iRacing released 2022 Season 4 Patch 2 for its racing simulation platform, further improving the 2022 Season 4 build release. As usual, the patch contains a healthy list of fixes and improvements for various aspects of the racing simulator.
Credit: Featured iRacing screenshot by Ludovic Ziakin.
Changelog 2022 Season 4 Patch 2
Simulation:
Race Control
- At small tracks with very slow pace speeds the calculated green flag zone has been extended further back from the Start/Finish Line, leaving more time for race systems to calculate correctly.
- – – This reduces the likelihood of triggering issues that could arise when the calculated green flag zone was only immediately adjacent to the Start/Finish Line, meaning that sometimes on restarts the leader could have crossed the S/F Line prior to the green flag, which could cause problems with the scoring of laps, especially with the “Do Not Count Caution Laps” option enabled.
AI Racing
- Fixed an issue with AI aggression where sudden and large steering inputs could occur when two or more AI Drivers were side-by-side on Road Courses.
- Fixed an error with some AI Drivers’ ability to estimate fuel consumption.
Audio
- For the Low-Frequency Effects system, fixed an issue that could cause the full engine explosion LFE effect to trigger when any car engine exploded, not just the player.
Pits
- Fixed an issue where the auto pit speed limiter was not disabling correctly during parade laps.
- The auto pit speed limiter is now considered active during Test Sessions.
Camera
- A new Mark Mode has been enabled that turns the camera into a measurement device.
- – – Position the camera at the start of your measurement, hit Mark, and move to the end of your measurement and read out the X/Y/Z or direct distance (D) the camera moved.
Sporting Code
- Several updates have been completed to the Official iRacing Sporting Code, including:
- – – Information about TTRating has been added.
- – – Language has been added informing users that they need to be prepared to submit evidence with every protest.
- – – Adjusted information location and details about “Tanking” behavior for clarity.
Cars:
<Car Class> Touring Cars
- Brake bias adjustment range has been updated.
- iRacing setups have been updated.
Audi 90 GTO
- Fixed an issue with a duplicate car number on the hood for paint pattern #1.
Ford GTE
- Fixed an issue where some headlight bulbs could go missing.
Honda Civic Type R
- The units used to measure oil pressure on the dashboard have been updated from decibar to bar.
Lotus 79
- iRacing setups have been updated.
Porsche Mission R
- Brake Bias is now adjustable in the garage to the same degree in which it is adjustable in-car.
Skip Barber Formula 2000
- For the New Damage Model, yield and break limits have been reduced for wheels and some body panels.
- For the New Damage Model, tire tread and sidewall properties have been independently updated.
Tracks:
Bristol Motor Speedway
- Fixed an issue where cars in position 24 at this track can sometimes get black-flagged for entering closed pits when leaving the pits for parade laps.
Circuit Park Zandvoort
- Fixed a bad pit-out merge checkpoint.
Daytona International Speedway
- (2008 Configs) – Fixed an issue with some terrain pieces poking through environment objects.
Lucas Oil Speedway
- Patched a seam in the pitlane.
Road Atlanta
- Patched a seam in the grass near the short course exit.
- Removed some snagging monsters from gravel traps.
Rudskogen Motorsenter
- Functionality has been added to the caution lights.
Sonoma Raceway
- Removed a landmine from the apex of Turn 4.