iRacing deployed the 2024 Season 3 build for its online racing service. For all the details check out the Release Notes below.
Season highlights include:
- Chevrolet Corvette Z06 GT3.R
- Ford Mustang GT3
- Street Stock – Casino
- Street Stock – Eagle
- Circuito de Navarra (3 configs) [FREE!]
- Oswego Speedway (2 configs, Dirt Oval coming soon!)
- Sachsenring
- New Track Configuration: Indianapolis Motor Speedway (Oval) [NASCAR version]
- New Damage Model for ALL vehicles in the iRacing stable!
- Porsche 911 GT3 Cup (992) Extensive Updates
- NASCAR Trucks Series Trucks Aerodynamic and Chassis Overhaul
- Stats: Driver Leaderboard
- Results: Lap Chart & Lap Graph
- New Racer Onboarding: Sports Car
- Ten Newly Rain-Ready Vehicles [<Car Class> GT4 Class Cars (Aston Martin Vantage GT4, BMW M4 GT4, McLaren 570S GT4, Mercedes-AMG GT4, Porsche 718 Cayman GT4 Clubsport MR), Chevrolet Corvette Z06 GT3.R, Ford Mustang GT3, Global Mazda MX-5 Cup, Ligier JS P320, and Porsche 911 GT3 Cup (992)]
- AI Racing for four new cars [Chevrolet Corvette Z06 GT3.R, Ford Mustang GT3, Street Stock – Casino, and Street Stock – Eagle]
- AI Racing at seven track configurations [Circuito de Navarra – Speed Circuit, Speed Circuit Medium, & Speed Circuit Short, Indianapolis Motor Speedway – Oval, Oswego Speedway – Oval & Mini Oval, and Sachsenring]
- Over 700 professionally crafted iRacing vehicle setups
2024 Season 3 Release Notes:
iRACING:
Legacy Membersite
- The Legacy Membersite (the classic and original members.iracing.com) has received an overhaul with the 2024 Season 3 Release. Functionality has been updated to focus entirely on Account Management and Support. From here, you can also launch iRacing WEB, the iRacing interface that operates within a Web Browser window and has extensive functionality.
- The Login page now authenticates using the same method used by the iRacing application for improved consistency.
- You can still download the iRacing software from this page.
- Any bookmarks saved for the existing Legacy Membersite will automatically launch iRacing WEB and take you to the same place.
iRacing WEB
- While using iRacing WEB, the URL displayed for the page now dynamically updates. For example, you can copy and paste Race Results or Series Info to a friend.
New Racer Onboarding
- A new third path, Sports Car, has been added to the New Racer Onboarding!
- – – Members may now select from any asphalt racing disciplines for their intro to iRacing.
- – – As part of this change, the Global Mazda MX-5 Cup is now REQUIRED content to download.
- As an existing Member, you can re-run the New Racer Onboarding by resetting the option in your Settings.
General
- Colors and height of the window title bar have been updated.
Local Service
- The “_useipv6.txt” and “_usesteam.txt” files have been moved to the Member’s AppCache directory (%LOCALAPPDATA%\<dir>).
- – – We have also updated the process for searching your file structure to find a few important files, including: the “/update” folder, the “_useipv6.txt” file, and the “_useSteam.txt” file. This should improve consistency when launching iRacing.
Time Attack
- Fixed an issue where Time Attack would not launch because another SIM process was already running. Now, only one instance of iRacing will be launched.
AI Racing
- The AI Racing Series page is now divided into a top and bottom section. The top section displays AI Series that you are currently running (My Seasons), while the bottom section displays an array of Official iRacing AI Season Templates. You can select to copy and start running in any of these Official Templates or make adjustments to make it your own. Once you begin running an Official Template, it will appear in the My Seasons section.
- – – The Official iRacing AI Season Templates will always remain at the bottom as a resource for you, and we have plans to expand these offerings. With 2024 Season 3, there are six Official iRacing AI Season Templates.
- Fixed an issue where attempting to Create or Delete an AI Season does not apply the selected action.
Stats
- The Stats page now includes a new third tab, Driver Leaderboard.
- Driver Leaderboard is a searchable database of ALL Drivers on iRacing.
- – – You can search by Driver Name and see a wealth of knowledge about drivers.
- – – You can take related actions with the drivers displayed, such as adding them as a Friend.
- Team Series Stats are now available!
Results
- Three long-requested features have finally arrived in the Results screen for events: the iRacing Event Log, Lap Graph, and Lap Chart!
- – – The iRacing Event Log displays a detailed table of all race control events that occurred during the event.
- – – The Lap Graph displays the event’s progression and key data in a graphical form.
- – – The Lap Chart displays the event’s progression and key data in a highly detailed chart.
- – – – – Events longer than 100 Laps must be downloaded as a .CSV file – they will not appear in a user-friendly state.
Store
- A new “First Purchase” discount of 10% is now automatically applied to a Member’s very first full-price content purchase.
- – – Content purchases include car(s) and/or track(s). If a Member’s first purchase earns a greater discount, then the greater discount amount is used instead of this one-time-only 10% discount.
Car Classes
- The Chevrolet Corvette Z06 GT3.R and Ford Mustang GT3 have been added to the IMSA23 and GT3 car classes. The Ford GT GT3 car has been removed from the GT3 class.
Paint Shop
- Heusinkveld sponsor logo updated.
- Fixed an issue where lighting could sometimes not appear in the Paint Shop.
