iRacing has deployed the 2021 Season 4 Patch 4 for its online racing platform.
This latest patch contains a number of fixes and improvements for various parts of the simulation. For more details, check out the changelog below.
Credit: Featured iRacing screenshot by Rob Jackson.
Official Webpage – www.iRacing.com
iRacing UI:
AI Racing
- Fixed an issue where “Disable Damage” was not working in AI Seasons.
- Fixed an issue where the information bubbles shown near the top of the AI Seasons page were slightly misaligned.
League Racing
- Resolved an issue when editing a future League Session where the “Starting Grid” was not loading previously gridded drivers properly when attempting to edit the existing Grid.
Search Bar
- Various additional nicknames have been added as search criteria for a variety of cars and tracks.
Race Results
- Fixed a bug where, when filing a protest from the Results page, drivers from the sub-session failed to populate the dropdown list.
Simulation:
Telemetry
- Fixed an issue where the telemetry logging for the ABS driving aid would stop if the current car was not equipped with ABS brakes.
Cars:
Porsche 911 GT3 Cup (992)
- Fixed an issue where the steering animation did not correctly match the wheel lock.
[Legacy] Porsche 911 GT3 Cup (991)
- Fixed an issue where the steering animation did not correctly match the wheel lock.
[Legacy] Pro Mazda
- iRacing setups have been updated.
Tracks:
Charlotte Motor Speedway
- (Roval) – – Patched a seam near Turn 4 and pit lane.
Hungaroring Circuit
- Fixed an issue with the loading screen between Practice and Race.
Mid-Ohio Sports Car Course
- (Oval and Alt Oval) – Vehicles will now load with road course tires at these track configurations.
Nürburgring Grand-Prix-Strecke
- Level-of-Detail settings have been adjusted for some light poles to prevent visual popping as the camera changes distances from these objects.
Phoenix Raceway
- Lightmaps have been updated.