RaceRoom – New Update Deployed – Physics Improvements
Sector3 Studios deployed a new update for their RaceRoom Racing Experience title. This update focuses on physics and AI improvements but also deploys content for upcoming releases and events.
The core RaceRoom Racing Experience racing simulator is free for all and can be installed from this Steam link. Commercial add-ons are available in the RaceRoom Store.
Update details:
- Download size = 1.1 GB
- Client version = 0.9.0.944
- Client BuildID = 4989071
- Dedicated server version = 61.0.1120
- Dedicated server BuildID = 4989460
Changelog:
- Controllers – Updated default FFB settings for Logitech G27
- Controllers – Logitech wheels now have “sine” curb wave type and reduced minimum force value.
- Controllers – Sim-Plicity: set all wave types to sine
- Controllers – Thrustmaster: reduced minimum force value
- Fixed an issue with Fastest Lap notifications on the HUD that were not displaying properly
- Fixed some Default Controller Profiles that were showing up as customized in the menu
- Fixed players getting automatically DNF’d when they run out of fuel even though their vehicle is still moving. You can now crawl all the way to the finish line as long as your car moves. ( https://clips.twitch.tv/SpicyCarefulReindeerSquadGoals )
- Fixed a game crash that would occur when entering instant replay while using the pitstop menu
Content updates:
- BMW M1 Procar – Updated physics and tyre model
- BMW M3 GT2 – Fixed weird noises heard on downshifts coming from opponent cars in multiplayer
- DTM 92 – Improved gearbox behavior, updated drivetrain oscillations to give less in lower gears and more in high gears
- Group 4 – Updated physics and tyre model
- Group C – Updated physics and tyre model
- Mercedes DTM 1995 – Updated physics and tyre model
- Mercedes DTM 2005 – Updated physics and tyre model
- Porsche 911 Carrera (964) – Updated physics and tyre model
- Porsche 911 RSR 2019 – Various art tweaks to liveries
- Tatuus F4 – Fixed launch control for this car, updated its default gear ratios for each track
- Touring Classics – Improved gearbox behavior, updated drivetrain oscillations to give less in lower gears and more in high gears
- AI – Formula RaceRoom US: general improvement to AI behavior
- Dubai – Tweaks to AI behavior
- Nordschleife – Tweaks to AI behavior
- Norisring – Tweaks to AI behavior
- Nuerburgring Sprint – Tweaks to AI behavior
- Oschersleben – Fixed an issue with invisible objects on the grass at the pit exit. Tweak to terrain textures.
- Sachsenring – Tweaks to AI behavior
- Shanghai – Tweaks to AI behavior
- Sonoma – Tweaks to AI behavior. Fixed the dried grass surrounding the track that has always been wrongly assigned the gravel properties. It’s now proper dry grass when you drive on it.
- Spa-Francorchamps – Tweaks to AI behavior
- Suzuka – Fixed a possible cut detection during pitstops
- Zhuhai – Tweaks to AI behavior
Official Webpages – game.raceroom.com – sector3studios.com |