rFactor 2 – Portugal International (Estoril) V2.0 released

Factor 2 Estoril

rf2 Portugal International Estoril  rf2 Portugal International Estoril

rFactor 2 – Portugal International (Estoril) V2.0 released

Image Space Incorporated admitted that their Portugal International track (Estoril) for rFactor 2 was plagued with unusually bad performance and heavy stuttering.

The ISI development team decided to tackle the performance problems and at the same time give the track a full face-lift resulting in the 2.0 version of the track. After some hard work, racing on the updated rFactor 2 Estoril circuit will result in a very smooth experience compared to the earlier versions.

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Changelog:

  • Implemented RealRoad Shader and reworked/remapped roads
  • Added RealRoad to curbs
  • Mapped RaceGroove for GP and GT Layouts
  • Remapped access roads
  • Remapped painted lines
  • Smoothed out the excessive road bumps for the most part
  • Lowered sawtooth curbs
  • Remapped curbs and adjusted texture to match the sawtooth profile (has some small UV glitches)
  • Cut Astroturf into terrain meshes
  • Implemented new Terrain Shader and reworked/remapped terrain
  • Cut in new gravel trap edges for use with Terrain Shader
  • New road, curb and terrain texture set
  • Terrain Radiosity pass
  • Added grass verges
  • Added high poly inner embankments inside T1-T4
  • Added high poly outer embankment between T6-T7
  • Added terrain shadow casters
  • Added vegetation shadow casters
  • Added new grid + new texture
  • Vertex Blended tyre colours
  • Added normal and spec maps to armco posts
  • Cut in transparent glass with cheap interior for key buildings
  • Repopulated RefMap0, ReflectedEnv and Static01 reflection maps with performance in mind
  • Implemented Digital Flags technology
  • Applied super precise inertia for movable tyre stacks based on rF2’s tyre model calculations
  • Updated TDF to latest set of grip values
  • Added telehandlers
  • Added new loading screens
  • Added Test Team RealRoad Preset Pack
  • Removed one particularly nasty tyre wall on GP Layout
  • Removed HDR Profiles
  • Fixed small building proportion inaccuracy
  • Re-conformed painted stripes to smoothed surface
  • Fixed tire wall smoothing
  • Fixed some access road T verts
  • Remapped start lights to match reality
  • Fixed many but probably not all popups
  • Re-exported XSectors to fix 32 bit issues
  • Re-exported the handful of GMTs that weren’t touched to 2.52 format using gJED
  • Slightly reduced z-fighting of vegetation, also resulting in a tiny performance gainR
  • renamed Grand Prix of Portugal to GP Layout for the sake of consistencyRepla
  • ced all trackside vehicles with higher detail ones (Team Trucks, Rescue Vehicles, Cars)
  • Replaced all modular grandstands with higher detail ones
  • Replaced apex tyre stacks to GT Layout with higher detail ones
  • Replaced outhouses with much better ones
  • Replaced tyre walls with higher detail ones
  • Replaced all cones with much better models
  • Replaced glass materials
  • Replaced entire crowd and optimized for smoother performance
  • Optimized road and terrain objects and materials for better and smoother performance
  • Optimized access roads for smoother performance
  • Optimized tyre wall material
  • Optimized tyre wall objects
  • Optimized 3D tyre objects
  • Optimized fence textures and materials for better performance
  • Optimized Armco (aggressive), Armco posts and fence posts
  • Optimized and improved barriers (Armco, pitwall)
  • Optimized all vegetation objects for smoother performance
  • Optimized smaller TrackSide Objects for smoother performance
  • Optimized shadow casters for armco and tyres for better performance
  • Optimized small concrete grandstands
  • Removed some hardly-seen pit objects
  • Aggressive mirror optimization
  • Optimized night lighting
  • Removed unused/obsolete meshes and textures
  • Cleaned up pit building textures
  • Cleaned up main grandstand textures
  • Removed negative mip map bias on all/most materials
  • Improved and rebalanced all vegetation textures
  • Remapped and optimized marshal huts
  • Improved road and curb textures
  • Randomized vegetation a bit
  • Remapped tire wall canvas and revamped its texture
  • Improved tire textures
  • Slightly improved distance markers
  • Updated crowd textures
  • Improved vegetation textures
  • Cut in red bricks on old ruin house
  • Re-scaled T3 flags
  • Tweaked fog
  • Condensed this changelog (yes, it was much larger)!
Official Webpage – rfactor.net