iRacing – 2020 Season 3 Patch 1 Deployed
iRacing.com has deployed the 2020 Season 3 Patch 1 which includes fixes and improvements for the main 2020 Season 3 build Release.
The 2020 Season 3 Patch 2 is already scheduled the be released on, Wednesday, June 17th
Changelog:
iRacing Beta UI:
Loading:
– Some new video clips have been added to the splash screen when the iRacing BETA UI is loading – collect them all!
– Loading progress for the iRacing BETA UI is now displayed in the Windows Taskbar.
Results:
– Resolved an issue where some users were not able to view Recent Results data due to a bad data reference.
Leagues:
– Pagination has been added for the League Roster list.
Loading Screen:
– Fixed an issue where using the loading screen could cause the Simulator to load into the wrong full-screen resolution when the Windows desktop is in HDR color space.
SIMULATION:
AI Racing:
– AI Drivers have received additional training with the Audi RS3 LMS.
Heat Racing:
– Fixed an issue that was causing User-Created Heat Racing Sessions to have an incorrect limit on the max number of drivers in the Session.
– Fixed an issue where Heat Racing Events were not using the “Score Average Lap” setting correctly for Qualify Sessions.
Tire Sets:
– Fixed an exploit where a driver could get a free set of tires during a pit stop if they exited the vehicle.
Auto-Exposure Camera System:
– Adjusted the rates and limits of this system to help minimize issues while we improve it.
– Fixed several bugs related to locating the cockpit window in VR.
Visual Effects:
– Adjusted the camera shake effect for camera transitions.
Particle Effects:
– Adjusted particle settings for when a players’ tires make contact with the ground.
Audio:
– Volume of sawtooth curbs has been adjusted to prevent audio clipping.
XAudio2:
– A Master Volume slider has been added to the Sound Options menu. Now you do not have to fiddle with the “app.ini” file to adjust it.
– – The slider ranges from -40 dB to 0 dB, so users can easily tune the volume of the entire Simulation.
– The volume adjustment range of Engine, Tires, Crash, and Wind sounds have been increased from -10 dB to -20 dB.
– Fixed the issue where XAudio2 was not correctly muting the Simulator when the window loses focus, if requested.
– – Users can set this through the variable, “mute_WhenFocusLost”, in the “app.ini” file. A value of “1” will mute the Simulator when window focus is lost, and a value of “0” will not.
– Fixed an issue where microphone volume gain was not being applied to XAudio2 stereo sounds.
– – This was causing the cockpit view’s engine and wind sounds to be too loud at times, particularly if the Master Volume was reduced from maximum.
– Fixed an issue with crackling noises during car startup sequences when using xAudio2.
Cars:
Aston Martin DBR9 GT1:
– Baseline setup has been updated.
Audi R18:
– Full manual control for deployment of the MGU-K has been restored.
Audi R8 LMS:
– Fixed an issue where this car failed to start at tracks with a high altitude.
– – The starter cranking RPM has been increased slightly.
Audi RS3 LMS:
– Friction coefficients of side skirts and middle chassis have been reduced to prevent excessive speed loss when scraping.
– Tire compound has been reverted to the latest 2020 Season 2 version.
BMW M4 GT4:
– Some decals for a fixed paint scheme have been updated.
– Brake light brightness has been adjusted.
Chevrolet Corvette C6.R GT1:
– Baseline setup has been updated.
Dallara IR18:
– Season setups have been updated.
Ferrari 488 GT3:
– Various vehicle audio has been remixed for XAudio2, including; idles, in-car engine, transmission, and backfires.
Ferrari 488 GTE:
– Various vehicle audio has been remixed for XAudio2, including; idles, in-car engine, transmission, and backfires.
Ford Mustang FR500S:
– Power steering assist has been adjusted.
Global Mazda MX-5 Cup:
– Fanatec has been added as a sponsor to this vehicle.
Indy Pro 2000 PM-18:
– Visor tear-offs have been added for the drivers of this car.
– Fixed an issue with the order of options in the Anti-Roll Bar adjustment dropdown menu.
NASCAR Chevrolet Monte Carlo – 1987:
– Clutch torque capacity has been increased.
– Tire wear rate has been reduced slightly.
– Driver animations have been updated to reduce leaning while turning.
– Fixed a crashing issue that could occur when loading this vehicle at Dirt tracks.
– Fixed an issuer with the oil pressure gauge needle.
– Season setups have been updated.
NASCAR Cup Series Chevrolet Camaro ZL1:
– The New Damage Model has been disabled for this vehicle.
– – This has been done out of an abundance of caution in preparation for the start of the Official Series’ for 2020 Season 3. We intend to re-enable the New Damage Model on this vehicle when testing concludes that racing will only be affected positively.
– Season setups have been updated.
NASCAR Cup Series Ford Mustang:
– The New Damage Model has been disabled for this vehicle.
– – This has been done out of an abundance of caution in preparation for the start of the Official Series’ for 2020 Season 3. We intend to re-enable the New Damage Model on this vehicle when testing concludes that racing will only be affected positively.
– Fixed an issue where the aero vents could disappear even when undamaged.
– Season setups have been updated.
NASCAR Cup Series Toyota Camry:
– The New Damage Model has been disabled for this vehicle.
– – This has been done out of an abundance of caution in preparation for the start of the Official Series’ for 2020 Season 3. We intend to re-enable the New Damage Model on this vehicle when testing concludes that racing will only be affected positively.
– Fixed an issue where the nose grills could disappear.
– Season setups have been updated.
NASCAR Ford Thunderbird – 1987:
– Clutch torque capacity has been increased.
– Tire wear rate has been reduced slightly.
– Driver animations have been updated to reduce leaning while turning.
– Roof antenna has been adjusted.
– Fixed a crashing issue that could occur when loading this vehicle at Dirt tracks.
– Fixed an issuer with the oil pressure gauge needle.
– Season setups have been updated.
NASCAR Gander Outdoors Ford F150:
– For the Paint Shop, rollbar colors are now customizable.
Porsche 718 Cayman GT4 Clubsport MR:
– Power steering assist has been adjusted.
Porsche 919:
– Full manual control for deployment of the MGU-K has been restored.
– Season setups have been updated.
Radical SR8:
– Season setups have been updated.
USF 2000:
– Visor tear-offs have been added for the drivers of this car.
– In the garage, the front and rear wing flap adjustment controls have been moved to Chassis tab.
– Fixed an issue with the order of options in the Anti-Roll Bar adjustment dropdown menu.
– Rear wing flap adjustment tooltip has been updated with additional information.
Tracks:
Atlanta Motor Speedway:
– (Oval) – Track checkpoints have been updated.
Autodromo Nazionale Monza:
– Speed bumps have been updated to interact more smoothly with the New Damage Model.
Circuit des 24 Heures du Mans:
– Curbs and speed bumps have been updated to interact more smoothly with the New Damage Model.
Daytona International Speedway:
– Speed bumps have been updated to interact more smoothly with the New Damage Model.
Eldora Speedway:
– An errant floating lightpole has been planted in the correct position in the infield.
Road America:
– Fixed an issue where the surface type for part of pit lane was incorrect, and could trigger pit speed limit warnings and reset pit options.
– Fixed an issue where some treelines were visually popping as the camera changed distances from them.
– Some advertisements have been updated.
Tsukuba Circuit:
– Wind now causes trees and reeds to sway at this track.
[Legacy] Daytona International Speedway – 2008:– Speed bumps have been updated to interact more smoothly with the New Damage Model.
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