SIMULATION:
Race Servers
- Fixed a Race Server crash that could occur when a vehicle’s physics parameters reach unrealistic values (zippy).
iRacing Weather System
- New rain-ready vehicles:
- – – <Car Class> GT4 Class Cars are now rain-ready! These cars now have a rain tire compound available for selection and use. This includes the following vehicles:
- – – – – Aston Martin Vantage GT4
- – – – – BMW M4 GT4
- – – – – McLaren 570S GT4
- – – – – Mercedes-AMG GT4
- – – – – Porsche 718 Cayman GT4 Clubsport MR
- – – Chevrolet Corvette Z06 GT3.R
- – – Ford Mustang GT3
- – – Global Mazda MX-5 Cup
- – – Ligier JS P320
- – – Porsche 911 GT3 Cup (992)
- Race Control Related Improvements & Adjustments:
- – – The algorithm that determines if the track is wet or dry has been updated to better account for the current and trend in rainfall rate. This helps Race Control call the track dry faster once the rain has stopped and the track has dried out enough, and also call the Session wet a bit later if the rainfall is light, or sooner if it is raining hard.
- – – The threshold for transitioning from “wet” to “dry” session has been reduced. This change governs rain rules and the usage of rain lights – the system should also err on the side of caution and not make the call too early.
- Tire Related Improvements & Adjustments::
- – – Adjusted how wet gravel and sand operate with tires to reduce the hopping effect that can occur at speed.
- – – Water spray displacement has been updated to match visual particles better.
- – – The algorithm for car tires clearing water from their paths has been updated slightly.
- Rain Calculation Related Improvements & Adjustments:
- – – The maximum allowable rainfall rate for all weather types (Static, Realistic, and Timeline) has been marginally reduced. This will be the new maximum rainfall rate. This change is in accordance with tire development to improve the overall rain racing experience.
- – – Some algorithms for updating the dynamic track state based on weather conditions have been updated.
- Wet Track Related Improvements & Adjustments:
- – – Calculations for determining water content off of the racing surface have been improved, which will particularly improve tire interaction on drying tracks.
- – – Adjusted the code which manages the track surface parameter changes between Sessions (such as Qual to Race) to better account for the time change and weather changes over that time.
- Graphics Related Improvements & Adjustments:
- – – Rain spray particle counts have been optimized for various viewing distances.
- – – Increased the maximum angle for rainfall based on camera velocity.
- – – Windshield rain particle effects and textures have been updated.
- – – Windshield condensation textures have been updated.
- – – Raindrop textures have been updated.
- – – Improved the rendering code for mapping rain particles.
- – – Improved the rendering process for water spray and tire puffs.
- Audio Related Improvements & Adjustments:
- – – Ambient rain sounds have been added for rainfall on pit crew canopies.
- Bug Fixes:
- – – Fixed an issue where some cars could end up with a mix of rain tires and dry tires due to poorly timed pit commands by the driver.
- – – Fixed an issue where the wind direction could have loaded incorrectly in Replays.
- – – Fixed some inconsistencies that could occur when weather parameters were transitioned across Sessions within the same event.
- – – Rainfall is now appropriately blocked from falling onto surfaces underneath bridges and overpasses.
Tires
- The method by which tires detect the wetness of off-track surfaces has been adjusted to fix an issue where tires dipped in gravel or sand were producing unrealistic spikes in tire pressure.
- Reduced the effects differences in tire pressure and temperature have on how tires react to entering gravel and sand surfaces.
- For opponent cars, an issue was fixed where sometimes the tire compound in use was displayed incorrectly.
- Fixed an issue where wheelspin on wet and soft surfaces raised tire temperatures dramatically.
Oval Racing
- As part of the Oval Refresh Project, some asphalt oval track surface parameters have been tuned.
- Some extremely minor heat and grip adjustments have been made to oval racing track surfaces.
Dirt Racing
- The tire wear rate for dirt tires has been reduced by about 25%.
AI Racing
- AI Racing is now available with the following four additional vehicles:
- – – Chevrolet Corvette Z06 GT3.R
- – – Ford Mustang GT3
- – – Street Stock – Casino
- – – Street Stock – Eagle
- AI Racing is now available with the following additional seven tracks and configurations:
- – – Circuito de Navarra – Speed Circuit, Speed Circuit Medium, & Speed Circuit Short
- – – Indianapolis Motor Speedway – Oval
- – – Oswego Speedway – Oval & Mini Oval
- – – Sachsenring
- AI Drivers have passed their swimming tests and are ready to captain the following vessels in rainy weather:
- – – <Car Class> GT4 Class Cars (Aston Martin Vantage GT4, BMW M4 GT4, McLaren 570S GT4, Mercedes-AMG GT4, & Porsche 718 Cayman GT4 Clubsport MR)
- – – Chevrolet Corvette Z06 GT3.R
- – – Ford Mustang GT3
- – – Global Mazda MX-5 Cup
- – – Ligier JS P320
- – – Porsche 911 GT3 Cup (992)
- AI Drivers have received additional specialized training for driving the following vehicles:
- – – <Car Class> GT4 Class Cars
- – – <Car Class> GTP Class Cars
- – – <Car Class> NASCAR Truck Series Class Trucks
- – – <Car Class> TCR Class Cars
- – – Global Mazda MX-5 Cup
- – – Ligier JS P320
- – – Porsche 911 GT3 Cup (992)
- – – SRX
- – – Super Formula Lights
- AI Drivers have received additional racing training at the following tracks and configurations:
- – – Autodromo Jose Carlos Pace (ALL Configs)
- AI Drivers have received additional specialized wet driving training at the following tracks and configurations:
- – – Circuit de Spa-Francorchamps (ALL Configs)
- – – Daytona International Speedway – Road Course
- – – Lime Rock Park – Classic, and Grand Prix
- – – Mount Panorama Circuit
- – – Okayama International Circuit – Full Course
- – – Oulton Park Circuit – International
- – – Road Atlanta – Full Course
- – – Sebring International Raceway – International
- – – Virginia International Raceway – Full Course
- – – WeatherTech Raceway Laguna Seca
- AI Drivers have completed their quarterly educational courses for the 2024 Season 3 Release. This session’s curriculum included the following classes and research materials:
- – – Balancing Understeer, Throttle Backoff, and Juggling Pins
- – – OVAL-300: Superior Superspeedway Racing Lines
- – – Blow the Man Down & 49 Other Sea Shanties for Rain Racing
- – – 360 Degrees of Perfection – A Guide to Steering (Updated for 2024!)
