rFactor 2 – Build 1108 Update 2 And Nissan GT500 v1.2 Released
STUDIO 397 has released Build 1108 Update 2 and the Nissan GT500 v1.2 for their rFactor 2 racing simulator.
Build 1108 update 2 introduces a new system to easily distribute templates that come with new and updated cars. Upon start, the rF2 Launcher will automatically install new templates into a default folder called “Templates”. Besides this new feature, the new build also deploys some minor fixes.
Code (Build 1108 update 2) Changelog:
- Added code that allows car modelers to tweak the body roll for AI physics to ensure tyres don’t go through fenders graphically.
- Introduced a simple mechanism for distributing templates with cars (which will end up in a “Templates” folder until the new UI is released).
- Fixed a problem where the launcher accidentally URL encoded passwords, making it impossible to join servers with certain characters in the password.
Nissan GT500 V1.2
Together with the rF2 Build 1108 Update 2, STUDIO 397 also provided version 1.2 of the recently released Nissan GT500. The Japanese Super GT car now sports a new sound pack and received both graphical and physics updates. Check out the changelog for more details.
We at Bsimracing are proud to mention that the new sound set for the Nissan GT500 is created by RMT’s own Rick Schoenmaker aka ThinlaneT. Its nice to see Rick back in action on the rF2 front.
The 2013 Nismo GT500 competed in the very spectacular Japanese Super GT Championship. The car is build up as a carbon fiber body over a steel space frame and is powered by a front, longitudinally mounted 3.4 liter Nismo VK45-SGT V8 engine that delivers over 530 bhp.
The Nissan GT500 for rFactor 2 is available at the Steam Workshop and comes with four official liveries.
Nissan GT500 Changelog:
Sounds
- Added a completely new pack of sounds that should be a lot closer to the way the original car sounded.
Graphics
- Added additional tyre compounds, the car now has soft, medium, hard, intermediates and full wet compounds.
- Added additional rim types to reflect the ones used by the different teams.
- Added fluorescent shader for digits on the dashboard.
- Added backfire graphics.
- Fixed a gap between the driver helmet and the body.
- Fixed tyres going through the fenders when under load.
- Updated body 3D shape, adding a missing floor, correcting the front fender shape and some smaller tweaks.
- Updated icons.
- Improved cockpit textures on the fans, door handles and several other small details.
- Improved body reflections.
- Improved level of detail (LOD) models.
- Improved exhaust model and textures.
- Improved windows in cockpit view and added the missing side windows.
- Improved liveries.
- Improved headlights, now with lens flares.
Physics
- Added new tyre compounds to match those added to the graphics.
- Updated a few garage settings.
- Slightly tweaked the AI physics.
Official Webpage – www.studio-397.com |