iRacing has deployed Patch 1 for the 2024 Season 1 Build release of its racing simulation platform. As usual, this new Patch includes a number of fixes and improvements for the latest major Release.
Check out the full changelog below for more details.
Credit: Featured iRacing Screenshot by Damien Behnke.
Official Webpage – www.iRacing.com
2024 Season 1 Patch 1 Changelog:
iRACING:
Paint Shop
- A new sponsor, Coach Dave Delta, is now available in the Paint Shop!
SIMULATION:
Cars
- Fixed an issue where many external shift lights were not working correctly.
AI Racing
- AI Drivers have received some specialized driver training relating to speed calculations for corners and chicanes to prevent crashing and spinning out. AKA: Use the brake!
New Damage Model
- Fixed an issue where some vehicles could get into a state with a negative mass value for their chassis while crashing.
Graphics
- Made changes to VRAM accounting for some objects to more accurately estimate the required memory budget for the Simulation.
Audio
- Improved the audio levels for 3D curb rumble sounds.
Spotter – Foreign Language
- The Italian Macro Arcidiacono Spotter Pack has been updated.
- – – Grazie, Marco!
- The Italian Renzo Olivieri Spotter Pack has been updated.
- – – Grazie, Renzo!
CARS:
<Car Class> GTP
- Renamed setups to make them more clear.
Audi R8 LMS EVO II GT3
- The center trunk light has been adjusted to perform as a rain light instead of a brake light.
- Fixed an issue where the cockpit lighting could appear to flicker violently when dynamic cubemaps were in use.
- Fixed an issue with some driver animation paddle shift timing.
For the New Damage Model, fixed an issue where wheels could re-attach incorrectly when Fast Repairs were used.
Dallara F3
- iRacing setup for Autodromo Internazionale del Mugello has been updated.
Dallara iR-01
- iRacing setup for Daytona International Speedway – Road Course has been updated.
Dallara IR18
- iRacing setup for Texas Motor Speedway – Oval has been updated.
Dirt Street Stock
- For the New Damage Model, fixed an issue where aerodynamic downforce was increasing as vehicle damage increased.
Indy Pro 2000 PM-18
- iRacing setups have been updated.
Lamborghini Huracán GT3 EVO
For the New Damage Model, fixed an issue where wheels could re-attach incorrectly when Fast Repairs were used.
Lotus 49
- The New Damage Model is now enabled for this vehicle!
Lotus 79
- The New Damage Model is now enabled for this vehicle!
Lucas Oil Off Road Pro 2
- Fixed an issue where the right-rear fender could appear detached from the vehicle at certain camera distances.
Lucas Oil Off Road Pro 4
- Fix an issue that prevented the digital dash from functioning when using NDM.
Modified – SK / NASCAR Whelen Tour Modified
- (Modified – SK) – For the New Damage Model, a tuning pass has been completed which improves bumpers for improved bumping and should reduce the frequency of 4x contacts.
Super Formula SF23
- (BOTH) iRacing setups for Autodromo Internazionale del Mugello have been updated.
[Legacy] NASCAR Cup Chevrolet Impala COT – 2009
- For the New Damage Model, tuned the engine to receive less damage when the car frame is heavily impacted.
- For the New Damage Model, fixed an issue where aerodynamic downforce was increasing as vehicle damage increased.
[Legacy] NASCAR Cup Chevrolet SS – 2013
- For the New Damage Model, fixed an issue where the nose of this car could appear to face the wrong way at certain camera distances.
- For the New Damage Model, fixed an issue where aerodynamic downforce was increasing as vehicle damage increased.
[Legacy] NASCAR Cup Ford Fusion – 2016
- For the New Damage Model, fixed an issue where aerodynamic downforce was increasing as vehicle damage increased.
TRACKS:
Autodromo Internazionale del Mugello
- Barney, Legendary Flagman, has been summoned to this track!
- Tirewalls, tire stacks, catch fences, and outer walls have been optimized for improved rendering performance.
- Track camera set has been improved.
- Catch fences and outer fencing have been updated.
- Additional speakers and security cameras have been deployed around the track.
- A select set of tree models have been updated for improved rendering performance.
- All trees have been optimized to consume a lower memory size.
- Water drains have been added to some of the track surfaces.
- Fixed an issue where some terrain was intersecting with the tunnels.
- Fixed some obvious visual popping that could occur with structures around the Start/Finish line and pit entry ARMCO based on camera distances.
Okayama International Circuit
- Trees have been optimized for performance improvements.
- Tirewalls, tire stacks, catch fences, and outer walls have been optimized for improved rendering performance.
- A variety of tarmac edge textures have been updated, and grass detail textures have been optimized for improved rendering performance.
- Visitor cars in the parking lots will now be correctly removed at lower graphics settings.
- Fixed a variety of issues with incorrect off-track surface types.
- Fixed a feature where Barney, Legendary Flagman, would divinely levitate instead of using a worldly flagstand, when it was inadvertently hidden from view at lower graphics display settings.
- Fixed a track edge surface issue that could cause the Simulator to crash at night.
- Patched a small hole in the terrain near a Start/Finish wall.
Slinger Speedway
- (Figure Eight) The number of grid spots has been set to 50.
- Caution lights and scoreboards are now plugged in and functional.
- Some missing catch fences, outer fencing, and gates have been added.
- A full artwork fixing pass has been completed including ambient occlusion maps, UV texture mapping, terrain alignment, and grounding assets.
- A complete artwork optimization pass has been completed on environment objects which includes a texture memory update to reduce oversized textures.
- Catchfence appearance has been adjusted for improved rendering performance.
- Environment and asset lightmaps have been regenerated based on the latest updates and optimization.
- Some tree trimming has been completed.
- Fixed a gap in the world between the close terrain and the far terrain.
- Fixed an issue with track camera angles.