rFactor 2 – Mak-Corp Modding status & Porsche 962C previews.


 


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Mak-Corp posted a set of new WIP screenshots of the Porsche 962C model which will be featured in their Classic Cars mod.

On their new team blog section they are talking about their modding progress in general, as well as showing some previews from one of the Porsche 962C versions of the 1991 Group C mod which is featured in the Classic Cars mod for rFactor and rFactor 2.

Quote:

Hello fellow MAK-Corp members and supporters. We felt it was high time to make a new blog post and provide some details and previews on some of the work we’ve been doing. As many of you may know, we are working on the 1991 Group C cars for rFactor, rFactor 2, RACE07. We’ve been prioritizing rFactor and rFactor 2 as we have different in-game guys for the two games as this helps us develop both versions simultaneously.

The rFactor 2 version has been taking its fair share of time however, longer than we expected. There has been a number of things we’ve been learning over the period we’ve been working with rF2. Stephen (Liquid4653) has been working hard on a daily basis to learn every aspect of rF2 and has been making some very good headway with it. Having learned the full in-game process as well as the driver animation process we are getting to the point where the mod is coming to fruition. Let’s not kid ourselves however, there are still things we need to do and learn. One of the main issues we’ve been having with rF2 is the differences between Dev mode and Single player mode. Parts that look fine in one, don’t look fine in the other, and this causes a bit of a problem during the development process to work out bugs, find an overall acceptable balance and getting the right results.

We do however have to thank Ales from UnitedRacingDesign who has been a major force in helping us get these Group C cars ingame and finalized for released. Without his help we would not have been able to make as much progress as we have, nor would we have learned as much on rF2 as we now know. The Mazda 787B is with Ales at the moment as it is being finalized for the open beta release.

The Sauber Mercedes C11 is now in rF2 thanks to ADUBZ who has taken the lessons learned from Ales and applied them to the Sauber. The car is looking nice in game albeit a few tweaks we want, but overall it is progressing well with ADUBZ putting in a good amount of time recently to get it done.

The Porsche 962C (pictured below) is now painted and ready to be put into the games. Of course there are still other liveries we want to make. I do also have to stress out that this version of the Porsche 962C is just one of four versions run in 1991. We will be building not only the one pictured below, but also the version with the longer rear wing and diffuser which is a more popular version. Initially we had not planned to make that version but after discussing it with the guys we felt it was important we provided both versions for the community to enjoy.

Below are some screens of the Rothmans and Repsol liveries painted onto the version of the Porsche 962C we have built. The Porsche 962C was modeled by MAK-Corp Lead 3D Artist Dmitriy Barishev and was mapped and painted by MAK-Corp’s 2D Artist Juandi Sanchez. We hope you enjoy the previews. 

In other news, our RACE07 modders (who do not mod rF1/2) have just about finished another mod release for the platform. We won’t give out just yet what it is but all you RACE07 fans can expect another mod sometime this month. We also want to let our RACE07 players know that we will also be making an update to the F107 mod for RACE07 that will fix several known issues and provide some more features previously not included in the initial release. We feel that it is only fair we keep our RACE07 mods as updated as we would our rF mods.

Some of you have been contacting us via our support site asking if we will be modding Assetto Corsa as many of you have hinted that you would like to see some of our cars like the Group C cars within the game. Right now an answer cannot be given to this question. We have to wait for AC to be released along with its modding tools. Once this occurs we will evaluate and analyze the game and its modding capabilities and tools to see if it is possible to mod it without many headaches. As modders and developers, we have to learn the methods used by each game developer and the requirements their game has. This does take time as we’ve seen with rF2, but what I can say is that we are interested in modding AC and if it comes out with the flexibility of being modded to a logical sense of ease, then we will definitely work on getting our cars into it.

Our other cars we have shown in the past such as the Lamborghini Miura and the american muscle cars are all ready to be put in game. Unfortunately we only have a few in-game guys and this keeps a lot of our cars in the waiting list to be added while we work on the more important ones getting into the game and released. We therefore extend an invitation to any modders be it modelers, painters, in-game guru’s, physic coders, engine sound composers etc who are interested to help not only develop new content, but help us get our current content out quicker to contact us about joining. We can always use the extra hands to help get these mods out sooner. We employ a family orientated atmosphere where we all help and support each other, if this is the type of team atmosphere you strive for, then why not give us a shot?

I think I’ll leave this blog post here for now. The team is working hard on getting all these mods done. Expect the next blog spot to provide some more details on other mods such as the F1 2008 mod progress and more. We thank you for tuning in and hope you enjoy the mods to come.

~MAK-Corp Team.

 

Official Mak-Corp webpage – http://www.mak-corp.net/

 

Official Webpage – www.rfactor.net – rFactor Forums