rFactor 2 Build 1052 Released

rFactor 2 Build 1052

rFactor 2 Simulator

rFactor 2 Build 1052 Released

Image Space Incorporated released Build 1052 of their rFactor 2 Simulator.

This new build addresses a number of issues and adds a few features such as the ability to cancel damage repair, allowing secondary driving controls, and includes a Safety car with lights.

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Steam users can update via the Steam auto update feature.

Build 1036 Release Notes:

Features:

  • Water temperature now starts at the same value as oil temperature.
  • Added a few more details to lap records in CCH file.
  • Added the ability to use alternate controls for throttle, brake, and steering (they are at the bottom of the list of driving controls in the UI). Note that the alternate controls do NOT support ramping which is normally useful for driving with keyboards or buttons, so it preferable to select only analog devices for the alternate controls.
  • Added ability to cancel damage repair during a pitstop.
  • Added the ability to paste clipboard text into text boxes.
  • Added ability to open hyperlinks with a click that show up in the multiplayer chatbox.
  • Doubled usable dictionary length to 512 to prevent cutting off of some Italian tuning descriptions.
  • Qualifying on by default for new player files.
  • Replaced ‘_’ characters with spaces in opponent filter list display.
  • Race Event rfm icon can now be a TGA, JPG, or PNG as well as the still supported DDS
  • Safety car with lights (thanks to traveller)

Fixes:

  • Fixed problem where a broken engine would become fixed and indestructible after rejoining.
  • Backup plan for the problem where pit arrow sometimes isn’t available after driver swaps: borrow the grid arrow instead.
  • Fixed (removed) extra useless multihead onboard cameras.
  • Only allow admins to issue /pitby* commands.
  • Fixed wrong gdb data getting loaded for tracks that have multiple versions installed.
  • Now ignoring duplicate veh files when building vehicle manager list. Only latest version of the vehicle will be included.
  • Tightened up text input boxes to prevent drawing outside of box.
  • Fixed virtual vehicle loading with random car if base vehicle not found.

Modding / Public Dev:

Mod mode show pitlanes & special waypoints now work correctly with multiple pit lanes.
Enabled Ctrl-D physics tool in public Mod Mode build.