Game Stock Car Extreme v1.20 Released
Reiza Studios released Game Stock Car Extreme Update v1.20. With 3 new cars and 3 new track versions, this Update brings you loads of new content to the GSCE simulator. To stay close to its roots, the Stock Car V8 2014 season is added, but there is more.
With the nimble Formula Vee series, Formula Extreme series and a complete full Formula V12 field (now with updated graphics) the biggest part of the content update are open wheelers. The Formula Extreme is a racing series featuring DRS and ERS is loosely based on the 2014 F1 rulebook. ( Reiza states that the ERS had to be simplified for this release, but will probably be enhanced in a future update.
For those in need for more circuits to race the new machinery on, Reiza Studios added the Buenos Aires (4 layouts), Spielberg (2 layouts) and Spielberg Historic tracks. As with every update there are multiple fixes and optimisations implemented to even further enhance you Game Stock Car Extreme experience. Check out the full Changelog below.
(Above video by EmptyBox)
Reiza Studios ensured that the Full v1.20 installers will come shortly. If you would like to purchase GSCE, you can head over to www.game-stockcar.com.br, download the full v1.15 installer and update to v1.20 with GSC Sync or one of the update packages below:
If you already have GSC2013 v1.15 installed, you may update to version 1.20 by running GSC Sync from your root GSC2013 folder. Alternatively, download the update packages below (2.3GB in size) and unrar the contents into your GSC2013 folder, overwriting files when prompted.
Main changelog for v1.20:
Content:
Cars:
- Added Stock Car V8 2014 season to Stock Car V8 series
- Added Formula Extreme series
- Added Formula Vee series
- Completed full Formula V12 field + updated graphics
Tracks
- Buenos Aires (4 layouts)
- Spielberg (2 layouts)
- Spielberg Historic
Features & fixes:
- Added DRS functionality + rules (for F-Extreme / f-Reiza)
- Added multiple qualifying rules (f1 style / Stockv8)
- Added option to restrict prime / option tire compound selections per track
- Revised tire physics on all cars in preparation to new tire model features currently in development
- Added multiple tire compound options with corresponding tirewall colors to F-Extreme / F-Reiza
- Adjusted dirty air physics for more realistic behavior
- Adjusted engine cooling properties in all cars
- Adjusted AI performance for wider range specially in lower strentgh settings, and more consistency all around from track to track, series to series
- Fixed bug with AI performance discrepancy from quali to race (RaceQualRatio=XX parameter now works in AIW files, lower than 1.0 value will result in slower qual times relative to race, higher values will do the opposite. By default AI should be about 2% faster in quali)
- Increased rearview mirror resolution for all cars
- Corrected FOV / POV + tv cameras to the same standards for all cars
- Updated rumble sounds to be more “bassy” on all cars (for Buttkicker and other similar systems)
- Adjusted trackside cameras in all tracks for more realistic framing / tracking
- Adjusted some inconsistent road & terrain properties, fixing some overdone high frequency bumps
- Various environmental / lightining enhancements (new skies / fog and other updated shaders)
- Introduced new Foliage shader which looks better & is more optimized to provide performance boost
- Added 3d tyre lods at Granja Viana to help ease performance issues
- Added 3d Armco at Interlagos
Known issues:
- The F-Extreme ERS system has been simplified for this release – basically, the battery is fully charged all the time and the power blending still needs work, meaning the driveability under throttle is not quite what it should be yet;
- The AI for the F-Extreme does not use 8th gear or DRS;
- The hard compound for the F-Extreme & F-Reiza does ot have its proper grey Pirelli sidewall label.
Official Webpage – http://www.reizastudios.com/ |