iRacing 2023 Season 2 Release Notes

iRacing 2023 Season 2 Release Notes

iRacing has deployed the 2023 Season 2 build for its online racing platform, introducing a huge list of new content, upgrades, fixes, and improvements. The release contains both content and upgrades for 2023 Season 2 starting on March 13th.

Note: A last-minute issue has forced iRacing to remove the New Damage Model capabilities from the Late Model Stock. The development team is committed to getting it working as intended as soon as possible.

Check out the full 2023 Season 2 release changelog below for all the details.

Highlights:

  • Late Model Stock
  • Ray FF1600 (FREE!)
  • Renault Clio R.S. V
  • Circuito de Jerez – Ángel Nieto (2 configs)
  • iRacing (UI) Visual Refresh
  • New “Auto Fuel” refuel mode
  • Start Zone Jump Start Assessment Improvements
  • Dynamic Brake Audio System (GT3, GT4, GTE, and Touring Cars)
  • New Damage Model for Ray FF1600 and Toyota GR86
  • AI Racing for 4 Cars (Late Model Stock, Mercedes-AMG W13 E Performance, Ray FF1600, and Renault Clio R.S. V)
  • AI Racing at 26 Track Configurations (Atlanta Motor Speedway – Oval, Circuit de Barcelona-Catalunya – Club, Historic, Moto, and National, Circuito de Jerez – Ángel Nieto – Grand Prix and Moto, Circuit Park Zandvoort – Chicane, Club, Grand Prix, National, and Oostelijk, Circuit Zolder – Alternate and Grand Prix, Darlington Raceway, Detroit Grand Prix at Belle Isle, Los Angeles Memorial Coliseum, Nashville Superspeedway, Oxford Plains Speedway, Pocono Raceway, Suzuka International Racing Course – East, Moto, West, and West w/chicane, Twin Ring Motegi – Grand Prix and West.)
  • Hundreds of new and optimized official iRacing vehicle setups

Changelog 2023 Season 2 Build:

General

  • iRacing has had some underlying architecture and components completely swapped out for new modern versions that will ultimately behave and function exactly the same.
  • – – This architecture change includes a new overall visual aesthetic for iRacing.
  • – – This is a large background and development change that will make things easier for our software team going forward.
  • License displays in the status bar have been improved.
  • The button to open the Settings window has been moved from the top-right helmet drop-down menu to the bottom-left corner of the main navigation list.
  • The Reset button from Options & Settings now also clears all favorites, shows all confirmations, and auto-starts all tours.
  • Fixed an issue where external URLs, such as Twitch links, would not open.

Profile

  • Fixed Member Club icon showing up twice in the Profile modal.
  • Fixed the issue where the Member Profile window did not open at the correct size if accessed directly from the Home > Dashboard > My Career button.
  • When viewing someone else’s profile, a note has been added that displays when that user was last online.
  • Removed user-managed Personal Information fields except for Nickname and League Website and renamed the Personal Information section to About.

Go Racing

  • Fixed an issue that caused non-repeating events to disappear from the Race Guide if the selected time was after the events began.
  • Fixed an issue where the “Go Racing” menu was displayed behind the Sort/Tags options.

Series

  • The Season Results tab on the Series modal window has been renamed “Series Results” to better reflect the tab’s contents.

Results

  • A new column, “Field Size” has been added to the Series Results List by day.
  • – – Season Session Results have been updated with a mouse-over tooltip showing the breakdown of car class entries for the Field Size value.
  • Resolved an issue on the Results & Stats page where Rookie Licenses were displaying iRating in the Series Stats table.

AI Racing

  • A Time of Day warning about missing stadium lights will now appear when creating AI Racing sessions if one is needed.

Leagues

  • A new option for League Seasons has been added: “No Drops on or After Week X”. This allows the user to specify that race weeks cannot be dropped after a given week number. This feature is only enabled if the number or drop weeks is not 0.
  • Optimized some Search queries for Leagues.
  • Resolved an issue when creating a Hosted Event and clicking “Enable League Racing”, the dropdown list of a user’s leagues was not populating.
  • Resolved an issue where “My Leagues” was not properly loading when it was the last viewed page of the interface before it was last closed.
  • Resolved an issue where returning to My Leagues or initially loading the page caused a reference error when “Favorites” were applied as a filter on the page.

Paint Shop

  • Fixed an issue that could cause spacing between letters to be too wide or narrow when painting driver names on some cars.

