Sometimes dreams became the reality…
And now any team can create an outstanding driving simulator using CarX 2.0.
Welcome to CarX 2.0!
CarX 2.0 – is a high class car physics engine.
A little history:
CarX 1.0 was published in 2008.
Since then, much was changed…
- We have attracted professional racing drivers into development process, and took into account all their wishes.
- We used real cars to reconcile the behavior of vehicles in the CarX with real life
- Also we engaged hardcore sim players, who have studied all the existing driving games since 1995.
- Many of them regularly practice extreme driving in real life.
- We have invested so much effort into the project and our energy
- to make each user feel inexpressible drive and adrenaline playing projects that use CarX.
- These feelings are similar as inspiration a driver, who came to ride on the racetrack.
Read about our innovations now:
- We finally made the simulation of turbo boost on the engine!
- Now you can hear the sound of the turbine and to feel how the turbo works.
- Now, the inertia of the car body is calculated so precisely that it is almost the same as the real car inertia.
- Improved calculation of tires.
- Now CarX simulates visual deformation of tires
- You may change the size of tires and feel it.
- comfortable handling using any devices (kyeys, mouse, Logitech G25 wheel e.t.c)
- feedback is taken into account right from the contact patches of tires and exceeds all expectations
- You have ability to set the tire pressure
- Now CarX simulating starter!
- Different types of suspensions.
- Now CarX models trucks with a large number of wheels and up to 25 gears.
- CarX is available now on PC and Mac platforms, mobile platforms.
- CarX is available now for Unity3D engine (PC, MAC, Web, IOS, Android, Xbox360, PS3, Wii, Flash)
You may not believe how much fun is it? See CarX 2.0 in action!
[EXPAND Read the full Feature list!]
CarX engine has large feature set.
- Using CarX you can minimize project budget and developing time.
- Cross – platform code:
- C++ code for PC, Mac
C# code for PS3, Xbox 360, Wii, WEB applications, IPhone, IPad, Android (with Unity3D engine)
Multiple car simulation:
- up to 30 cars running on 100 frames per second!
- Simple mode for simulating traffic (up to 200 cars simultaneously)
- Variable gravity and coordinate system:
- Right and Left-handed coordinate system
- Variable gravity
- Different surfaces:
- asphalt
- snow
- ice
- sand
- grass
- earth
- Handling:
- key steering assistance
- braking assistance
- support of traction control
Tyre parameters:
- Flexible tires simulation
- Tires types: sport, racing, drag, all season, snow
- Tires customizing: radius, width, profile height, disk diameter
- Suspension parameters:
Shock absorbers
- Stabilizers
- Springs
- Toe angle
- Caster angle
- Camber angle
- Ackerman effect
- Suspension types: McPherson, double wishbone, dependent
Transmission parameters:
- Number of gears (1-25)
- Gear ratios (all gears + final drive ratio)
- Gear types: FWD, RWD, 4WD
- Differential locking ratio
- True clutch simulation
- True starter simulation
Braking balance:
- Front and rear torque distribution
- ABS simulation
- Weight balance, Aerodynamics:
- Front/Rear,Top/Bottom,Left/Right weight distribution
- Car body mass, wheel mass
- Car body inertia, wheel inertia
- Front/Rear aero down force
- Air resistance simulation
- Engine parameters:
- Engine torque curve
- True clutch simulation
- True starter simulatio
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But if you do not go into technical details,and compare CarX with other simulators in feelng car. Download the demo version on our website carx-tech.com and try CarX by yourself!
Download the demo version of CarX 2.0 TEST-DRIVE for FREE!
In CarX demo you can try different cars, insane physics and nice car handling.
http://www.carx-tech.com
Car physics engine CarX can be easily integrated into your software, no matter what physics engine you have – self made engine or licensed middleware. |