- – – Racing with Umbrellas and Other Top Secret Rain Racing Techniques
- – – Commitment in Relationships and Push-to-Pass
- Several bug fixes have been made for AI Vehicles, including:
- – – Fixed an issue where AI Vehicles were not always throwing dust and marbles correctly.
- – – Fixed an issue where skidding AI Vehicles generated far greater amounts of tire smoke than appropriate while on wet surfaces.
- – – Fixed an issue where AI Vehicles’ engine oil temperatures could reach atomic levels when racing with damage disabled, which could cause the Simulation to crash.
Heat Racing
- Fixed a bug in Heat Racing that could cause problems if the entire field was selected to advance to the Feature from Qualifying, thus eliminating all Heat races.
Physics
- Rolling drag parameters for off-track surfaces have been tuned for improved realism.
- Some additional protections for unrealistic physics values for friction torque, wheel and rim velocities, and spring rates have been added to prevent “zippy” events.
New Damage Model
- The long-awaited day has finally come – The New Damage Model is now available and enabled on ALL vehicles in the entire iRacing catalog! The New Damage Model is now the only damage model!
- The New Damage Model has been enabled on the following additional vehicles:
- – – Chevrolet Corvette Z06 GT3.R
- – – Ford Mustang GT3
- – – Street Stock – Casino
- – – Street Stock – Eagle
- – – <Car Class> Rallycross Cars (Ford Fiesta RS WRC, Subaru WRX STI, VW Beetle GRC, and VW Beetle GRC Lite)
- – – <Car Class> Stock Car Pro Series Class Cars (Chevrolet Cruze, and Toyota Corolla)
- – – <Car Class> V8 Supercars – 2019 (Supercars Ford Mustang GT, Supercars Holden ZB Commodore)
- – – <Car Class> [Legacy] NASCAR Xfinity Series Cars (Chevrolet Camaro – 2014, Ford Mustang – 2016, and Toyota Camry – 2015)
- – – <Car Class> [Legacy] V8 Supercars – 2014 (Ford FG Falcon, and Holden VF Commodore)
- – – Audi 90 GTO
- – – Chevrolet Corvette C7 Daytona Prototype
- – – Formula Renault 3.5
- – – Legends Ford ’34 Coupe
- – – Legends Ford ’34 Coupe – Dirt
- – – Legends Ford ’34 Coupe – Rookie
- – – McLaren MP4-30
- – – Nissan GTP ZXT
- – – Pontiac Solstice
- – – Pontiac Solstice – Rookie
- – – Radical SR8
- – – Ruf RT 12R (AWD, C-Spec, RWD, and Track)
- – – Silver Crown
- – – Sprint Car
- – – Williams FW31
- – – [Legacy] BMW Z4 GT3
- – – [Legacy] Ferrari 488 GT3
- – – [Legacy] Mazda MX-5 Cup & Roadster – 2010
- – – [Legacy] Mercedes-AMG GT3
- – – [Legacy] NASCAR Nationwide Chevrolet Impala – 2012
- – – [Legacy] Pro Mazda
- – – [Legacy] Riley MkXX Daytona Prototype – 2008
- – – [Legacy] V8 Supercar Ford Falcon – 2009
- Going forward, The New Damage Model will simply be referred to as the Damage Model.
- The “Original/Old Damage Model” is now completely unavailable.
Graphics
- Regarding the frequent 20xx Series GPU crashes introduced with the 2024 Season 2 Release:
- – – iRacing remains committed to finding and implementing a solution. We are working directly with Nvidia engineers who have been able to reproduce the issue. This has provided them with leads internally, and they remain under active investigation. We plan to take any actions necessary once we have a clear plan of action with their support.
- GPU particles are now enabled by default and may not be disabled via the “renderer.ini” files options.
- The ability to disable Soft Particles has been removed as an option. Other features are already using this rendering process, so there is no benefit to turning them off.
- The shader processing for tires has been updated to better utilize the environment around the car for elements such as reflections and lighting.
- All vehicle glass shaders have been recompiled to improve the darkening effects.
- Windshield darkening shaders for weather have been updated.
- Updated wiper effects parameters on various cars.
- Refactored a method of sampling normals.
- Driver head and face textures have been optimized.
- Improved driver model and texture level of detail.
- Updated some PopcornFX code parameters for stability.
- Fixed an issue with SSAO processing at long distances, causing swimming shadow artifacts on distant scene objects.
- Fixed an issue where some environment textures could appear splotchy.
- Fixed an issue where dirt and rubber particle effects could appear at the wrong size for non-rain-ready cars.
- Fixed an issue with fireworks’ smoke colors.
- Fixed an issue where trackside camera-people could become demonically possessed, causing them to contort while trying to look in several directions at the same time. Be gone, Pazuzu!
Audio
- Fixed a crash issue when the XAudio device fails.
- Fixed an issue where the Simulation could crash if the audio device selected for use was a PS4 Headset.