Stats & Standings

  • The width of the Position column has been increased for the “My Relative Standings” section.
  • Fixed an issue where extra unneeded data requests were being made for the background image for Recent Series, which could cause the page to error.

Replays

  • Resolved an issue that could occur when deleting multiple replays in a row.
  • Fixed an issue with the Display Mode modal window not closing correctly.

SIMULATION:

Connectivity

  • When reconnecting to a race, a fresh repair is now always sent to the server in case there was a meatball penalty state conflict. For example, someone disconnects right after getting a meatball, but their car state didn’t get saved, so when they reconnect they get a car without meatball damage, but still have the meatball penalty, and now it won’t clear. This update-on-reconnect should make sure the server’s meatball is back in sync with the car state.

Race Control

  • The method for detecting Jump Start Penalties for the second line leader has been updated to incorporate comparing speed and distance to the leader.
  • Pace Speed rules for rolling starts have been updated to allow cars on the outside of a corner to go a little faster than expected so they may keep up with the inside line since the outside line is slightly longer.
  • Fixed an issue where some Pit Entry Black Flags were being cleared if a clean pit exit was driven for Road Courses. This should only be the case at Ovals.
  • To help drivers realize that issues might be impacting laps they’re registering, Race Control will now inform a Driver upon completion of a lap if that lap was flagged as “invalid”. This is mostly intended to help identify when a driver might be having communications issues, causing an “interpolated crossing” or a “discontinuity”. The notification is just like the “Incident” notifications – a text chat message from Race Control.

Active Reset

  • Fixed an issue where the weight of some removable car parts was not being restored after the car was reset. The detached parts were restored, but their weight was not. The driver could therefore crash and detach those parts again, losing their simulated weight a second time. This process could have been repeated to impactfully reduce vehicle weight over time.
  • Fixed an issue with Active Reset not saving the windshield and visor state, which includes the tear-off state.
  • Fixed an issue where broken wheels would sometimes not be repaired or be locked for a short duration when Active Reset was run.

Dirt Racing

  • Updated the manner in which dirt racing track surfaces update their geometry as dirt levels change, especially near walls, to minimize excessive bumpiness that can occur along track-side retaining walls.
  • – – This fixes an issue where some calculations for dirt track surface heights were getting their data corrupted by nearby non-racing terrain, such as the grass terrain at a different height behind an abutting retaining wall.
  • Our ongoing efforts into improving Dirt Racing continues. Rest assured, we are making progress in development, and plan to have something for you in the near future. Learn more about this project here: 
  • – – https://forums.iracing.com/discussion/36647/iracing-development-update-on-a-few-things#latest

AI Racing

  • AI Drivers have earned their racing stripes behind the following new sets of wheels:
  • – – Late Model Stock
  • – – Mercedes-AMG W13 E Performance
  • – – Ray FF1600
  • – – Renault Clio R.S. V
  • AI Drivers have learned to race at the following new track configurations:
  • – – Atlanta Motor Speedway – Oval
  • – – Circuit de Barcelona-Catalunya – Club
  • – – Circuit de Barcelona-Catalunya – Historic
  • – – Circuit de Barcelona-Catalunya – Moto
  • – – Circuit de Barcelona-Catalunya – National
  • – – Circuito de Jerez – Ángel Nieto – Grand Prix
  • – – Circuito de Jerez – Ángel Nieto – Moto
  • – – Circuit Park Zandvoort – Chicane
  • – – Circuit Park Zandvoort – Club
  • – – Circuit Park Zandvoort – Grand Prix
  • – – Circuit Park Zandvoort – National
  • – – Circuit Park Zandvoort – Oostelijk
  • – – Circuit Zolder – Alternate
  • – – Circuit Zolder – Grand Prix
  • – – Darlington Raceway
  • – – Detroit Grand Prix at Belle Isle
  • – – Los Angeles Memorial Coliseum
  • – – Nashville Superspeedway
  • – – Oxford Plains Speedway
  • – – Pocono Raceway
  • – – Suzuka International Racing Course – East
  • – – Suzuka International Racing Course – Moto
  • – – Suzuka International Racing Course – West
  • – – Suzuka International Racing Course – West w/chicane
  • – – Twin Ring Motegi – Grand Prix
  • – – Twin Ring Motegi – West
  • AI Drivers have completed some additional focus training with the following vehicles:
  • – – Mercedes-AMG GT3 2020
  • – – NASCAR Cup Series Next Gen Class Cars
  • – – Porsche 911 GT3 Cup (992)
  • AI Drivers have completed some additional racecraft training at the following track configurations:
  • – – Circuit of the Americas – Grand Prix
  • – – Long Beach Street Circuit
  • – – Watkins Glen International (ALL)
  • – – Winton Motor Raceway – National
  • The AI Racing Pace Car driver has lost a bet and the default AI Pace Car is now the iRacing Sedan instead of the Porsche.
  • AI Drivers have completed their Winter 2022-23 iRacing curriculum, which included the following training materials:
  • – – Steering Class LV2: Maintaining control on banked or bumped track surfaces
  • – – Never Put Anything Over Zero – An AI Safety Awareness Campaign
  • – – Pace Car Etiquette for Distinguished Digital Ladies & Gentleman
  • – – One Simple Trick to NOT Jump the Green Flag! (WOW!) SO EASY!
  • – – Serv-O-Droid Inc.’s Guide to Gear Ratio Selection at Superspeedways
  • – – Road Course Racecraft by Sir Foster Saunders Hinkle Pattinson XIV
  • – – Brain Software Update 022388 – Rolling Starts for Line-Leaders
  • – – Fireside Chats with Mr. ABS
  • – – Lessons on Skidding from Star Cup Winners
  • – – Don’t get DQ’d – Change Your Tires Instead!
  • – – Predicting Pace Car Lines and Other Advanced Mathematical Formulae
  • – – 101 Lessons on Patience for Serving Gain-Time Penalties
  • – – Chicanery While Pacing 2-Wide
  • – – The Evasion Feat: Dodging Missiles and Faster Cars
  • Fixed a Simulator crash that could occur from AI Driver steering inputs.

