iRacing April 8 Update deployed

iRacing Update

iRacing Update deployed

While the new build update is scheduled for June, the iRacing development team decided to deploy an intermediate update fixing some ongoing issues.

The main part of the update addresses some frame-rate related improvements such as shadow volume performance, a dynamic level of detail function and cockpit mirror priority options. All these improvements should enable users to bump up their maximum frame-rate. Furthermore, the update also fixes a few small bugs and adds updated setups to a selection of cars.

Changelog:

Framerate Improvements

  • Improved shadow volume performance at night tracks, when driving near large
    groups of cars, such as during starts and re-starts.
  • Dynamically reduce the level of detail of cars and pit related objects, when
    driving near too many high detail objects, such as during starts and restarts.
  • Added some clamping to the level of detail for mirrors and cockpit camera to
    prevent detail level from going too high when it shouldn’t.
  • If both the virtual mirror and cockpit mirrors are enabled at the same time, the rear-view cockpit mirror is now lowered in priority to be after the side mirrors. Now you can say you want 1 cockpit mirror and the virtual mirror, and you get the driver side cockpit mirror and the virtual mirror, instead of the rear view mirror and the virtual mirror.

Screenshots

  • Fix the giant screen shot code so that it works again.

Fonts

  • Fixed the Charlie Brown font so it will now display properly.

BMW Z4 GT3

  • Fixed bug where final drive ratio was not transmitting to opponent cars properly, causing incorrect sounding opponent engine rpms.
  • Updated baseline setup.

Chevrolet Impala Old Class B

  • Updated darlington setup.

Ford GT

  • Maximum perch offset for both fronts set to be equal.

Ford GT GT3

  • Fixed bug where final drive ratio was not transmitting to opponent cars properly, causing incorrect sounding opponent engine rpms.

McLaren MP4-12C GT3

  • Fixed bug where final drive ratio was not transmitting to opponent cars properly, causing incorrect sounding opponent engine rpms.

Modified – SK

  • Updated all setups.

NASCAR Camping World Chevrolet Silverado

  • Added more levels of detail, and optimized existing LOD’s.
  • New shadow model for night tracks

NASCAR Camping World Toyota Tundra

  • Added more levels of detail, and optimized existing LOD’s.
  • New shadow model for night tracks.
  • Made sure parts of the damage model doesn’t show up at the wrong time.

NASCAR Sprint Cup Chevrolet SS

  •  Updated martinsville and monza_ovalleft setups.

NASCAR Sprint Cup Ford Fusion

  • Updated martinsville and monza_ovalleft setups.

NASCAR Sprint Cup Toyota Camry

  • Updated martinsville and monza_ovalleft setups.

NASCAR XFINITY Chevrolet Camaro

  • 3D model optimizations.
  • Updated darlington setup.
  • Rear of car should no longer disappear at certain viewing distances.

NASCAR XFINITY Ford Mustang

  • 3D model optimizations.
  • Updated Darlington setup.
  • Rear of car should no longer disappear at certain viewing distances.

Super Late Model

  • Updated all setups.

Autodromo Nazionale Monza

  • Collisions enabled on the oval tirewalls.
  • Pitwall collisions for final piece of wall was missing after oval/road split.
  • Fixed tunnel shadow problem.
  • Fixed terrain gap near tunnel.

Summit Point Raceway

  • – Fastlane object no longer creates black-hole shadow for shadowmaps.

Phoenix International Raceway

  • Lights on the T1 stand were not hooked up into grandstand detail level and had configuration problems causing a lot of double rendering.

Twin Ring Motegi

  • Fixed bug with a pit wall in the East config missing a collision chunk.
Official Webpage – www.iRacing.com