Project CARS Becomes An Oculus Rift Launch Title
With the upcoming releases of the Oculus Rift, the HTC Vive, and Sony’s PlayStation VR, 2016 is going to be the year of virtual reality.
At the Developer’s Conference 2016 currently taking place in San Francisco, Oculus and Slightly Mad Studios announced that Project CARS will be a key launch day title when the Oculus Rift launches on March 28th.
Project CARS will launch on the Oculus Store complete with all the On Demand content added over the last year. The Oculus version will feature VR-specific improvements. When Project CARS Game Of The Year Edition launches, all purchasers of the game on the Oculus Store will automatically get upgraded to this version.
“Ever since the announcement of the Oculus Rift and the team getting their hands on one of the early devkits we immediately knew the racing genre was going to be a perfect fit for virtual reality. With players already having an understanding of what it feels like to sit in the driving seat of a car, wheel peripherals already existing that provide a natural driving input, and the nature of racing being one of (hopefully!) forward motion, the ability to now wear a virtual helmet and experience the action through the driver’s eyes is the final piece of the puzzle allowing you to get as close as possible to the real thing.”
– Stephen Viljoen, Game Director
“Project CARS has always been regarded as one of the most beautiful racing games out there already but we’re always looking for new gameplay experiences too. Once you’ve peered closer at the fine detail we put into the cockpit of a supercar like the Pagani Huayra BC, hastily glanced left at a IndyCar trying to overtake, looked towards the apex whilst trying to nail a perfect lap, or even looked out of the back window whilst trying to reverse you’ll never be able to go back. Without a shadow of a doubt, virtual reality makes you a better racer and we fully expect many of our fans and Esports pros that already own sim racing setups will eagerly be adopting the Rift as the way to take their game to the next level.”
– Andy Tudor, Creative Director