Here is a new TEST PATCH : 0.6B8
You can read about why this update was needed in the main forum thread :
http://www.lfsforum.net/showthread.php?t=80675
0.6B8 is NOT compatible with version 0.6B
0.6B8 CAN play replays from version 0.6B
You cannot upload hotlaps made with 0.6B8 because it is a test patch.
Please keep a backup of your LFS.exe from 0.6B so you can easily go back if there are any problems.
Changes from 0.6B6 to 0.6B7 :
- FIX : Guests were often kicked after another took over their car Instead of “LAG (seconds)” now “username (seconds)” is displayed
- Timer bounding increased to 30 sec for normal LFS (graphic mode)
- Timer bounding stays at 6 sec for non-graphical dedicated hosts
Changes from 0.6B5 to 0.6B6 :
- Repaired most translations with a small update on one line
- FIX : Guest disconnected if host used InSim IS_PLC packet
Changes from 0.6B to 0.6B5 :
Improved multiplayer system :
- Game only needs host packets to continue processing
- Quicker joining to host – no waiting for other players
- No waiting for packets from players with slow connections
- Leaving a host is instantaneous even if a guest is connecting
- Longer timeouts avoid disconnection due to short interruptions
(NOTE : no change to physics – old replays are still valid)
Other changes :
- Two new translations : Indonesian and Romanian
- New hacker protection applied to multiplayer packets
- Improved checks on validity of user names while connecting
- User names now confirmed with master server after connection
- OOS / CPW messages now show user name instead of player name
- Removed message “Got master packet” from network debug output
- No buffer overflows from hangs or operating system time changes
- User name in brackets now shown at end of disconnection messages
- New “Authorised” message on host links user name with ip address
- Race setup screen /clear command can now only be used by admins
- Ability of guests to vote or select tracks now enforced by host
InSim :
- Added new leave reasons (CPW / OOS / JOOS / HACK) for IS_CNL
- Change to in-game usage of IS_REO – only valid after SMALL_VTA
Fixes :
- Custom view was not set to new car type on replay restart
- Duplicate lines in scripts could cause unexpected results
- Virtual speedo sometimes overlapped numbers (e.g. XRG km/h)
- Circuit length is no longer displayed for open configurations
- LFS could crash when displaying laps for fuel after short laps
- Ready status in lobby is now checked when a player disconnects
- Load WE1R on dedicated host – Checkpoint 1 path node not found
- User’s controller type was not shown after taking over a car
- SHIFT+R near end of SPR could make cars swap between players
Download Here
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