RaceRoom Update And Twin-Ring Motegi Available
Sector3 Studios deployed a new update for their RaceRoom Racing Experience title and added a new WTCC circuit to their track portfolio. The Japanese Twin-Ring Motegi circuit is now available in the RaceRoom store for €4.98.
Twin Ring Motegi is a motorsport race track located at Motegi, Japan. Its name comes from the facility having two race tracks: a 2.493-kilometer (1.549 mi) oval and a 4.8-kilometer (2.98 mi) road course. It was built in 1997 by Honda, as part of Honda’s effort to bring the IndyCar Series to Japan, helping to increase their knowledge of American open-wheel racing.
The Twin-Ring Motegi circuit also hosted the FIA WTCC Series, Formula Nippon, Super GT, Formula 4 and MotoGP, making it one of the most popular tracks on the Asian continent.
The RaceRoom version of Twin-Ring Motegi features 3 layouts.
- Road Course: 4.8 km
- West Course: 1.4 km
- East Course: 3.4 km
The 4.3 GB update is bringing us a complete overhaul of various cars, merging the GTR 1 and GTR X car classes while supplying them with updated physics and a better balance of performance. The Nissan GTR GT1 is now added to the GTR 1 class. The Pagani Zonda R has received some updates and is now featured in its own single-make cup class.
Check out the changelog below for more details.
Changelog:
Update details:
- Download size = 4.3 GB
- Client version = 0.3.0.6411
- Client BuildID = 2936158
- Dedi version = 44.0.684
- Dedi BuildID = 2936171
Game:
- Added a Volume slider in Sound Options for Brake Squeal volume.
- Skidmarks left on the track are no longer a fixed width but instead match the size of the tyre that suffered for it.
- Reduced the floating above ground of the skidmark decals when seen from a low angle camera.
- Underbody scraping sounds are now played in replay sessions. Also adjusted volume and fade for them.
- FFB Multiplier in Car Setup menu now allows going up to 10.0 (was 5.0)
- Autoclutch assist is now forced ON when H-Pattern option is enabled but no direct gear buttons are mapped.
- Modifications to Clutch and H-pattern cars logic, making it required to lift throttle in order to upshift.
- Fixed mini data display in HUD that was using a slightly different logic for rev warnings.
- Fixed a game crash reported upon exiting certain replay sessions
- Fixed Input Meter HUD tool that would wrongly appear at the beginning of a race session.
- Fixed a lack of shift backfires when watching replays and on remote cars in multiplayer
- Fixed so skidmarks left on the tarmac are now properly erased when restarting a session or rewinding a replay.
- Fixed an issue reported with replays or ghosts failing to save if a folder did not exist.
Sounds
- 350 new gearshift/backfire/shift backfire samples were added.
- Various modifications to the backfire patterns and speed.
- Adjusted the hearing distance for gearshifts, backfires and shift backfires
- All cars – Brake squeal sounds improved. Better pressure versus volume fading, hearing distance adjusted for external cameras. Pitch adjusted to match recent recordings.
- BMW M1 Procar – Coast transmission volume adjusted in the cockpit
- BMW M3 DTM 2013 – Transmission volume adjusted in the cockpit
- BMW M4 DTM 2014/2015- Transmission volume adjusted in the cockpit
- Chevrolet Camaro GT3 – Main volume increased in the cockpit. Transmission volume adjusted. Transmission pitch adjusted for both cockpit and external sounds.
- Chevrolet Corvette Z06 GT3 – Coast and Throttle volume balance adjusted
- Mercedes AMG C-Coupe DTM 2014 – Transmission volume adjusted in the cockpit
- Mercedes 190 DTM 92 – Transmission volume adjusted in the cockpit
- Mistral M530 – Transmission volume adjusted in the cockpit
- Nissan GTR GT3 – Engine volume increased. Rev blend improvements. Transmission sound in cockpit adjusted.
- Nissan 300ZX – Transmission volume adjusted in the cockpit
- Nissan GTR R32 – Transmission volume adjusted in the cockpit
- Opel Omega DTM 92 – Transmission volume adjusted in the cockpit
- Formula RaceRoom X-17 – New traction control external sounds
- Formula RaceRoom 2 – New traction control external sounds
- Formula RaceRoom Junior – Transmission volume adjusted in the cockpit
- Ruf CTR3 – New sound recordings to match the GTR 1 specs.
- Saleen S7R – Rev blending improved for external sounds
- Volvo 240 Turbo – Transmission volume adjusted in the cockpit
Physics
- Pagani Zonda R – Physics upgraded. Moved to a single-make cup car class.
- Saleen S7R – Physics upgraded
- Ruf CTR3 – Physics upgraded, BOP for GTR1 car class
- Koenigsegg CCGT – Physics upgraded, BOP for GTR1 car class
- Gumpert Apollo – Physics upgraded, BOP for GTR1 car class
- Ford GT1 – Physics upgraded
- Formula RaceRoom Junior – Physics upgraded
- All H-pattern cars – Shifting modifications to match the new clutch code implementation
- Swapped the performance index of the Audi TT cup and the Formula RaceRoom Junior
Art
- Ruf RT12R (GTR2 and GTR3) – Updated rev light logic
- Ruf CTR3 – Upgraded to a new data display
- Paul Ricard – Track resurfaced for bumps, swapped old 2D audience, added a normal map to the guardrail.
- Ford GT1 – Some dimension tweaks
- Mercedes DTM 2015 – #6 (Wickens) showed a wrong cockpit numberplate.
- Saleen S7R – Fixed headlights and brake lights that were not working after a recent update
Official Webpages – game.raceroom.com – sector3studios.com |