Spotter
- The Portuguese-Guto_Colvara Spotter Pack has been updated.
- – – Obrigado, Guto!
- The Spanish-Ari_Cejas Spotter Pack has been updated.
- – – Gracias, Ari!
- The Spotter Pack validation process has been updated.
- – – This process runs to verify if spotter calls are missing from a loaded Spotter Pack and fills them in with the default spotter if it finds any.
Controls
- The latest Fanatec FullForce API has been enabled.
- The Logitech TrueForce API has been updated.
- Support for Simagic 360 Hz mode has been added.
- – – This feature requires SimPro Manager 2.0.338 or newer.
Chat
- Some chat macros with quotes from Mister T of the A-Team have been replaced with more polite and universal phrases.
- – – We pity the fool who never used these!
Cameras
- Fixed a potentially world-ending event that could occur whenever an opponent car left the world if your active camera was still inside it.
Options
- Changed the method used to write “.ini” files to disk. The Simulation will now write the new data to a “.tmp” file. If this is successful, it will remove the previously existing “.ini” file, and then change the file-type of the “.tmp” file to an “.ini” file.
CARS:
<Car Class> GT3 Cars
- Traction control parameters have been updated.
- Minimum ride heights of exactly 50.0 mm are now accepted.
- Anti-roll bar and rear wing adjustments may now be made during pit stops.
- The rear bumper number will now always use the same font as the Series number board.
- Updated tire visual for older models to add ‘WH’ to the wet tires.
- IMSA GTD headlight lenses have been made uniform.
- Windshield rain effect adjustments have been made.
- Footwell ambient occlusion has been darkened.
- iRacing setups have been updated.
<Car Class> GT4 Cars
- The GT4 Class Cars are now rain-ready!
- – – This includes the following vehicles:
- – – – – Aston Martin Vantage GT4
- – – – – BMW M4 GT4
- – – – – McLaren 570S GT4
- – – – – Mercedes-AMG GT4
- – – – – Porsche 718 Cayman GT4 Clubsport MR
- – – These cars now have a rain tire compound available for selection and use!
- Adjusted some tire parameters, including heat generation and tire wear rates.
- Pit scripts have been updated based on the tire compound logic changes.
- A variety of small 2024 Season 3 BoP changes have been applied across the class.
- iRacing setups have been updated.
<Car Class> GTP Cars
- Rain tires have been updated with some additional grip.
- Front and rear anti-roll bars settings may now only be adjusted in a straight line.
- iRacing setups have been updated.
<Car Class> NASCAR Legends 1987 Cars
- iRacing setups have been updated.
<Car Class> NASCAR Next Gen Cars
- iRacing setups have been updated.
<Car Class> NASCAR Trucks Series Trucks
- A variety of physics updates have been made to these trucks based on newly researched real-world data.
- – – This includes dramatic aerodynamic and chassis updates. Learn more HERE.
- The Damage Model tuning for these vehicles has received an overhaul for a vastly improved racing experience. This includes new damage mounts to the side skirt area.
- iRacing setups have been updated.
<Car Class> NASCAR Xfinity Series Cars
- iRacing setups have been updated.
<Car Class> Stock Car Pro Series Cars
- The New Damage Model is now available and enabled for these cars! This includes the following vehicles:
- – – Stock Car Pro Series Chevrolet Cruze
- – – Stock Car Pro Series Toyota Corolla
- Car Contingency decals have been updated for the 2024 Season.
<Car Class> Street Stock Series Cars
- This is a new Car Class, which contains the following vehicles:
- – – Street Stock – Panther
- – – Street Stock – Casino
- – – Street Stock – Eagle
<Car Class> TCR Series Cars
- Tire parameters have been updated.
- iRacing setups have been updated.
<Car Class> V8 Supercars – 2019
- The New Damage Model is now available and enabled for these cars! This includes the following vehicles:
- – – Supercars Ford Mustang GT
- – – Supercars Holden ZB Commodore
<Car Class> [Legacy] NASCAR Cup Cars
- iRacing setups have been updated.
<Car Class> [Legacy] NASCAR Xfinity Series Cars
- The New Damage Model is now available and enabled for these cars! This includes the following vehicles:
- – – [Legacy] NASCAR Xfinity Chevrolet Camaro – 2014
- – – [Legacy] NASCAR Xfinity Ford Mustang – 2016
- – – [Legacy] NASCAR Xfinity Toyota Camry – 2015
- iRacing setups have been updated.
<Car Class> [Legacy] V8 Supercars – 2014
- The New Damage Model is now available and enabled for these cars! This includes the following vehicles:
- – – [Legacy] V8 Supercar Ford FG Falcon – 2014
- – – [Legacy] V8 Supercar Holden VF Commodore – 2014
Acura ARX-06 GTP
- Downforce aeromap has been reprofiled.
- – – Overall downforce has been reduced for improved BoP within the GTP Class.
- iRacing setups have been updated.
ARCA Menards Chevy / Gen 4 Cup
- (ARCA Menards Chevrolet Impala) – Collision parameters for the rear frame have been updated.
- (Gen 4 Cup) – Fixed an issue with the fuel pressure gauge.
- (Both) – Improved the read-out for the fuel gauge.
- (Both) – iRacing setups have been updated.
Audi 90 GTO
- The New Damage Model is now available and enabled for this car!
BMW M4 GT3
- Balance of Performance has been adjusted via reduced vehicle mass, reduced engine torque, and reduced fuel capacity.
Chevrolet Corvette C7 Daytona Prototype
- The New Damage Model is now available and enabled for this car!
Chevrolet Corvette Z06 GT3.R
- NEW CAR!