Soft Surface Modeling

  • Gravel properties have been updated to stop vehicles slightly faster.

Auto Fuel

  • A new refueling option is now available for use: Auto Fuel.
  • – – This option provides you with enough fuel to reach the end of the event, or a full tank if needed. The amount is determined by the car, track, your driving behavior throughout the Event, and other variables.
  • – – – – Auto Fuel requires some fuel economy data to be generated by you with the current car at the current track before it will work correctly. For example, at the beginning of a Practice Session, it will inform you it does not have enough data yet. After you have completed some laps, it will update to an accurate estimate and work effectively.
  • – – Additionally, you may select a desired margin for error using the Fuel Black Box.
  • – – – – Auto Fuel calculations do not incorporate Caution Laps, which could skew data.
  • – – – – One additional lap of fuel is automatically integrated into the calculations for timed races to account for events where the race time could expire just after a new last lap begins.
  • Learn more about the Auto Fuel feature by visiting our Customer Support page on the topic here: https://support.iracing.com/en/support/solutions/articles/31000169381-how-to-use-autofuel
  • This new refueling option is available for the following cars:
  • – – <Car Class> GT3 Cars
  • – – <Car Class> GT4 Cars
  • – – <Car Class> GTE Cars
  • – – <Car Class> NASCAR Cup Series Next Gen Cars
  • – – <Car Class> NASCAR Trucks
  • – – <Car Class> NASCAR Xfinity Class Cars
  • – – <Car Class> V8 Supercars Cars
  • – – <Car Class> Touring Class Cars
  • – – ARCA Menards Chevrolet Impala
  • – – Aston Martin DBR9 GT1
  • – – Audi 90 GTO
  • – – BMW M Hybrid V8
  • – – Chevrolet Corvette C6.R GT1
  • – – Dallara F3
  • – – Dallara iR-01
  • – – Dallara P217
  • – – Ford GT GT2
  • – – Formula Renault 3.5
  • – – Global Mazda MX-5 Cup
  • – – Indy Pro 2000 PM-18
  • – – iRacing Formula iR-04
  • – – Late Model Stock
  • – – Lotus 79
  • – – Nissan GTP ZXT
  • – – Porsche 911 GT3 Cup (992)
  • – – Radical SR10
  • – – Ray FF1600
  • – – Renault Clio R.S. V
  • – – Super Late Model
  • – – Toyota GR86
  • – – USF 2000

Graphics

  • A variety of updates have been made to how iRacing handles SpeedTrees and your performance when they are in the world should be improved. This updates include the following:
  • – – SpeedTrees are now culled on a per-portal basis. This should help with performance when multiple mirrors are being rendered.
  • – – SpeedTree’s memory usage process has been improved.
  • – – The SpeedTree self-shadow option is now disabled by default for all graphics performance classes. Previously, it had been enabled in all graphics performance classes, but it requires two extra renders of the trees and may have contributed to stuttering or a general performance hit.
  • Fixed an issue where the car shader was being set to the incorrect detail level when the Low Quality graphics preset was selected.
  • Fixed an issue where the ghost car was occluding objects. It should once again be properly ghostly.

