iRacing has deployed the 2021 Season 4 Patch 1 for its online racing platform.
As usual, the patch contains a healthy number of fixes and improvements for various parts of the simulation. Check out the changelog below, for all the details.
Credit: Featured iRacing screenshot by Todd Rushing.
Official Webpage – www.iRacing.com
iRacing UI:
Paint Shop
- Two new sponsors have been added – Ricmotech and Next Level Racing.
Simulation:
AI Racing
- AI Drivers have received additional training entering the pits at the Sebring Club layout.
Graphics
- A fix has been applied for an issue where the environment map for cars (and some other objects) would stop updating, and therefore not update for any sky\lighting changes, when using a camera outside of the car cockpit with the number of Dynamic Cubemaps set to 0.
- Fixed an issue with SMP/SPS and animated characters at tracks where SpeedTree is utilized.
Hosted AI Racing
- An icon has been added to the in-sim helmets to indicate which drivers are AI.
Lighting
- Some lighting settings have been adjusted to subtly reduce the warm hues seen in daytime lighting.
Race Servers
- Fixed an issue that could cause race servers to crash.
- Fixed an issue that could cause human players to be assigned to an AI team, causing the AI host to crash to desktop.
Rallycross Racing
- Increased the grip level of rallycross dirt slightly. This should return it to the grip level experienced before this season.
Spotter
- Radio audio filter has been applied to the new Italian spotter package samples.
Cars:
BMW M4 GT3
- Material assignment has been updated for a screw on the front fender grill.
Dallara F3
- The UI model should now have a steering column again.
Dallara IndyCar IR-18
- Adjusted parameters for tires used at Motegi and Darlington.
- iRacing setups have been updated.
Ferrari 488 GT3 Evo 2020
- For custom paints, some decal UVs have been adjusted to prevent them from bleeding onto the rear wing.
- Fixed an issue where tires would become translucent in smoke.
- Fixed the look of some mirror mount screws.
- Fixed a pitboard and spec error in some textures.
Formula Renault 3.5
- iRacing setups have been updated.
Global Mazda MX-5 Cup
- Cockpit textures have been updated.
Late Model
- iRacing setups have been updated.
NASCAR 1987 Class Cars
- iRacing setups have been updated.
NASCAR Cup Chevrolet Camaro ZL1
- Audio has been updated to be less muffled when above 6500 RPM.
NASCAR Next Gen Class Cars
- The rub block collision system has been adjusted to improve interaction with ground contact.
- iRacing setups have been updated.
Porsche 911 GT3 Cup (992)
- iRacing setups have been updated with track specific setups.
- The vertical size of the stamped name has been reduced so some letters aren’t cut off.
- External shift lights should now better match the in-car shift lights.
- Steering wheel buttons are now textured properly when using the Static Steering Wheel option.
- Fixed an issue where the in-SIM display name for this vehicle was incorrect.
- Pedal animations should no longer jump to no travel when the pedal is pressed to full travel.
- The side windows have been remapped to allow flag graphics to be placed in the B pillar per Supercup rules.
Porsche 919
- The digital dash should now exist again when using the Static Steering Wheel setting.
Skip Barber Formula 2000
- Driver shake animations have been tuned to be less shaky.
SCCA Spec Racer Ford
- The F8 black box has been updated to ensure all text is visible.
Street Stock
- Drivers should once again use the proper helmets in this car.
Super Late Model
- More appropriate tires should now load at road and dirt road courses.
[Legacy] Dallara IndyCar
- The steering shaft should now only exist in the proper location.
[Legacy] NASCAR Chevy Impala COT
- A control statement has been stabilized.
Tracks:
Barber Motorsports Park
- A gap filler model has been added to help hide seams in the world.
Five Flags Speedway
- The main grandstand should now continue to exist at Low settings.
Hungaroring Circuit
- Numbers on marshall posts should have less z-fighting.
- Added a pyramid curb between the pillows at turn 6.
- The pitwall has been adjusted to properly meet the asphalt.
- Tree textures and models have been updated.
- Weather information has been updated to bring wind speeds into a reasonable range.
- Some terrain edges have been smoothed out.
- Bumps in turn 2 and 11 have been smoothed out.
- Paddock and garage areas have been updated.
- Main entrance area has been updated.
- Flags have been added around the track.
- Some sunken elements have been raised to the terrain level, and some floating elements have been lowered to the terrain level.
- Start lights have been added.
- Objects that fill holes in the terrain mesh, such as tunnels, curbs, and walls, should now never disappear – even with low rendering settings.
- Race marshal huts have been deployed.
- Flaggers have been added.
- A pair of bumps on the front-stretch have been smoothed.
- Fixed a development environment loading error at this track.
- Adjusted some track surface bumps
- Banner flags have been added.
- Flag booths have been updated.
- A pillow curb was added to the chicane.
Laguna Seca
- A gap filler model has been added to help hide seams in the world.
Lime Rock Park
- A gap filler model has been added to help hide seams in the world.
Mount Panorama Circuit
- Some signs have been updated.
Okayama Raceway
- A gap filler model has been added to help hide seams in the world.
Oran Park
- A gap filler model has been added to help hide seams in the world.
Oulton Park
- A gap filler model has been added to help hide seams in the world.
Road Atlanta
- New buildings have been added to the track.
- Lighting has been updated in a number of areas and this track is now ready for night racing.
- A gap in the pitwall has been filled.
- Various wall end caps have been added.
Summit Point Raceway
- A gap filler model has been added to help hide seams in the world.
Tsukuba Raceway
- A gap filler model has been added to help hide seams in the world.