- The Chevrolet Corvette Z06 GT3.R, a new Sports Car in the GT3 Car Class, is now available for purchase and racing!
- Upon the global sunsetting of the GTE spec at the end of the 2023 racing season, Chevrolet’s Corvette C8.R would require a successor to be built under GT3 specifications. Enter the Z06 GT3.R, which would also see the brand pivot from a direct factory-backed Corvette Racing program to numerous customer teams—although the same Pratt Miller Motorsports group that led the factory GTE effort remains a key part of the racing efforts. The Z06 GT3.R shares plenty with the C8.R it replaces, most notably the 5.5-liter LT6-based V8 engine. The car took its first IMSA WeatherTech SportsCar Championship podium in the GTD Pro class at Laguna Seca in spring 2024, with Nicky Catsburg and Tommy Milner teaming up to finish third in class. More wins and podiums are sure to follow as the Z06 GT3.R builds upon the Corvette’s extensive history of sports car racing success.
- The New Damage Model is enabled for this car!
- AI Drivers are ready for racing with this car!
- The car is rain-ready!
- – – This car has a rain tire compound available for selection and use!
- Chevrolet Corvette Z06 GT3.R may be purchased from the iRacing Store for $11.95.
Dallara F3
- iRacing setups have been updated.
Dallara iR-01
- iRacing setups have been updated.
Dallara IR18
- A new field, “P2P Remaining” has been added to the In-Car Adjustment Black Box.
- Steering effort has been reduced significantly.
- iRacing setups have been updated.
Dallara P217
- Fixed an issue where the rain lights would not be active at certain camera distances.
- Ambient occlusion for the footwell has been updated.
- iRacing setups have been updated.
Ferrari 296 GT3
- The vehicle body vinyl texture has been updated.
Ferrari 488 GTE
- Ground-impacting collision hulls have been raised slightly.
FIA F4
- iRacing setups have been updated.
Ford Fiesta RS WRC
- The New Damage Model is now available and enabled for this car!
Ford Mustang GT3
- NEW CAR!
- The Ford Mustang GT3, a new Sports Car in the GT3 Car Class, is now available for purchase and racing!
- The seventh-generation Ford Mustang has been the linchpin of Ford’s modern motorsport efforts around the world, from the NASCAR Cup Series to Australia’s Supercars series. It was no surprise, then, when the Blue Oval revealed that it would return to the IMSA WeatherTech SportsCar Championship for the first time since 2019 with the Mustang GT3, based on the 2024 Mustang Dark Horse model. The Ford Mustang GT3 is powered by a 5.4-liter, naturally aspirated Ford Coyote V8 engine. Built and campaigned by Multimatic in the GTD Pro class, and run as a customer car by Proton Competition in both GTD and international GT3 series, the car also marks the first time since 1997 that a Mustang will compete at Le Mans. With past Le Mans winners like Mike Rockenfeller and Joey Hand drafted in to run with Ford’s factory IMSA program, expectations are high as the brand writes the next chapter of the Mustang’s racing legacy.
- The New Damage Model is enabled for this car!
- AI Drivers are ready for racing with this car!
- The car is rain-ready!
- – – This car has a rain tire compound available for selection and use!
- Ford Mustang GT3 may be purchased from the iRacing Store for $11.95.
Formula Renault 3.5
- The New Damage Model is now available and enabled for this car!
Global Mazda MX-5 Cup
- This car is now rain-ready!
- – – This car now has a rain tire compound available for selection and use!
- Dry tire parameters have been updated.
- Damage model textures have been updated.
- iRacing setups have been updated.
Indy Pro 2000 PM-18
- iRacing setups have been updated.
Late Model Stock
- iRacing setups have been updated.
Legends Ford ’34 Coupe
- The New Damage Model is now available and enabled for this car! This includes all versions of this car:
- – – Legends Ford ’34 Coupe
- – – Legends Ford ’34 Coupe – Dirt
- – – Legends Ford ’34 Coupe – Rookie
- iRacing setups have been updated.
Ligier JS P320
- This car is now rain-ready!
- – – This car now has a rain tire compound available for selection and use!
- iRacing setups have been updated.
Lotus 49
- iRacing setups have been updated.
Lotus 79
- iRacing setups have been updated.
McLaren 570S GT4
- Driver animations have been updated.
McLaren MP4-12C GT3
- Adjusted mapping on windshield.
McLaren MP4-30
- The New Damage Model is now available and enabled for this car!
- Fixed an issue where aerodynamic penalty values could cause “zippy” crashes.
Mercedes-AMG GT3 2020
- This car has received additional setup parameters:
- – – Bump rubber engagement/gap is now adjustable in setups. This can be used to fine-tune dynamic ride heights for increased platform stability and performance. Existing setups may require ride height adjustments to suit this change.
- Fuel economy has been updated for improved GT3 Class balance.
- Damage model textures have been updated.
Mercedes-AMG GT4
- The New Damage Model is now available and enabled for this car!
Mercedes-AMG W13 E Performance
- The New Damage Model is now available and enabled for this car!
- iRacing setups have been updated.
Modified – SK / NASCAR Whelen Tour Modified
- (BOTH) – iRacing setups have been updated.
Nissan GTP ZXT
- The New Damage Model is now available and enabled for this car!
Pontiac Solstice
- (ALL) – The New Damage Model is now available and enabled for these car models! This includes the following cars:
- – – Pontiac Solstice
- – – Pontiac Solstice – Rookie
Porsche 718 Cayman GT4 Clubsport MR
- Updated Dash Box lights that were not functioning.
Porsche 911 GT3 Cup (992)
- This car is now rain-ready!
- – – This car now has a rain tire compound available for selection and use!
