rFactor 2 – Portugal International (Estoril) V2.0 released
Image Space Incorporated admitted that their Portugal International track (Estoril) for rFactor 2 was plagued with unusually bad performance and heavy stuttering.
The ISI development team decided to tackle the performance problems and at the same time give the track a full face-lift resulting in the 2.0 version of the track. After some hard work, racing on the updated rFactor 2 Estoril circuit will result in a very smooth experience compared to the earlier versions.
Changelog:
- Implemented RealRoad Shader and reworked/remapped roads
- Added RealRoad to curbs
- Mapped RaceGroove for GP and GT Layouts
- Remapped access roads
- Remapped painted lines
- Smoothed out the excessive road bumps for the most part
- Lowered sawtooth curbs
- Remapped curbs and adjusted texture to match the sawtooth profile (has some small UV glitches)
- Cut Astroturf into terrain meshes
- Implemented new Terrain Shader and reworked/remapped terrain
- Cut in new gravel trap edges for use with Terrain Shader
- New road, curb and terrain texture set
- Terrain Radiosity pass
- Added grass verges
- Added high poly inner embankments inside T1-T4
- Added high poly outer embankment between T6-T7
- Added terrain shadow casters
- Added vegetation shadow casters
- Added new grid + new texture
- Vertex Blended tyre colours
- Added normal and spec maps to armco posts
- Cut in transparent glass with cheap interior for key buildings
- Repopulated RefMap0, ReflectedEnv and Static01 reflection maps with performance in mind
- Implemented Digital Flags technology
- Applied super precise inertia for movable tyre stacks based on rF2’s tyre model calculations
- Updated TDF to latest set of grip values
- Added telehandlers
- Added new loading screens
- Added Test Team RealRoad Preset Pack
- Removed one particularly nasty tyre wall on GP Layout
- Removed HDR Profiles
- Fixed small building proportion inaccuracy
- Re-conformed painted stripes to smoothed surface
- Fixed tire wall smoothing
- Fixed some access road T verts
- Remapped start lights to match reality
- Fixed many but probably not all popups
- Re-exported XSectors to fix 32 bit issues
- Re-exported the handful of GMTs that weren’t touched to 2.52 format using gJED
- Slightly reduced z-fighting of vegetation, also resulting in a tiny performance gainR
- renamed Grand Prix of Portugal to GP Layout for the sake of consistencyRepla
- ced all trackside vehicles with higher detail ones (Team Trucks, Rescue Vehicles, Cars)
- Replaced all modular grandstands with higher detail ones
- Replaced apex tyre stacks to GT Layout with higher detail ones
- Replaced outhouses with much better ones
- Replaced tyre walls with higher detail ones
- Replaced all cones with much better models
- Replaced glass materials
- Replaced entire crowd and optimized for smoother performance
- Optimized road and terrain objects and materials for better and smoother performance
- Optimized access roads for smoother performance
- Optimized tyre wall material
- Optimized tyre wall objects
- Optimized 3D tyre objects
- Optimized fence textures and materials for better performance
- Optimized Armco (aggressive), Armco posts and fence posts
- Optimized and improved barriers (Armco, pitwall)
- Optimized all vegetation objects for smoother performance
- Optimized smaller TrackSide Objects for smoother performance
- Optimized shadow casters for armco and tyres for better performance
- Optimized small concrete grandstands
- Removed some hardly-seen pit objects
- Aggressive mirror optimization
- Optimized night lighting
- Removed unused/obsolete meshes and textures
- Cleaned up pit building textures
- Cleaned up main grandstand textures
- Removed negative mip map bias on all/most materials
- Improved and rebalanced all vegetation textures
- Remapped and optimized marshal huts
- Improved road and curb textures
- Randomized vegetation a bit
- Remapped tire wall canvas and revamped its texture
- Improved tire textures
- Slightly improved distance markers
- Updated crowd textures
- Improved vegetation textures
- Cut in red bricks on old ruin house
- Re-scaled T3 flags
- Tweaked fog
- Condensed this changelog (yes, it was much larger)!
Official Webpage – rfactor.net |