iRacing released Patch 1 for the recently released 2022 Season 3 build, deploying a good number of fixes and improvements for various parts of the racing simulator. Check out the full changelog below, for more details.
Credit: Featured iRacing screenshot by Elliot Roberts.
Changelog 2022 Season 3 Patch 1:
SIMULATION:
AI Racing
- Fixed a crashing issue that could occur when using an AI Opponent Roster of GT3 class cars at Fuji International Speedway while using a rolling start.
- AI Drivers have improved their racing skills with the following vehicles:
- – – BMW M4 GT3
- – – Ferrari 488 GT3 Evo 2020
- – – Porsche 911 R GT3
- – – [Legacy] Ferrari 488 GT3
Graphics
- Fixed some issues with SMP and Res Scaling AMD FSR not playing nice together.
- Fixed an issue for VR users with AMD FSR enabled.
- Fixed an issue with the virtual mirror for users with AMD FSR enabled and MVP enabled.
- Fixed an issue with some windshield rendering while using SSAO.
- The compute shaders functionality is now disabled when iRacing detects certain AMD graphics cards in use.
iRacing Interface
- Fixed an issue where the virtual mirror could not be repositioned by clicking on the mirror itself.
Replays
- The Track Rules tab will no longer be open by default when opening a Replay.
CARS:
<Car Class> NASCAR Classic 1987 Cars
- iRacing setups have been updated.
<Car Class> NASCAR Next Gen Cars
- Fixed an issue where soft shadows were not reacting properly while the New Damage Model was in use.
- Fixed a graphics issue where these cars appeared to be using the low-downforce package at Nashville Superspeedway, when in fact they were not.
Dallara P217
- Fixed an issue where the windshield wiper was missing a texture in the interface model.
Dirt Late Model
- (Super) – iRacing setups have been updated.
Formula Renault 3.5
- iRacing setups have been updated.
Honda Civic Type R
- Launch RPM has been increased, and clutch torque has been lowered for better standing starts.
- iRacing setups have been updated.
Hyundai Elantra N TC
- Launch RPM has been increased, and clutch torque has been lowered for better standing starts.
- iRacing setups have been updated.
Hyundai Veloster N TC
- Launch RPM has been increased, and clutch torque has been lowered for better standing starts
- iRacing setups have been updated.
Mercedes-AMG F1 W12 E Performance
- iRacing setups have been updated.
Mercedes-AMG GT3 2020
- Fixed an issue with the endurance lighting after taking damage.
- Fixed an issue with the display of the lumirank panel, based on the series.
- Fixed an issue where paint patterns 26 and 27 were not working correctly.
Porsche 911 GT3 Cup (992)
- iRacing setups have been updated.
Porsche 911 R GT3
- iRacing setups have been updated.
TRACKS:
Atlanta Motor Speedway
- (Oval) – Fixed an issue where the in-Sim track map had gone missing after the 2022 Season 3 update.
Federated Auto Parts Raceway at I-55
- Fixed an issue where this track was listed as being in both Missouri and Illinois at the same time.
Fuji International Speedway
- The track rules tab has been updated for Turn 6.
- (Grand Prix) – Slow-down checkpoints for the chicane area, cutting and going wide, have been updated and the time-gain penalties have been made more severe.
- A slowdown checkpoint has been added on the last corner to prevent running wide during Qualifying.
- Pit Camera 2 is now correctly a static camera.
Port Royal Speedway
- Fixed an issue where skid colors were not matching the dirt correctly.
- Collision parameters have been added to some jersey barriers and poles.
- Patched some terrain seams.
Sandown International Motor Raceway
- Fixed an issue with a delay when starting from the pits.
- Fixed an issue where the dynamic track data was not being handled correctly.
- – – Track dynamics should now be more realistic over time.
Snetterton Circuit
- (200 and 300) – The number of pit stalls has been reduced.