- Some significant updates have been completed for the 2024 Season 3 Release for this car, including:
- – – Full tires rework.
- – – Car systems have been updated to better match current real-world specifications, including engine, brakes, suspension, mass distribution and inertias, rear wing angle sensitivity, setup ranges/tech limits, and dash display.
- – – Anti-roll bars and rear wing adjustments may now be made during pit stops.
- – – The clutch pedal usage is now disabled while traveling at 100 kph or above.
- – – Aerodynamic damage penalties and repair times have been updated.
- iRacing setups have been updated. Any previous setups will likely fail Tech.
Porsche 911 GT3 R (992)
- This car has received additional setup parameters:
- – – Bump rubber engagement/gap is now adjustable in setups. This can be used to fine-tune dynamic ride heights for increased platform stability and performance.
- – – Ride heights are now set directly by damper/shock length adjustment instead of spring perch offset.
- – – Existing setups may require ride height adjustments to suit these changes.
- Updated rear window shader shading effects.
- Shift lamps have been adjusted.
Porsche 963 GTP
- Reduce center spring increment to 0.0001m to more easily zero out cross weight on rain tires.
Radical SR8
- The New Damage Model is now available and enabled for this car!
Radical SR10
- iRacing setups have been updated.
Ray FF1600
- iRacing setups have been updated.
Renault Clio R.S. V
- iRacing setups have been updated.
Ruf RT 12R
- (ALL) – The New Damage Model is now available and enabled on these cars! This includes the following:
- – – Ruf RT 12R AWD
- – – Ruf RT 12R C-Spec
- – – Ruf RT 12R RWD
- – – Ruf RT 12R Track
Silver Crown
- The New Damage Model is now available and enabled for this car!
- Fix an issue that could cause strange visual steering feedback in live views.
- iRacing setups have been updated.
Sprint Car
- The New Damage Model is now available and enabled for this car!
- Fixed an issue where the rollbars appeared at unreasonably far camera distances.
SRX
- iRacing setups have been updated.
Street Stock – Panther
- The car previously named “Street Stock” has been appended with the name “Panther” to make it unique, and match its new partner cars in the new Street Stock Class: Casino and Eagle!
- iRacing setups have been updated.
Street Stock – Casino & Eagle
- NEW CARS!
- – – A pair of new asphalt oval Sports Cars, Street Stock – Casino, and Street Stock – Eagle, are now available for purchase and racing!
- When it comes to grass-roots racing, it doesn’t get any more “rooted” than Street Stocks. Although there are (nearly) as many different variations on Street Stock rules as there are quarter- and half-mile race tracks around America, the common thread is the use of an older American street car as the basis of the Street Stock race car. Depending on the race track and its rules (and your budget), Street Stocks range from little more than a street car with its interior gutted, its windows removed and a rudimentary roll cage to a full-on race car with a highly-tuned engine, upgraded suspension and plastic bodywork conforming to the shape of the original street car. (iRacing’s Street Stock is built to the full-on race car rules). Regardless of the specific rules, turning a street car into a Street Stock is not only less expensive than buying a purpose-built race car, the process of building a race car from a street car helps wanna-be race drivers and mechanics learn the fundamentals of race car construction, maintenance and setups. And learning is what it’s all about, for Street Stocks is the class to learn the basics of stock car racing.
- The New Damage Model is enabled for both of these cars!
- AI Drivers are ready for racing with both of these cars!
- These cars are now part of a new Car Class: Street Stock!
- Street Stock – Casino & Eagle may be purchased from the iRacing Store for $11.95.
Subaru WRX STI
- The New Damage Model is now available and enabled for this car!
Super Formula Lights
- Front ride height maximum limit has been reduced slightly for improved aerodynamic accuracy.
- iRacing setups have been updated.
Super Formula SF23
- The brake area variables are now constants. They are not adjustable in these cars in real life.
- iRacing setups have been updated.
Super Late Model
- Some damage adjustments, including updated part masses, stiffness, and mount properties.
- iRacing setups have been updated.
Toyota GR86
- When the hood is removed, some additional engine bay components are now visible instead of empty space.
USF 2000
- iRacing setups have been updated.
Williams FW31
- The New Damage Model is now available and enabled for this car!
[Legacy] BMW Z4 GT3
- The New Damage Model is now available and enabled for this car!
[Legacy] Dallara DW12
- iRacing setups have been updated.
[Legacy] Ferrari 488 GT3
- The New Damage Model is now available and enabled for this car!
[Legacy] Mazda MX-5 Cup & Roadster – 2010
- (ALL) – The New Damage Model is now available and enabled for these cars! This includes the following car models:
- – – [Legacy] Mazda MX-5 Cup – 2010
- – – [Legacy] Mazda MX-5 Roadster – 2010
[Legacy] Mercedes-AMG GT3
- The New Damage Model is now available and enabled for this car!
[Legacy] NASCAR Nationwide Chevrolet Impala – 2012
- The New Damage Model is now available and enabled for this car!
[Legacy] Pro Mazda
- The New Damage Model is now available and enabled for this car!
[Legacy] Riley MkXX Daytona Prototype – 2008
- The New Damage Model is now available and enabled for this car!
[Legacy] V8 Supercar Ford Falcon – 2009
- The New Damage Model is now available and enabled for this car!
TRACKS:
Algarve International Circuit
- Animated blades have been added to the wind turbines.
- – – This now generates enough renewable electricity to power the entire simulated world within iRacing!
- Fixed an issue with a guardrail texture at pit-out.
Atlanta Motor Speedway
- (Rallycross Short & Rallycross Long) – A floating tire barrier has been earthbound.
