rFactor 2 – Autodromo di Mores update v1.6 released
Image Space Incorporated has released an updated version of the Autodromo di Mores track for rFactor 2.
This updated version features a list of fixes and improvements including, 4K textures, balanced colors, an all new “AIW”. Check the changelog below for the detailed list of improvements.
The Franco di Suni National Raceway , also known as Autodromo di Mores is a permanent motor racing and motorbike race track on the Italian island of Sardinia. Building the circuit first started on 15 July 2000 and the track was completed on 15 March 2003. It complies with the technical standards of the FIA CSAI and the IMF. The circuit hosts the Prove Libere Motociclistiche, Sardegna VaCanze, BMW Academy, Gully Racing and Sardegna Motori.
The Steam version will auto update via Workshop. Below you can find a 337MB download for those who want to install the track manually.
Download
Changelog V1.6:
- TDF updated to actual standards
- New HD Track Loader
- Fixed a terrain mesh triangle causing a black patch.
- Fixed Tire Canvas is not tagged as light receiver
- Fixed main Starting Light Overhang Z fight
- Fixed missing caps on the main Overhang
- Fixed some mesh shadows groups assignation
- Fixed floating shadows in pitlane when using low shadows settings
- Fixed unwanted cut warnings
- Fixed Sewers mapping
- Fixed Asphalt bicolor patch edges to match crackle decals
- Fixed Verges mapping
- A tad more saturation for all Grass Textures
- Terrain maps now in 4K version
- Green Defender Barrier; Fresnel Specular smoothed out to avoid edgy/glitchy speculars
- Vegetation; a tad more luma for all tree/bush textures
- Cones; a tad less saturation/luma for albedo map
- Tweaked specular for different asphalts
- Stripes specular tune to match reference
- Added Test Team RRBINs
- AIW various improvements
- Added more side cams.
- All roads updated to latest RealRoad shader
- All roads remapped
- gMotor Normals export for all meshes
- Material optimization and matballs cleaning
- Overall texture tweaking to balance the HDR output
- Applied random VC in the vegetation color palette, for all the trees.
- Glass optimization to work a tad better with actual Static
- Fixed outer terrain overlapped vertices causing black patches
Official Webpage – rfactor.net |