Visual Effects

  • The PopcornFX particle system has been updated to the latest version.
  • Fixed an issue where driver shifting animations were not playing correctly when using the automatic shifting driver aid.
  • Haulers, trailers, and other parked vehicles now have specular maps to showcase shine and reflectivity.

Audio

  • A new audio feature, dynamic brake audio, has been added to several classes of cars including GT3, GT4, GTE, and Touring Cars.
  • – – Dynamic brake audio controls brake squeaks, squeals, and volume using brake temperature and pedal pressure data generated from the car physics. Brake sounds tend to fade at higher temperatures and return when cooler. These noises will react dynamically to brake pedal pressures, becoming louder with more pressure, and softer with less. These updated sounds can be very useful audio cues for brake behavior and optimal brake applications.
  • Authentic Australian PA announcements have been added at authentic Australian tracks.

Spotter

  • Updates have been made to the damage spotter for front/rear wing and suspension damage:
  • – – Messages can trigger multiple times as more damage is taken, and if the part is partially repaired and damaged again (as opposed to only once for initial damage, resetting only if the part is fully repaired).
  • – – Queued messages can cancel themselves if the part is repaired or if major damage is taken in the meantime.
  • – – – – These fixes are intended to fix erroneous damage messages, such as when a team spectator receives an inaccurate damage state from their driver’s car that triggers these messages, as well as messages right out of the pits.
  • The Spanish Spotter Pack from Ari Cejas has been updated.
  • – – Thank you, Ari!
  • The Portuguese Spotter Pack from Guto Colvara has been updated.
  • – – Thank you, Guto!

Cameras

  • The cockpit model now correctly casts shadows outside the car for cameras that are inside the cockpit.

Replays

  • With replay spooling enabled, the “_spool.tmp” file is now written inside the “%LOCALAPPDATA%” folder instead of the “%USERPROFILE%\Documents” folder.
  • – – This is in an attempt to avoid having Microsoft OneDrive sync the replay system’s temporary “_spool.tmp” file to the cloud, thus consuming some of your “upload” bandwidth.
  • – – To restore the old behavior, you can edit your “app.ini” file to the following relative location: [Replay] spoolRecordingToDir=C:\users\user_name\documents\iracing\replay
  • Fixed an issue where water could sometimes appear to show at track edges. Nothing to see here. Yet.
  • Fixed an issue where some Replays could appear to be missing the clouds that were actually present during the event.

Voice Chat

  • Fixed an interface issue that could cause changes to voice chat volume to appear to be changing a different volume input.

Controllers

  • Gamma corrected keyboard backlighting on both Razer and Logitech keyboards so their response is more linear. A small amount of backlighting has also been added to Logitech keyboards when the Simulator is booting up so the keys are still legible.

Force Feedback

  • Support has been added for the 360 Hz FFB mode provided by some Logitech wheels. This is enabled by default but can be turned off via the “[Force Feedback] enableFFB360HzInterpolated=0” entry in the “app.ini” file. 
  • Brake calibration now asks the user if the brake pedal is a load cell pedal and corrects the braking curve automatically if so.
  • The Auto button is now more consistent from run to run.
  • Fixed an issue with the new crash suppression logic that let some of the crash forces bleed through. This should be a lot quieter when wrecking.

Telemetry

  • A new variable, “IsGarageVisible”, has been added to iRacing Telemetry.
  • – – This variable is True if the Garage UI screen is being shown. This is related to the existing variable, “IsInGarage”, that indicates the car is using garage physics. This new variable is useful for a Team Session – for example, the crew chief may have the garage screen open, but not have the car pulled into the garage yet. This can then indicate to your broadcasting software to blur out the garage values anyway.

CARS:

<Car Class> GT3 Cars

  • Improved ABS system with faster response and better control and performance.
  • Increased suspension droop travel when these cars are driven on the Nordschleife.
  • The engine will no longer be able to be disengaged by the clutch when the car is at racing speeds as a fuel-saving method.
  • Drag effects on the following cars have been reduced.
  • The dynamic brake audio system has been added to these cars. This is custom brake audio logic uniquely tuned to the temperature and pressure logic of these cars. The squeaks and squeals will fade out at higher temps and return when cooler. These noises are dynamic with brake pressures.
  • iRacing setups have been updated.

