Motorsport Games and Studio 397 have deployed a new ‘Release Candidate’ update build for the rFactor 2 racing simulator. The release candidate build can be accessed via your rFactor 2 Steam account, under the release candidate branch option.
As usual, the update contains a mixture of fixes and improvements for various parts of the simulation. Check out the full changelog for more details.
Official Webpage – www.studio-397.com – The rFactor 2 Racing Simulator is available via Steam for €29,99.
Changelog:
Build: 10419030
Dedi: 10419038
Details:
- Added toggle for motion blur
- Added various missing materials for the motion blur mask
- Fix for incorrect names in UI workshop items
- New feature to scrape workshop item names
- Fixes for local content trying to re-install on restart and workshop items remaining subbed after a failed uninstall
- Fix for stuck popup in start-up with auto updates disabled
General
- Added “+VR” command line option to launch the game using VR. Added a new steam option when starting the game.
- Added “Steam Matchmaking Broadcast” option to Multiplayer.json. This will allow the server to be hidden from matchmaking. The current matchmaking status will be shown on the Dedicated Server UI.
Physics
- New electric motor implementation (used for BTCC cars) including
- Electric Motor map
- Added to onboard controls (not in GUI yet)
- Regeneration map
- Added to onboard controls (not in GUI yet)
- Push to Pass map
- Added to onboard controls (not in GUI yet)
- Updated p2p system with new options to accommodate BTCC:
- time limit per lap
- minimum gear activation requirement
- minimum time between activations
- turn off when crossing start/finish
- Fixed bug where SteeringInnerTable wasn’t always properly applied
Graphics
- Tweaked PostFX profiles for a more realistic depth of field on broadcast cameras
AI
- Improved management of Driver fuel calculations, making sure that we only update when a fully valid lap has been completed.
- Fixed error in default calculations which would mean with fuel scalars, AI would not add extra fuel to tank
- Improved logic for cars leaving pits in practice and qualifying sessions. Encouraging AI to use up all laps, and making sure they attempt to set a lap time in short sessions.
- Fix for AI being prevented from passing when pitting in on a race lap
HUD
- Cockpit Display now shows Brake Bias correctly as the bias to the front in whole percent.
Package Management
- Package states now show as orange when an operation is in progress
Modding
- Added fuel to various ModDev debug screens (Driver and Vehicle screens)
- Added new cockpit elements:
- BoostMotorTempDigit
- BatteryLevelDigit
- P2PActivationsThisLap
- P2PActiveTimeThisLap
- P2PACTIVE_LED
- P2PAVAILABLE_LED
Known issues
- Installing items from the content page requires a second request to install via the “updates” page
- Cancel updates button is unresponsive
- Motion blur does not work without SSR set to medium or higher
- Motion blur sometimes activates when it should not