A new weekly build of Slightly Mad Studios’ WMD-powered Project CARS title is out.
Build 360 for all members to enjoy.
Build 360 (3014:43 30/11/2012/11/12, Junior+)
Common:
- * Player reset "track clear" distance set at 150m (was 30m).
Online:
- * Fix for 360 attributes changed callbacks not working correctly
- * 360 Host Migration work, Host Migration now working. Roundtrip work, can now enter and leave games and roundtrip to different lobbies etc without crashing
- * Xbox 360 stat submit fix
- * Fixed stat flag to correctly contain information about non-default setup in multiplayer races.
- * Labels for disconnected participants will not be painted.
Audio:
- * Possible fix for reported tranny whine issues with Ariel Atom
Tracks:
- * Milan Short: Add radiotower into master scene
- * Milan GP: Add radiotower into master scene
- * Milan Short: Add wip big glass grandstand and merge latest TomT stuff
- * Milan GP: Add wip big glass grandstand and merge latest TomT stuff
- * Milan: Add new textures
- * Moravia: Texture update for the tower
- * Moravia: Reworked whole pit building, added emissive
- * Moravia: New textures addition
- * Heusden: Fixed shadow issues, added part back side of podium building, fixed gaps
- * Heusden: Added pitbuildings, assets, bridges
- * Azure Circuit: Reworked the whole part below the pitarea, red asphalt, so tobac corner area-piscine-rascasse
- * Azure Circuit: Added new textures
- * Static Objects: Reduced count of aerial assets
Vehicles:
- * BMW Z4 GT3: boosted FFB tyre force multiplier. Default setup change for less corner-exit oversteer
[EXPAND Read the full release notes!]
Build 359 (29/11/12, Senior Manager)
GUI:
- * Fixes for dialog instance quad deletion
- * Fixed list item colour issues
- * Fixed weather text not working in browse screen, incorrect return from a changed GUICareerHelper function
- * Updated screenshot code to save to the project documents folder on PC (F12)
Online:
- * PS3 and Xbox 360 Invitation functionality added. Supported are: accept invite when in-menus, driving, from active and inactive controllers (on 360), join via party (360 only), join via game in progress (360 only), and cross-game boot invite on PS3
- * Disconnected participants will be removed from the track
Weather:
- * Code to show the current rain drop levels in tweakit
Physics:
- * Fixed vehicle Ids sent to physics as part of retire/DQ notifications
- * New small prototype tire. Street tire design change – similar to the small prototype tire with some ‘street’ification.
Tracks:
- Wisconsin: Missing viewer static files for night lighting
- * Wisconsin: New Dressing + Night Lighting
- * Wisconsin: Lightrig Lamp Orange Material file, for Wisconsin night lamps
- * Wisconsin: Dressing changes
- * Heusden: New texture maps
Vehicles:
- * Bodywork_carbon runtime shader – adding rain support
- * BMW M1: added windscreen banner
- * BMW M1: Added custom livery support
- * BMW M1: Merged in UV mapped body meshes, updated CPIT body meshes
- * JPLM: Adjusted FFB weight (made heavier)
Build 358 (28/11/12, Senior Manager)
Online:
- * Fixed incorrect login error codes and messages for various login situations
Physics:
- * PhysX objects updates – export files + physics system files
Tracks:
- * Derby: Ground Cover files
- * Azure Circuit: Textures update
- * Wisconsin Raceway: Updated crowds placement
- * Wisconsin Raceway: New sitting crowds for stands 8 and 9
- * Heudsen: New texture maps
- * Milan: Added textures for warehouses and building02
Build 357 (27/11/12, Team Member+)
Online:
- * Fixed code storing the remote round results from participant finsihed events, which, if combined with large sessions and high latencies, eventually resulted in depletion of the whole array and a crash
- * Player participants from disconnected nodes are removed from the race. (Work in progress.)
- * Post-race screen will no longer display a zero-time hurry up timer
Physics:
- * Updated collecting of contact points to obtain more exact results for wheel-to-wheel and vehicle-to-vehicle processing
- * Updated processing of wheel-to-wheel contacts.
GUI:
- * Cleared leaking textures from dialog manager
Tracks:
- * Heusden: Fix for mis-applied test material on grandstand seats
- * Milan Short: Add pitwall, update collisions, improve concrete pitlane road texture and merge latest TomT stuff
- * Milan GP: Add pitwall, update collissions, improve concrete pitlane road texture and merge latest TomT stuff
- * Milan: Update textures
- * Milan: Add new textures (pitwall)
- * New dynamic brake markers for US tracks
- * Eifelwald GP: Scene updates (statics and lights placed)
- * Wisconsin Raceway: Textures for the build
- * Blimp: Removed said logo
Build 356 (26/11/12, Senior Manager)
Render:
- * Removed excess carriage return from logging calls to improve log file formatting
Tools:
- * Added basic keyboard shortcut implementation for zoom to selection
Tracks:
- * Derby: New Dynamic Advert Panels + fix for Thrustmaster panel – Export files and.xml scene files, .dds textures, .mtxmaterial files, .vhf .xml .meb _dep.xml
[/EXPAND]
|