<Car Class> GT4 Cars

  • Drag effects on the following cars have been reduced.
  • The dynamic brake audio system has been added to these cars. This is custom brake audio logic uniquely tuned to the temperature and pressure logic of these cars. The squeaks and squeals will fade out at higher temps and return when cooler. These noises are dynamic with brake pressures.

<Car Class> GTE Cars

  • The dynamic brake audio system has been added to these cars. This is custom brake audio logic uniquely tuned to the temperature and pressure logic of these cars. The squeaks and squeals will fade out at higher temps and return when cooler. These noises are dynamic with brake pressures.

<Car Class> NASCAR Classic 1987 Cars

  • iRacing setups have been updated.

<Car Class> NASCAR Cup Series Next Gen Cars

  • Tire parameters have been updated.
  • Drafting parameters have been updated.
  • Engine rev limiters have been reduced.
  • Shift light RPM have been updated.
  • These cars now report brake pressure bias in the garage which matches with the “dcBrakeBias” value in telemetry.
  • Level-of-detail camera draw distances for removable parts have been updated to better match the chassis. This prevents vehicle pieces from disappearing  at certain distances.
  • iRacing setups have been updated.

<Car Class> NASCAR Trucks

  • iRacing setups have been updated.

<Car Class> NASCAR Xfinity Cars

  • iRacing setups have been updated.

<Car Class> V8 Supercars Cars

  • iRacing setups have been updated.

<Car Class> Touring Cars

  • Reduced aero drag effect of the draft for following cars.
  • Improved ABS system with faster response and better control and performance.
  • The dynamic brake audio system has been added to these cars. This is custom brake audio logic uniquely tuned to the temperature and pressure logic of these cars. The squeaks and squeals will fade out at higher temps and return when cooler. These noises are dynamic with brake pressures.
  • iRacing setups have been updated.

<Car Class> [Legacy] V8 Supercar – 2014 Cars

  • The low front roll center option has been removed.

ARCA Menards Chevrolet Impala

  • Fixed an issue with dirt appearing on the windshield pull tabs, adjusted the nose lower grill texture, and fixed an issue with the number block layering on the paint template.
  • iRacing setups have been updated.

Audi 90 GTO

  • Maximum brake pedal force has been adjusted.

Audi R8 LMS GT3

  • Fixed an issue where the pedals were missing from the interface model for this car.

BMW M4 GT3

  • Dashboard display has been updated to match the current driver manual.

Chevrolet Corvette C8.R GTE

  • New backfire audio effects, triggering logic, and visual effects have been added.

Chevrolet Monte Carlo SS

  • With this Season update, this vehicle is becoming Retired content. 
  • – – The Late Model Stock is replacing the existing iRacing Late Model vehicle, the Chevrolet Monte Carlo SS.
  • – – – – This replacement will cause the Chevrolet Monte Carlo SS to enter a [Retired] state, removing it from use for all events and the iRacing Store. Records and stats for the Chevrolet Monte Carlo SS will remain intact. Replays for the Chevrolet Monte Carlo SS will no longer function.
  • – – – – All customers who owned the Chevrolet Monte Carlo SS will be granted ownership of the new Late Model Stock for free.
  • – – – – All Non-AI Hosted Sessions scheduled for the future that were to use this car have been updated to instead use the new Late Model Stock.
  • – – – – All AI Hosted Sessions scheduled for the future that were using AI Rosters with this car have been rejected. Customers have not been charged for these Sessions. If you wish, please recreate them using a new Late Model Stock AI Opponent Roster!

Dallara F3

  • iRacing setups have been updated.

Dallara iR-01

  • A new combination of aerodynamic model and tire properties have been developed for improved Oval Racing with this car.
  • Aerodynamics model and tire parameters have been updated.
  • Setup adjustment ranges have been updated.
  • iRacing setups have been updated.

Dallara IR18

  • Visor tear-off control binding has been removed for this vehicle.
  • iRacing setups have been updated.

Dallara P217

  • Draft parameters have been updated.
  • The engine will no longer be able to be disengaged by the clutch when the car is at racing speeds as a fuel saving method.
  • Brake bias adjuster increment has been increased to 0.25.

Dirt Street Stock

  • The display of some car parts has been adjusted based on camera distances for improved graphics performance.

