Super GT racers.

  • Ferrari FXX-K Evo
  • Koenigsegg Jesko
  • Koenigsegg Agera RS
  • Bugatti Veyron 16.4 Super Sport
  • Honda NSX-GT
  • Nissan GT-R Racing Car (GT500 Spec)

Honda NSX-GT  Nissan GT-R Racing Car (GT500 Spec)

Included Track:

  • The Japanese Suzuka International Racing Course.

This is the first time that the Suzuka Circuit has featured in the GRID Series.  Over the years, Suzuka Circuit has been heralded as one of the most demanding and rewarding circuits in the world.

Suzuka International Racing Course 1  Suzuka International Racing Course 2

Suzuka International Racing Course 3  Suzuka International Racing Course 4

Customisation Additions

New customisation items for those with GRID Ultimate Edition.

  • 14 new liveries
  • Six new livery patterns
  • Five new player cards
  • Five new player banners

Five of the liveries are unlocked by default but you’ll have to work to unlock through the Career to unlock the rest of the customisation additions.

Grid DLC 3 Group_Shot

Credit Boosts for Freeplay and Multiplayer

Game Designer, Kelly Boyle, on the changes that are made to Credit payouts with Season 3:

For Season 3, we’ve tackled an issue that the community has brought up with regards to currency awards in Freeplay and Multiplayer – we were told they were too low. Our awesome Dev QA team jumped on the case to verify these findings and collect some sample data to work with. With this information, Alex (one of our coders) and I, dove into the matrix to find the problem.

 

After a bit of back-and-forth, we came up with a much better solution than originally in place which we hope you’ll all appreciate! Credit rewards for Freeplay and Multiplayer (including Private Lobbies, Public Lobbies, and Quickmatch) have been substantially increased. As a part of this process, we’ve also rebalanced currency payouts for these modes too. What this means is that whilst getting that 1st place actually gets you something worthwhile, for those occasions where you don’t quite make it you’ll still be rewarded appropriately.

To give you a feel for how different these changes are, the reward values are anywhere between four to more than ten times their previous amount. In Freeplay and Multiplayer, depending on the intensity of the assists you use you’ll see differences in the credits you’re awarded.

As you gradually turn down stability control, traction control, and anti-lock baking assists you’ll earn higher and higher rewards. Plus, the more impressive the car, the more impressive the Credit reward, you won’t earn the same for winning a race in a Mini Miglia Challenge as you would in an Acura DPi. Codemasters hope these changes make those battles between AI in Freeplay and friends and strangers in Multiplayer that bit more interesting.

Grid DLC 3 Group_Shot

New Achievements

New achievements/trophies to go along with each of the seasons that have been released.

Game Designer, Bradley Whelan, with some info about these additions

In Season 3, nine brand new achievements for GRID Ultimate Edition owners have been added to the game. These achievements are based on beating pre-set lap times with certain track and car combinations.

 

These achievements range in difficulty from easy to challenging – this way, they are accessible to our broad range of players so that everyone has something feasibly beatable from the offset. Don’t feel as if the challenging achievements are going to be too hard to beat if you’re a new player as the times have been designed so that with time, practice, and development they are achievable, therefore even more satisfying when you snag them.

  Official Webpages – www.codemasters.com