Autodromo Internazionale Enzo e Dino Ferrari
- (Grand Prix) – Track limits have been updated.
- The default and short rolling grid stall locations have been adjusted in order to give multiclass fields more time to spread out.
- Track logo has been updated.
Autodromo Internazionale del Mugello
- Fixed some painted runoff colors and some walls have been adjusted to better match the real-world reference.
- (Short) – Fixed an issue where the pit entry notification did not appear in a timely manner.
Autódromo José Carlos Pace
- For Race Control, the “4 Wheels Off-Track” system has been implemented here.
- A slowdown penalty has been added to the runoff between Turn 11 and Turn 12.
- The Turn 4 slowdown has been moved so it only affects drivers trying to abuse the outside runoff between Turn 4 and Turn 5.
- Track limits for the grasscrete areas on the exit of Turn 10 and Turn 12 are now more lenient. Track limits for the grasscrete at Turn 12 entry are now more strict.
- Track logo has been updated.
Brands Hatch Circuit
- The default and short rolling grid stall locations have been adjusted in order to give multiclass fields more time to spread out.
- (Rallycross) – A penalty has been added for crossing the gravel at the hairpin.
- (Rallycross) – Some fences and tire bundles near Turn 1 are now solid objects.
- Smoothed some wall snags at Turn 4 and Turn 5.
- A pit cone has been reoriented.
- Fixed an issue where an invisible wall edge on the starting grid near garage 20 could ambush cars.
Canadian Tire Motorsports Park
- The default and short rolling grid stall locations have been adjusted to give multiclass fields more time to spread out.
Cedar Lake Speedway
- Fixed a wall snag on the front straight under Barney’s perch.
- Closed a secret portal hidden inside the Turn 3 / Turn 4 catch fence that could immediately Reset a car back to the pits.
Charlotte Motor Speedway
- (Oval – 2018) – Track grip parameters have been increased slightly.
- (Oval – 2018) – Checkpoints in the pit exit have been updated for slightly improved leniency.
Chili Bowl
- Track logo has been updated.
Circuit of the Americas
- (East) – Standing start grid stall spacing has been redistributed.
Circuit Gilles Villeneuve
- The default and short rolling grid stall locations have been adjusted to give multiclass fields more time to spread out.
Circuit de Lédenon
- A few environment textures have been updated.
Circuit de Nevers Magny-Cours
- The default and short rolling grid stall locations have been adjusted to give multiclass fields more time to spread out.
Circuit Zolder
- Rolling Start grid stalls now have the pole position on the left.
- Full and Short Parade Laps have been updated.
Circuito de Jerez – Ángel Nieto
- Some cones have been added to the inside of the pit-in to aid in avoiding a slowdown penalty.
- The UFO building now correctly blocks rain.
Circuito de Navarra
- NEW TRACK!
- Circuito de Navarra is an asphalt road track.
- Opened in 2010 and hosting premier car and motorcycle events ever since, Circuito de Navarra is one of Spain’s top road racing circuits. From endurance events like the 24H Series, to sprint events for GT1 cars and TCR Spain, to a regular presence in the FIA F4 Spanish Championship, both sports cars and open-wheelers have taken full advantage of the track located just outside of Los Arcos. All iRacers are able to race Navarra as an included part of their subscription. Like many other circuits around the world, Navarra boasts three configurations: the primary 15-turn Speed Circuit that runs for 2.44 miles, and two shorter ones (the 1.66-mile Medium and 0.82-mile Short layouts) comprised of smaller segments of the track. Its long frontstretch features a gentle right-hand first corner before funneling drivers into sharper Turns 2 and 3. Many of Navarra’s corners are sharply angled, with Turns 5, 7, and 10 of the primary layout the most sweeping of the group.
- Circuito de Navarra includes three track configurations: Speed Circuit, Speed Circuit – Medium, and Speed Circuit – Short.
- Circuito de Navarra is AI-enabled, and ready for AI Racing! ALL Track configurations are ready for AI Racing!
- The 3D Foliage System has been seeded at this track!
- Circuito de Navarra is a new FREE Track! It has been added to the default content granted to all iRacing subscribers – no need to purchase!
Daytona International Speedway
- 3D curbs have been placed at this track!
- (Oval) – Removed some tire walls that should only be present at the Road Course bus stop.
- (Road Course) – A config-specific wall has been added between Turn 4 and Turn 5 to prevent impalement by guardrail.
- (Moto) – Some extra visitor cars and campers have been removed from Turns 7 and Turn 8.
Detroit Grand Prix at Belle Isle
- The default and short rolling grid stall locations have been adjusted to give multiclass fields more time to spread out.
Firebird Motorsports Park
- The track formerly named “Wild Horse Motorsports Park” has been officially renamed to “Firebird Motorsports Park”.
Fuji International Speedway
- Pit entry checkpoints have been updated to remove the likelihood for an unsafe pit entry penalty.
- (Grand Prix) – The gain-time penalty for missing the chicane has been doubled.
- (No Chicane) – A gain-time checkpoint has been added to the final corner to prevent abuse of the runoff in Qualifying.
Hockenheimring Baden-Württemberg
- Grid stall 26 has been updated to match the real world position better.
- (Grand Prix & Outer) – The rolling start grid has been shifted back to give multiclass fields more time to roll out.
- (National A, Short A, National B, & Short B) – Proper Full and Short parade laps have been added.
- Some missing paint lines have been added around Turn 2, Turn 11 and Turn 16.
- Some missing wall end caps have been added.
Homestead Miami Speedway
- Added a blue pit-out cone to layouts Road A and Road B.