Ford Mustang FR500S

  • Fixed a misprint on the tachometer – this car’s RPM were not calculated in multiples of 10,000 as advertised.
  • Fixed an issue with fuel and oil pressure conversions on the dashboard, and their warning lights.

Formula Renault 2.0

  • Fixed an issue where the tires were using an incorrect model version for cockpit camera views.

Formula Renault 3.5

  • Rear floor durability has been increased.
  • iRacing setups have been updated.

Global Mazda MX-5 Cup

  • Improved ABS system with faster response and better control and performance.

Honda Civic Type R

  • 2023 Season 2 BoP Adjustments: Mass reduced slightly, and engine torque reduced slightly.

Hyundai Elantra N TC

  • 2023 Season 2 BoP Adjustments: Mass increased, and engine torque reduced slightly.

Hyundai Veloster N TC

  • 2023 Season 2 BoP Adjustments: Mass increased slightly, and engine torque reduced slightly.

Indy Pro 2000 PM-18

  • A New Damage Model tuning pass has been completed: lowered break limits for sidepods, and front and rear wings.
  • iRacing setups have been updated.

iRacing Formula iR-04

  • iRacing setups have been updated.

Lamborghini Huracán GT3 EVO

  • Backfire audio effects have been improved.

Late Model Stock

  • NEW CAR!
  • A new stock car, the Late Model Stock, is now available for purchase and use with iRacing!
  • – – Used in series like the CARS Late Model Stock Tour and throughout the Carolinas, the Late Model Stock Car is an important step in the career of many of stock car racing’s top stars. The names that have progressed through the series on the way to national-level glory range from current NASCAR Xfinity Series front-runners like Josh Berry, Sam Mayer, and Myatt Snider to NASCAR Craftsman Truck Series drivers like Hailie Deegan and Christian Eckes and even 2023 NASCAR Cup Series rookie Ty Gibbs. The Late Model Stock Car is powered by a 350 cubic inch engine – both crate and custom engines are available – that produces well over 400 horsepower. Fiberglass body panels help keep the car on the lighter side, but are still durable enough to take on the full-contact nature of short track racing. LMSC racing puts on some of the best shows in short track racing anywhere it goes, and the CARS Tour takes them to many of iRacing’s most popular short tracks, including Southern National Motorsports Park, Hickory Motor Speedway, Langley Speedway, South Boston Speedway, and North Wilkesboro Speedway.
  • The Late Model Stock is replacing the existing iRacing Late Model vehicle, the Chevrolet Monte Carlo SS.
  • – – This replacement will cause the Chevrolet Monte Carlo SS to enter a [Retired] state, removing it from use for events and the iRacing Store. Records and stats for the Chevrolet Monte Carlo SS will remain intact. Replays for the Chevrolet Monte Carlo SS will no longer function.
  • – – All customers who owned the Chevrolet Monte Carlo SS will be granted ownership of the new Late Model Stock for free.
  • Add the Late Model Stock to your collection by purchasing it from the iRacing Store here: https://members.iracing.com/membersite/member/CarDetail.do?carid=164
  • AI Racing is available for this car!

Legends Ford ’34 Coupe

  • Fixed an issue where the right-side spun tire texture was reversed.
  • iRacing setups have been updated.

Lotus 49

  • iRacing setups have been updated.

Lotus 79

  • iRacing setups have been updated.

Mercedes-AMG GT3 2020

  • 2023 Season 2 BoP Adjustments: Center of gravity has been raised slightly, rear suspension geometry has been updated, aerodynamic balance has been shifted forward slightly, rear tire heat generation rate has been reduced slightly.
  • Fixed an issue with opponent cars’ LED roof light strips.

Mercedes-AMG GT4

  • The engine will no longer be able to be disengaged by the clutch when the car is at racing speeds as a fuel saving method.
  • Cockpit fuel fill position art has been adjusted slightly.
  • Steering gear has been added to the interface model for this car.
  • Fixed an issue where the brake bias knob was missing from the interface model for this car.

Mercedes-AMG W12 E Performance

  • External RPM lights have been adjusted.

Mercedes-AMG W13 E Performance

  • AI Racing is available for this car!
  • External RPM lights have been adjusted.
  • Driver paddle shifting animation has been added to this car.
  • Removed the black Monza roll-hoop stripe.
  • Side-mirror models and textures have been updated.
  • iRacing setups have been updated.

