rFactor 2 goes Steam only
Since November 2015, the rFactor 2 racing simulator has been available on the Steam network. Since then, the Image Space Incorporated development team has put a lot of time and effort into creating access to the Steam platform and, most importantly, distributing rFactor2 content through the Workshop.
From now on, the rFactor 2 development team will be concentrating their efforts on the Steam version of rFactor 2, and announced that the upcoming build will be the last update of the non-Steam version.
The rF2 Workshop will be further integrated to serve as a centralized hub for all mods and user created content. ISI highly recommends all rF2 users to convert their copy of rFactor 2 to Steam. For those who have any questions, regarding the full migration to Steam, Image Space Incorporated prepared the following FAQ.
For more info, keep an eye on the rFactor 2 forums.
Steam migration FAQ
How do I convert to rFactor 2 Steam version?
- Here you will find the full instructions on converting rFactor 2 to Steam. https://commerce.rfactor.net/steam-transfer-form
Can I convert my lifetime online to Steam?
- Yes, lifetime will be carried over to your rF2 Steam version.
What happens to my non-Steam yearly online subscription when I convert?
- For those who still have a decent amount of time remaining on their account, we can work with them to transfer that time over to Steam.
Will I still be able to get a Lite version of rF2 on Steam?
- To make a “strip down” version of rFactor 2, which looks and behaves exactly like a “Lite” version, you’ll simply need to unsubscribe from all content on Steam Workshop.
Can I still install content manually or will I have to use workshop?
- No need to choose, both are possible. You will still be able to place .rfcmps and .rfmods in your package folder located in your Steam rFactor 2 directory to install any piece of content manually, exactly the same as before.
Is hosting a dedicated server via Steam very different or more involved?
- Actually, Steam offers multiple ways of hosting, and they are all fully compatible.
We now have a dedicated server distribution available via SteamCMD, which functions as a very lightweight version of the Dedicated Server, available to anyone — no need to log in to the Steam client. Updating the dedicated server distribution is as simple as re-running the command line script once a new Build becomes available.
For Steam client users, via the “Tools” menu in Steam, a separate dedicated server can be installed and will show up as another entry in your gaming library. The server will be auto-updated when new Builds are released, completely maintenance-free for you.
So you can choose between user friendliness and manual flexibility, whichever works best for you.
Will all of my plugins, custom UIs/HUDs, car skins, still be compatible with the Steam version of rFactor 2?
- Yes, all external plugins, car skins, and customs UIs/HUDs that are currently compatible with your non-Steam version of rFactor 2 should be fully compatible with the Steam version.
How much longer will the non-Steam version of rFactor 2 be updated?
- The update following Build 1084 will be the last update of the non-Steam version.
Will I still be able to run rFactor 2 non-Steam and put up a non-Steam dedicated server in the future?
- Yes, there are no plans to remove this feature.
What will happen to the non-Steam matchmaker?
- It will continue into the future as well.
I run a league and we might need to stay on a previous Build, is that possible in Steam?
- Yes, you can select a previous version.