RaceRoom – Formula RaceRoom 3 and Update Released

RaceRoom - Formula RaceRoom 3 and Update Released

RaceRoom – Formula RaceRoom 3 and Update Released

Sector3 Studios released the Formula RaceRoom 3 (FR3) add-on and a new update for their RaceRoom Racing Experience simulator.

The new Formula RaceRoom 3 open wheeler acts as a step up for the RaceRoom single seater career ladder. It is situated just above the RaceRoom Tatuus F4 and will be a good preparation for players who aim to do well in the Formula RaceRoom 2.

The RaceRoom FR3 is a low power high-downforce open wheeler car based on a real-world modern Formula 3 car.  The FR3 is powered by a 2-liter engine that puts out 240hp. The power is transferred to the rear wheels by means of a 6-speed paddle-shifted gearbox. It reaches a top speed of 250 km/h (156 mph).

 

The FR3 is an open-wheel racing machine with highly efficient aerodynamics and incredibly performant brakes resulting in very quick laptimes. It sits in the middle of the Formula RaceRoom ladder and gives you the best of both sides.

 

You’ll need the precision and racecraft of the slower formula cars, and you get the adrenaline and excitement of the faster formula cars. It is the logical step up from the Tatuus F4 and it will prepare you to take on the F2 class.

 

All in all the FR3 is a pivotal car to master and a lot of fun to drive at the same time!

 

FR3 Specs:

  • 2 liter inline 4, naturally aspirated
  • 240hp @ 6300 Rpm
  • 300Nm @ 5000 Rpm
  • Redline at 7300 Rpm
  • 6-speed paddle shift
  • 565 kg including driver
  • Maximum theoretical downforce is 780 kg @ 250 km/h

The Formula RaceRoom 3 (FR3) is available in the RaceRoom Store for 349vRP. There are 26 car liveries available at 29 vRP each.

 


Together with the Formula RaceRoom 3 car, Sector3 also deployed a new update for their racing sim platform. The new update addresses some of the known issues and contains a few multiplayer improvements.

Changelog:

Game:

  • Fixed an issue where the game would get stuck after skipping a session in a custom championship.
  • Fixed an issue where the car setup file was being saved in the wrong directory after loading championship.
  • Fixed an issue with cars being too spread out in rolling start and almost going off the road.
  • Fixed an issue where tyres were changing regardless of player choice during pitstop.
  • Fixed so brake bias etc. can only be changed as long as the player’s car hasn’t finished the race.
  • Reduced FFB slip effects for default xBox gamepad control sets.

Multiplayer:

  • Removed RaceSeriesFormat from multiplayer (now it always use custom/RRE format).
  • Disabled full lap time syncing upon joining a dedicated server. It now only requests the best lap time of each opponent instead of all of them. This should help with people experiencing problems when joining a server at the end of a long practice or qualifying session.
  • Fixed an issue where opponents driving certain cars such as Audi TT Cup would appear to have a bad stance, appearing taller.
  • Fixed an issue with garage countdown timer still being visible in menus after leaving a MP session during garage phase.
  • Fixed an issue with dedis not reporting results to the backend.
  • Fixed issue with dedis not using correct race length for race 2 & 3.

Sounds, Physics & AI:

  • Reduced engine sensitivity to side contacts in mid and rear engine cars
  • Sachsenring: Fixed AI hitting the tire wall at pit exit
  • Red Bull Ring Spielberg: Added alternative layout Südschleife National Circuit
  • Finalized Formula RaceRoom 3 physics and AI for release

Portal & Backend:

  • Added option to hide password-protected servers to MP browser.
  • Added a quick search field to MP browser.
  • Fixed an issue with competition end countdown being inaccurate for players in different timezones.
  • Fixed an issue with an essential pack already owned appearing as purchasable when looking at a car in car selection menus.

 

  Official Webpage – game.raceroom.com

 

RaceRoom FR3