Modified – SK & NASCAR Whelen Tour Modified

  • (Both) – iRacing setups have been updated.

NASCAR Classic Buick LeSabre – 1987

  • Fixed an issue where the dashboard gauge lenses were opaque when the New Damage Model was not in use with this car. This was reportedly making it difficult to use the dashboard.

NASCAR Cup Series Next Gen Chevrolet Camaro ZL1

  • Fixed an issue where the nose of the car could disappear when viewed from certain distances via a mirror.

NASCAR Cup Series Next Gen Toyota Camry

  • Texture mapping for the front fenders has been improved.
  • Fixed an issue with phantom damage appearing at certain camera distances.

Porsche 911 GT3 Cup (992)

  • The New Damage Model has been enabled for this vehicle!
  • Fixed an issue where some mirrors could appear to swap locations at certain camera distances.
  • iRacing setups have been updated.

Radical SR10

  • Car physics parameters have been updated slightly.
  • For the New Damage Model, yield and break limits for body panels have been reduced.
  • iRacing setups have been updated.

Ray FF1600

  • NEW CAR!
  • A new open-wheel road car, Ray FF1600, is now available for use with iRacing, and has been granted to all Members for FREE!
  • – – For more than half a century, the British-based Ray Race Cars has been building entry-level open-wheel race cars that have launched the careers of countless racing stars. But few cars at that level have approached the place in motorsport culture held by the FF1600 formula, which has been a constant presence since the late 1960s after driving schools sought an affordable formula for aspiring Grand Prix drivers to be able to practice with. The most defining characteristic of the FF1600 compared to other junior formulae is its lack of wings; without that downforce to work with the 1.6-liter engine, these cars require greater care through the corners than their winged counterparts, but also tend to be closely matched on the track with plenty of passing. Combine that with relatively open regulations, aided by a space frame chassis, the FF1600 formula is popular the world over as an affordable way to go open-wheel racing. Ray Race Cars has won many of these championships around the world, most recently claiming the New Zealand national title in April 2022 with Alex Crosbie.
  • Learn more about the Ray FF1600 on the Car Details page here: https://members.iracing.com/membersite/member/CarDetail.do?carid=163
  • This car is now included as part of the Base Content for iRacing, and is available to all Members for free.
  • The New Damage Model is enabled for this car!
  • AI Racing is available for this car!

Renault Clio R.S. V

  • NEW CAR!
  • A new road car, Renault Clio R.S. V, is now available for purchase and use with iRacing!
  • – – Single-make championships by Renault have been some of Europe’s most approachable lower-level road racing series for nearly six decades. Originating in 1966 in France with the Gordini, the first-generation Clio debuted in 1991, by which point most major European countries had a series of their own. After a brief hiatus, the Clio became the marque of choice once again in the early 2000s, and has been Renault’s car of choice ever since. The fifth-gen Renault Clio Cup car debuted in 2020 and has since been adopted by the five active Clio Cup series across Europe. Powered by a Renault HR13 engine, the car weighs just 1030 kilograms with a 2579 mm wheelbase, making it quick and agile, and a fun experience for drivers of all skill levels. Past Renault single-make champions have included WRC and Dakar legend Carlos Sainz, Le Mans winner Jan Lammers, touring car icon Jason Plato, and open-wheel champion and X Games gold medalist Kenny Brack-could the next great racer be running a Clio in the real world as we speak?
  • Add the Renault Clio R.S. V to your collection by purchasing it from the iRacing Store here: https://members.iracing.com/membersite/member/CarDetail.do?carid=162
  • AI Racing is available for this car!

Silver Crown

  • iRacing setups have been updated.

Street Stock

  • Fixed an issue where side-mirrors would disappear completely from all cars except the camera focus car.
  • iRacing setups have been updated.

Supercars Ford Mustang GT

  • Fixed an issue where the interface was using the incorrect detailed car model for this car.

Super Late Model

  • iRacing setups have been updated.

Toyota GR86

  • The New Damage Model has been enabled for this car!
  • Improved ABS system with faster response and better control and performance.
  • Some tire artwork has been updated.

USF 2000

  • A New Damage Model tuning pass has been completed: lowered break limits for sidepods, and front and rear wings.
  • iRacing setups have been updated.

TRACKS:

Atlanta Motor Speedway

  • (Oval) – AI Racing is now available at this track configuration!

Brands Hatch Circuit

  • Patched several tears in the terrain.

Canadian Tire Motorsports Park

Patched a hole in the pit exit wall.