Indianapolis Motor Speedway
- NEW TRACK CONFIGURATION: Oval
- – – A new track configuration, Oval, has been added to Indianapolis Motor Speedway.
- – – – – This track configuration takes the 2022 scan data used by the Open Wheel Oval configuration and mixes it with the Oval – 2009 configuration. The result is a NASCAR Oval with data from 2022!
- (Road Course) Tweaked the Turn 1 curb to prevent snagging.
Kevin Harvick’s Kern Raceway
- – Updated back straight gate texture, added missing warehouse building, corrected finish line artwork and removed a sunken hose from Turn 1 and Turn 2.
Kokomo Speedway
- The grandstands on the back straight have been shifted slightly.
Long Beach Street Circuit
- The rolling start grid has been shifted to earlier in the lap to give multiclass fields more time to spread out.
Mid-Ohio Sports Car Course
- (Full Course) – The rolling start grid has been shifted to earlier in the lap to give multiclass fields more time to spread out.
MotorLand Aragón
- (West) – Full pace laps are now available at this track.
Motorsport Arena Oschersleben
- Removed some redundant painted lines at pit exit.
Mount Panorama Circuit
- Updated some trackside advertisements.
Nürburgring Grand-Prix-Strecke
- Fixed an issue where the Schumacher billboard could not be lit by headlights.
Okayama International Circuit
- (Full Course) – The rolling start grid has been shifted to earlier in the lap to give multiclass fields more time to spread out.
Oswego Speedway
- NEW TRACK!
- Oswego Speedway is an asphalt Oval track.
- Known as “The Steel Palace,” Oswego, New York’s Oswego Speedway may be best known for its Supermodified events. Besides hosting major touring series, it’s also the last track in the world to run Supermodifieds as part of its weekly races. Still, there’s much more to Oswego than that—from frequent spots on touring modified, late model, and other open wheel series, to its annual dirt conversion for Super DIRT Week and the Big Block Modifieds of the Super DIRTcar Series, few ovals in America host such a diverse racing program. Oswego’s conversion from racing horses to racing cars began in 1951, when the track was converted to a 3/8 mile dirt track. That layout was paved the next year and remained as such until 1961, when it was lengthened to its current 5/8 mile configuration, although a 3/8 mile Mini Oval is still accessible. Oswego began hosting Super DIRT Week in the fall of 2016 and has undergone an annual makeover each year since.
- Oswego Speedway includes two track configurations: Oval, and Mini Oval.
- Oswego Speedway is AI-enabled, and ready for AI Racing! ALL Track configurations are ready for AI Racing!
- Oswego Speedway may be purchased from the iRacing Store for $11.95.
- The Oswego Speedway Dirt Oval track configuration remains in active development, and will be completed and released soon! This config will not require an additional purchase.
Phoenix Raceway
- Update to camera flash texture.
Red Bull Ring
- (Grand Prix) – Full pace laps are now available at this track.
Road America
- The short parade lap grid spots have been pushed back to just after Turn 11 to give more time for multi-class fields to spread out before the green flag.
Rockingham Speedway
- Track logo has been updated.
Rudskogen Motorsenter
- A pit lane exit exploit has been patched.
- Some wall snags have been shaved off.
Sachsenring
- NEW TRACK!
- Sachsenring is an asphalt road track.
- Located in the state of Saxony, the Sachsenring is one of eastern Germany’s easternmost racing circuits, and a regular host of major events like DTM and the German motorcycle Grand Prix. The original Sachsenring circuit spanned more than five miles through public roads, but stopped hosting races in 1990. The modern layout began to take shape in the mid-1990s. After the unification of West and East Germany, a new permanent facility was constructed, and the track received multiple tweaks until settling into its current form in 2003. The modern Sachsenring runs for 2.281 miles with 13 turns. The first, the Coca-Cola Kurve, sends drivers into a rapid-fire set of six round and sweeping corners. After Turn 6, the track begins to open up with more gradual curves until a tight final corner sends drivers back onto the frontstretch.
- Sachsenring is a single track configuration.
- Sachsenring is AI-enabled, and ready for AI Racing!
- The 3D Foliage System has been seeded at this track!
- Sachsenring may be purchased from the iRacing Store for $14.95.
Sandown International Motor Raceway
- Full pace laps are now available at this track.
Sebring International Raceway
- Fixed an issue causing AI drivers to run wide and even onto the grass at pit exit.
- Some toppled and floating cones have been grounded.
Slinger Speedway
- Removed an invisible barrier near some orange fencing on pit road.
Snetterton Circuit
- (200 & 300) – The rolling start grid has been shifted to earlier in the lap to give multiclass fields more time to spread out.
Suzuka International Racing Course
- (Grand Prix & Moto) – The rolling start grid has been shifted to earlier in the lap to give multiclass fields more time to spread out.
- Track logo has been updated.
Virginia International Raceway
- (South Course & Patriot Course) – Pace car speed has been reduced from 55 mph to 40 mph. Fred should now also get off the track quicker before the green comes out.
- Fixed an issue with the fence at Turn 14 that caused it to only be seen from one side.
Watkins Glen International
- Fully modeled 3D curbs have been added to this track!
- The track surface bumpmap has been regenerated at this track, which fixes an issue with rogue bumps on the entrance to the boot in Turn 6.
WeatherTech Raceway Laguna Seca
- Track logo has been updated.
Winton Motor Raceway
- (Club) – The rolling start grid has been shifted to earlier in the lap to give multiclass fields more time to spread out.
- (Club) – The blue cone from the National config will no longer appear at this config.
- (Club) – Barney has been surgically removed from a guardrail. He will make a full recovery.
- Fixed some incorrect curb sounds.
Official Webpage – www.iRacing.com