Project CARS – Build 346 Released for all members.

 

 

 

 

Project CARS – Build 346 Released for all members.

A new weekly build of Slightly Mad Studios’ WMD-powered Project CARS title is out.
Build 346 for all members to enjoy.

 

Build 346 (9/11/12, Junior Member+)

Enviroment:

  • * Fix for cloud shadows bug which caused sparkly rain

Physics:

  • * Reverted change made to BNew.hpp that was added initially to fix Physics linking with PhysX 3. This is better handled by making sure that all projects that use the Base Game Kernel include the game kernel headers correctly, doing so then prevents <new> from being included

EOR Screens:
 

  • * Fixes for the missing score display
  • * Championship scoring now comes from data rather than being hard-coded, and can be set per-Championship. Scoring and Championship data added so the current ones demonstrate different scoring for larger groups and head-to-head

Tracks:
 

  • * Moravia: AIW’s and TRD’s updated to support 36 car grids
  • * Monterey: AIW’s and TRD’s updated to support 36 car grids
  • * Summerton: AIW’s and TRD’s updated to support 36 car grids
  • * Eifelwald: Tweaked graffiti textures
  • * Eifelwald: Added graffiti textures

Vehicles:

  • * Correct fix for SP300R tyre widths


Build 345 (9/11/12, Junior Member+)


Online:

  • * Added sender’s NodeRefId to participant finished events
  • * Changed Timings’ remote results not to rely on sender’s local player participant Ids, and changes it to use the sender’s node id
  • * Fixed some asserts in NodeRefIfSet
  • * Removed driver duel legacy messages
  • * Fixed invalid format string for curl errors


Enviroment:

  • * Special effects now using acessors instead of direct variables for the weather state
  • * Tidy up of env systems to make all weather state member variables protected out side of the enviroment lib

Bug Fixing:

  •  
  • * Fix for leaderboard post-race crash

Input:

  •  
  • * Recreate menu set for device upon device reinitialisation
  • * Automatic wheel preset selection will now prefer combined pedal presets if the controller indicates it is operating in combined mode

EOR Screens:

  • * Adding post race standings screen
  • * Updating post race leaderboards screen
  • * Fixes for post race screens – correct track name, and round number

Physics:

  • * Updated conversions from 4×4 matrix to PhysX transform to always normalise resulting quaternion
  • * Physics system files for the dynamic tyre objects placed on belgian forest kart track

SETA:

  • * Updated parameter set for FA tyre

GUI:

  • * Kerning on load screen font fixed, background now in lobby screen rather than just empty blackness
  • * Weird white pixels removed from background image

Tracks:

  • * Milan: Add seats textures
  • * Eifelwald GP: New static lights
  • * Heudsen: New texture maps
  • * Derby National: New road, inner terrain, barriers, kerbs etc from Schwantz to new Esses
  • * Derby GP: New road, inner terrain, barriers, kerbs etc from Schwantz to new Esses
  • * Derby: New textures addition
  • * Belgian Forest Karting Circuit: Dynamic tyres added
  • * Florence Short: Thrustmaster Event Dressing (tyre wall logos), tyre wall fixes
  • * Azure Circuit: Placeholder textures added
  • * Wisconsin Raceway: Added big garage/t14 building assets, new road with width

Vehicles:

  • * Ford Capri Group5: Added vehicle
  • * Ford Capri Group5: Fixed tacho calibration
  • * Ford Capri Group5: Added turbo sound effects
  • * Ford Capri Group5: Fixed missing front fenders in cockpit view
  • * Ford Capri Group5: set CPIT exposure + tweaked eyepoint offset
  • * Ford Capri Group5: Initial pass at physics
  • * SP300R: Corrected tyre widths
  • * Caterham Classic: Fixed lights glow texture
  • * BMW M1: Chassis textures finished, re-organized meshes, various fixes
  • * BMW M1: merged in new wheelset, reorganized meshes, added CPIT clones, added ambient shadow, fixed various bugs
  • * BMW M1: Adjusted the ride height
  • * BMW M1: Adjusted light textures a bit more
  • * BMW Z4 GT3: Added Thrustmaster livery + red interior
  • * GUMPERT apollo: Windscreen raindrop effect added to CPIT and LODA

Check out http://wmdportal.com for more info – http://www.slightlymadstudios.com