Chicago Street Circuit

  • Track surface bumpmap has been regenerated.
  • Fixed a number of minor wall issues in Turns 3, 4, and 6.

Circuit de Barcelona Catalunya

  • (Club, Historic, Moto, & National) – AI Racing is now available at these track configurations!
  • Patched several tears in the terrain.

Circuito de Jerez – Ángel Nieto

  • NEW TRACK!
  • A new road course, Circuito de Jerez – Ángel Nieto, is now available for purchase and use with iRacing!
  • – – Opened in December 1985 and hosting its first Spanish Grand Prix just four months later, Circuito de Jerez has been one of the premier racing facilities in Spain for nearly four decades. It brought the World Driver’s Championship back to the country after a four-year hiatus, and even after giving up full-time status to Barcelona in 1991, returned as host of the European Grand Prix multiple times—most notably as the season finale in 1997, when Jacques Villeneuve and Michael Schumacher set up a title-deciding thriller by posting identical qualifying laps and colliding during the race, with Villeneuve surviving the collision and winning the title. Jerez has only seen minor modifications since it was first opened, settling into its current 2.751-mile, 15-turn layout in 1994. Many of these are tight, heavy-braking corners, such as the Curva Dry Sac where Villeneuve and Schumacher made contact, or the Curva Lorenzo that sets drivers up for the final straightaway. The track also features a chicane named for Ayrton Senna, who won the 1986 and 1989 Spanish Grands Prix.
  • – –  Circuito de Jerez – Ángel Nieto has two track configurations: Grand Prix, and Moto.
  • AI Racing is available at both track configurations for this track!
  • Add Circuito de Jerez – Ángel Nieto to your collection by purchasing it from the iRacing Store here: https://members.iracing.com/membersite/member/TrackDetail.do?trkid=473

Circuit Park Zandvoort

  • (Chicane, Club, Grand Prix, National, & Oostelijk) – AI Racing is now available at these track configurations!

Circuit de Spa-Francorchamps

  • (Grand Prix Pits) – Realigned pit grid stalls.

Circuit Zolder

  • AI Racing is now available at both track configurations!
  • Patched several tears in the terrain.

Crandon International Raceway

  • Fixed an issue where the pit entry and pit exit cones had swapped jobs.

Darlington Raceway

  • AI Racing is now available at this track!

Daytona International Speedway

  • Fixed an issue with some terrain poking through SAFER barriers.
  • Patched a terrain seam in Turn 7.

Detroit Grand Prix at Belle Isle

  • AI Racing is now available at this track!

Donington Park Racing Circuit

  • Patched several tears in the terrain.

Dover Motor Speedway

  • Fixed an issue with taking damage when resetting to the Qualifying stall.

Knockhill Racing Circuit

  • (National) – Fixed an exploit that allows users to use the International final corner to get a better run to the start line on their Qualifying lap.
  • Fixed a Z-fighting issue on the first post of some fence models.
  • Patched several tears in the terrain.

Los Angeles Memorial Coliseum

  • AI Racing is now available at this track!

Michigan International Speedway

  • Grid stall amount has been increased to 60.

Mount Panorama Circuit

  • Fixed a wall snag issue on the inside of Turn 19.
  • Fixed a wall alignment issue at Turn 4.

Mount Washington Auto Road

  • (Descent) – The reset stall location has been adjusted to sit on a more flat area.

Nashville Superspeedway

  • AI Racing is now available at this track!

New Hampshire Motor Speedway

  • (Road Course) – Some cones have been earthbound.

Oxford Plains Speedway

  • AI Racing is now available at this track!

Pocono Raceway

  • AI Racing is now available at this track!

Silverstone Circuit

  • Patched several tears in the terrain.

Sonoma Raceway

  • (Open Wheel 2012-2018) – Fixed an issue with an incorrect surface type on the apron near pit entry.
  • (Open Wheel 2012-2018) – Fixed an issue that could cause phantom yellow and spotter messages.

Suzuka International Racing Course

  • AI Racing is now available at all five track configurations!

Thompson Speedway Motorsports Park

  • A variety of holes and seams in the terrain have been patched.

Twin Ring Motegi

  • (Grand Prix & West) AI Racing is now available at these track configurations!
  • (East) – Checkpoints have been added to pit entry to prevent course cutting when entering the pits. Cones have also been added to pit entry to visually help define pit entry path.

Virginia International Raceway

  • Brake markers have been added.