A new weekly build of Slightly Mad Studios’ WMD-powered Project CARS title is out.
Build 216 for all members to enjoy.
Build 216 (18/5/12, Team Member+)
- New Milan HUD maps
- Added new co-ord’s for Milan maps
- MainMenu improvements (Title area now on the left rather than the right, Profile info condensed into a smaller area now on the right, more removal of green/red buttons, Back button now placed next to the header for better balance and ease-of-use, Events screen now navigable via gamepad, Location Select screen updated, a few more icons in places)
- Besos overlays textures updated
- Added new Monteray map
- New Besos exports
- New Harrison Pike Raceway export
[EXPAND Read the full week release notes!]
Build 215 (17/5/12, Senior Manager)
- Added and implemented CSProtocol class, which handles generic message-based communication on top of a stream socket
- Automatically unlock all tracks for Managers and Senior Managers, even if they are not available in server lists yet
- Added new maps and replaced placeholder images
- Animated flags – initial data for vertical flags
- Animated flags – ART – export setup update
- Animated flags – beach and rectangle flags added + thumbnails and ART data
- BuildScript : Updated RTPatch history generation using base filename pattern
Build 214 (16/5/12, Senior Manager)
- Added support for force feedback tweakers config files
- Updated loading of vehicle-specific force feedback tweakers config file
- Sakitto:New textures for start gantry asset
- Added Milan HUD maps
- Added default force feedback tweakers config file
- Placeholder icon for track maps
- Harrison Pike Raceway – fix tailing
- Harrison Pike Raceway – add nmp texture for windows
- Replaced old placeholder for track map images
- New setup layout in preparation for additional setup items
- Final Besos Track maps finished
- New Henrico export
- New Heusden export
- New Sakitto exports
Build 213 (15/5/12, Manager+)
- Fix for crash that could occur if AllocStreamBuffer was used
- FXAA Enabled on PS3
- Replaced placeholder map with finished version
- Re-arranged the Trigger icons on HUD map
- Harrison Pike Raceway – update textures
- Added placeholder Milan HUD map
- Loire track textures-Extended a bit the map and removed tents and vehicles
- Badenring – Added some trees and bushes around the porsche curves area
- Stockcar 90: LODA WIP
- Brake squeal levels increased for audibility. React differently to temperature and wheel speed
- Memphis textures intial versions
- Added Memphis track
- set max AI participants to 31 at Memphis oval
- New AIW for Mephis oval. Supports 32 with pitlane
- BAC Mono – Added AO to all LODs
- BAC MONO – New liveries in
- Corrected Memphis TRD – forced rolling starts, AI max set at 42
- Sakitto:New Textures for Sakitto Time Tower Asset
- Memphis raceline initial version
- Henrico base textures initial check in
- Henrico initial version of the trd file
- Henrico initial version of the AIW file
- Added Henrico track
- 3D crowd male variations:Added ingame 1st male variation: head + body.
- Harrison/Memphis/Henrico – Update track TRD data for correct Long/Lat/Timezone/Race Dates/Rotation Offsets
- Force rolling start at Henrico and set opponent limit to 42
- Added new logos for UI
- New BAC Mono export
- New Loire export
Build 212 (14/5/12, Senior Manager)
- Fixed build issues of the OneSock library on PC, PS3 and 360 platforms
- Fixed UDP support build issue on 360 platform
- Sakitto:New textures for Ferris Wheel asset
- Ariel atom : fixed left hand on steeringwheel leaving too early from steering wheel while turning right
- Kart02: placeholder livery replaced with new texture
- Kart02: livery entries of #17,18,19 and 20 updated
- F68 fixed steeringwheel lock
- Stripping of legacy reverb and thining out crowds and tannoy placement
- BAC MONO – Interior texture. Initial check in
- Added new Northampton Hud map
- Kar1,kart2: removed clutch settings from cdv as this is only 2 pedals operated vehicle.Repositioned feet on pedals
- Added new Florence maps
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