rFactor 2 Monaco & Spa 1966 updates released

rFactor 2 - Monaco and Spa 1966

Spa rF2  Monaco rF2

rFactor 2 Monaco & Spa 1966 updates released

The rFactor 2 development teams has been hard at work, polishing up their 1966 GP tracks so that they are up to spec with the newer rF2 track content.

Both the historic Monaco and Spa-Francorchamps tracks have received an extensive update to eliminate the poor performance and massive stuttering on some systems. The updated versions should result in a smoother driving experience without the popups and the stuttering while performance should remain equal or become better.

Furthermore, many of the on-track objects no feature new materials and textures. It is advised to uninstall and delete your currently installed version before you download the tracks, or grab them directly in the rFactor 2 launcher. (packages icon)

Monaco 1966 (287Mb)

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Spa-Francorchamps 1966 (306Mb)

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Monaco 1966 Update Changelog:

  • Implemented latest RealRoad shader
  • Optimized road and terrain objects for smoother performance
  • Cleaned up and improved road texture set
  • Made road textures tile better
  • Improved road wet masks
    Improved trackedge and sidewalk specularity and wet mask
  • Replaced textured stripes with physical ones
  • Rebalanced painted stripes textures
  • Implemented new terrain shader
  • Vertex painted terrain for new terrain shader
  • Remapped terrain for new terrain shader
  • Fixed a few minor terrain gaps
  • Fixed a few missing terrain shadows
  • Optimized armco and other barrier objects for smoother performance
  • Optimized fence textures and materials
  • Enhanced stone walls normal maps
  • Made tunnel a bit darker
  • Improved sponsor logos
  • Optimized billboard vegetation for better and smoother performance
  • Applied subtle random vertex colours to vegetation
  • Improved vegetation texture set
  • Fixed transparent tree issue
  • Reduced vegetation flickering
  • Removed messy cubemap reflection property from building materials
  • Optimized building materials
  • Optimized building objects for better and smoother performance
  • Fixed smoothing on buildings
  • Cleaned up and improved building textures
  • Optimized LOD and shadow distances on all objects for better performance
  • Optimized grandstands
  • Optimized crowds
  • Slightly enhanced billboard crowd textures
  • Slightly improved marshal textures
  • Removed pitlane props to reduce the load in the busiest area
  • Fixed various UV glitches
  • Fixed dozens –if not hundreds– of object and shadow popups
  • Cleaned up messy wet reflections
  • Repopulated all reflection maps values
  • Optimized and cleaned up night lighting glitches
  • Reverted MIP Map bias to default
  • Updated TDF to latest set of values
  • Set speed limit to 999
  • Defined more realistic movable object reactions
  • Removed HDR Profiles
  • Cleaned up, replaced and improved trackside cameras
  • Replaced loading screen with new HD version
  • Improved AIW
  • Added Test Team RRBINs

Belgium Changelog:

  • Bias fix for all materials/stages
  • Various MIP texture fix to avoid flickering and glitches
  • Various 3D models fix to limit flickering and glitches
  • Improved outer scenery (mostly to hide bigger holes)
  • Removed obsolete materials
  • Removed obsolete textures
  • Completely new set of LOD Out values to reduce models popup while driving
  • Completely new set of Shadows Out to reduce shadows popup while driving
  • Fixed floating trees in the distance
  • Fixed terrain holes (tuned LOD out) in the distance (for both back and front)
  • Fixed terrain edge textures to avoid lateral “”running”” white glitches
  • Fixed houses albedo and saturation
  • Fixed buildings element detaching/smoothing
  • Fixed buildings/houses with broken AO mapping
  • Fixed Buildings albedo maps
  • Fixed Structure albedo
  • Fixed Crowd albedo and saturation
  • Fixed Vehicles albedo, saturation and reflection
  • Fixed Animals albedo and saturation
  • Fixed mats using a black specular color
  • Fixed powerline intersecting houses
  • Fixed floating Haybale
  • Fixed chimneys flickering
  • Fixed building cornices flickering
  • Fixed Yellow banner flickering
  • Fixed Blue sponsor flickering on building
  • Fixed terrain smoothing
  • Fixed road mesh gaps and T-vertex
  • Fixed terrain gaps
  • Fixed overhang composition to limit flickering
  • Fixed pit exit road
  • Fixed Loading Screen to show correct max vehicles and new logo
  • Fixed bridge flickering
  • Fixed houses windows flickering
  • Fixed doors and extrusions flickering
  • Fixed sponsor signs flickering
  • Fixed houses sponsor flickering
  • Fixed BP tower flickering
  • Fixed Shell tower flickering
  • Fixed stickers on marshal huts flickering
  • Fixed some overdone material specular
  • Fixed RaceGroove map
  • Fixed Groove line reflectivity
  • Fixed distance signs popups
  • Improved glass materials
  • Racegroove map balancing to avoid a pitch black groove line for saturated RRBINs.
  • Overall terrain/surfaces albedo/saturation tuning and color balancing
  • All Billboards albedo/saturation pass
  • All Normal Maps channels fix
  • Improved materials where using just T1 (added spec and normal)
  • Improved surfaces/mat fresnels for houses, buildings and structures
  • Improved RealRoad material settings/specular/fresnel/color dominant
  • Improved RealRoad material Normal Maps
  • Improved Road details/multi
  • Alpha to Chroma conversion to reduce the impact of transparency renders
  • Fixed wrong sorting/fight between treelines and outer ring
  • Stone/Concrete walls remapped and improved
  • New textures pack for garage sponsors
  • New textures pack for main sponsor towers
  • New textures for sponsor flags
  • New texture for concrete barriers
  • Sponsor signs 3D model normalization (to avoid stretched projection)
  • Sponsor signs remap
  • TDF tuning to match actual standards
  • New texture set for main trees
  • Tweaked Fog range and intensity
  • Tweaked MaxRange to limit shadows running
  • HDR profiles removed
  • New Loading Screen
  • Test Team RRBINs added
  • Improved CAMs
  • Some Join Path Tweaks
  • Minor corridor restrictions
  • AIW tweaks
  • Track is now labeled as Belgium 1966 instead 1967
  • New 1966 track logo version
  • Re-estimated fuel usage
  • Attempt to narrow some lines and make AI take a more conservative approach
  • Added support for two more cars
  • Some TDF tuning to match latest standards
Official Webpage:  rfactor.net